save time
Re: save time
8004825 items ingame take a decently long time to save.
If you want to blame anyone, blame the people hoarding thousands of items for the next non-existant CUB.
If you want to blame anyone, blame the people hoarding thousands of items for the next non-existant CUB.
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Re: save time
If they're not going to figure out how to do non-pausing saves, they should cut them down to every 8 hours or even every 12 hours IMO
Re: save time
If the server goes down its good to know that at most people only lost 1/2 an hour from the previous save, to lose 12 or even 8 hours would be pretty grim.xenoglyph wrote:If they're not going to figure out how to do non-pausing saves, they should cut them down to every 8 hours or even every 12 hours IMO
That being said, I'm sure if someone put up a poll on the forums asking for a change of save frequencies and gained enough support from the community that Derrick might consider it.
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Re: save time
We've been tossing around the idea of using a journaling system to effect db changes in the background without the need for the world to ever have a visible "save time". This is the method used by other MMORPGs. The biggest drawback we have at the moment is that the database is currently in a flat file format and not in a database format such as MySQL or SQL Server. Maybe someone would like to step up and offer to create a MySQL database for all the variables and entity types that exist in the game. This would definately help us along...
<Layt> note to self (and others)
<Layt> do not magic arrow braden
<Zebulone> He has inf reflect
<Layt> more like reflect and amplify
<Layt> it was a death sequence unlike any other i had ever seen
<Layt> do not magic arrow braden
<Zebulone> He has inf reflect
<Layt> more like reflect and amplify
<Layt> it was a death sequence unlike any other i had ever seen