[PL] The Ghost Pirates - ep1 "landlubbers beware"
[PL] The Ghost Pirates - ep1 "landlubbers beware"
Since the pirates of [PEE] and [CORE] had been rather lazy during the past days,
we decided it was time to spark some action and bring devastation upon the dwellers of the land.
Our fearless captain, Roger Don, together with [PL] and [ANG] came up with a brilliant plan:
"what if you installed a wyrm cannon on the board?" and so the Ghost Pirates was born.
This great machine was first tested at the entrance of Ice dungeon, it looked something like this:
Everything went as planned and the loot-team cleaned up the scene quickly.
However due to the lack of man power, we were forced to withdraw.
Still important intel was gathered during the process.
Now it was time to move on and put the ship of death into a real use.
Finally we heard about an idoc that was near the sea, we didn't think twice, it was time to act!
Roger Don skillfully navigating and causing havoc.
After an hour or two, our ship got stuck and it looked like the end was near.
The landlubbers were confident in their victory but the tides were turned
when our captain released the wyrms and they poured out and more and more fell victims.
A revenge was also taken on the traitor for placing his boat on our way, blocking the movement.
Some extra pictures from the journey:
we decided it was time to spark some action and bring devastation upon the dwellers of the land.
Our fearless captain, Roger Don, together with [PL] and [ANG] came up with a brilliant plan:
"what if you installed a wyrm cannon on the board?" and so the Ghost Pirates was born.
This great machine was first tested at the entrance of Ice dungeon, it looked something like this:
Everything went as planned and the loot-team cleaned up the scene quickly.
However due to the lack of man power, we were forced to withdraw.
Still important intel was gathered during the process.
Now it was time to move on and put the ship of death into a real use.
Finally we heard about an idoc that was near the sea, we didn't think twice, it was time to act!
Roger Don skillfully navigating and causing havoc.
After an hour or two, our ship got stuck and it looked like the end was near.
The landlubbers were confident in their victory but the tides were turned
when our captain released the wyrms and they poured out and more and more fell victims.
A revenge was also taken on the traitor for placing his boat on our way, blocking the movement.
Some extra pictures from the journey:
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Panty Liners guild,
I applaud your dedication to killing people despite having never learned to skillfully PvP. Don't let the game's intricate and technical mechanics stand in the way of...letting it's AI mobiles launch spells at people.
Kind of Kind Regards,
Malaikat Maut
p.s. I'm totally ripping off Tempest.
I applaud your dedication to killing people despite having never learned to skillfully PvP. Don't let the game's intricate and technical mechanics stand in the way of...letting it's AI mobiles launch spells at people.
Kind of Kind Regards,
Malaikat Maut
p.s. I'm totally ripping off Tempest.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Seems like another failed hally-mage has found his way over here. Worry not, even you can become strong by buying our state of the art wyrm cannon:Malaikat wrote:Panty Liners guild,
I applaud your dedication to killing people despite having never learned to skillfully PvP. Don't let the game's intricate and technical mechanics stand in the way of...letting it's AI mobiles launch spells at people.
Kind of Kind Regards,
Malaikat Maut
p.s. I'm totally ripping off Tempest.
viewtopic.php?f=76&t=48179&p=405950#p405950
Discount code: malaikat-lost-his-mare
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Losing a mare to me is like losing a wyrm to you. But I assure you it happens far less often.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
If you're saying their tactics are rudimentary and take no skill ... what are you saying about people who die to it?Panty Liners guild,
I applaud your dedication to killing people despite having never learned to skillfully PvP. Don't let the game's intricate and technical mechanics stand in the way of...letting it's AI mobiles launch spells at people.
Kind of Kind Regards,
Malaikat Maut
p.s. I'm totally ripping off Tempest.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
I'm not saying it's ineffective. It is. But that's not what I was getting at. Yes, I died to Hax's wyrms while riding a mare, but I was also being dumped on by no less than three other tank mages. No one decent at pvp is dying to them solo.
It's akin to town gating reds. With enough patience, you can eventually get some talent to fall for it, but it's a practice that's generally shunned by scholars of the game.
Had I walked out of Ice that day, 1 click of my invis ring macro would have ended the party. Two clicks would have put an EV on the boat...
It's akin to town gating reds. With enough patience, you can eventually get some talent to fall for it, but it's a practice that's generally shunned by scholars of the game.
Had I walked out of Ice that day, 1 click of my invis ring macro would have ended the party. Two clicks would have put an EV on the boat...
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
That is exactly why you would have failed, again, which would have made it the fourth time. We understand how much anxiety and grief being eaten by the wyrms three times can cause and we were touched by your tragic end. In the future we try our best to avoid hurting the feelings of any newcomers.Malaikat wrote:I'm not saying it's ineffective. It is. But that's not what I was getting at. Yes, I died to Hax's wyrms while riding a mare, but I was also being dumped on by no less than three other tank mages. No one decent at pvp is dying to them solo.
It's akin to town gating reds. With enough patience, you can eventually get some talent to fall for it, but it's a practice that's generally shunned by scholars of the game.
Had I walked out of Ice that day, 1 click of my invis ring macro would have ended the party. Two clicks would have put an EV on the boat...
Also this is why you would have failed:
1. You utterly lack reflexes to hit your invis macro
2. EV wouldn't touch the wyrms because there was a hidden char on board
3. Even if you managed to hit the wyrms with EV: a) they dispel b) we dispel c) we peacemake d) we mass cure
4. You can forget points 2 and 3, because you would have been revealed in the first place
Bonus 5. You lost to the wyrms "solo", which makes you? Answer: deluded from the reality
Now we suggest you 5 to 10 hours of hally cycling to improve your skills and ten pieces of Sudokus to improve your brains.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Surely. It's well known fact that my reflexes are extremely slow. Duel?thomp22 wrote: 1. You utterly lack reflexes to hit your invis macro
I didn't realize that I needed to go over the entire scenario. Obviously there's a hider or a box on the boat...2. EV wouldn't touch the wyrms because there was a hidden char on board
How about a recall? A few invis/tele ring charges? Or a little trick I have up my sleeve that would have allowed me to simply walk right back in the entrance...
Congrats?3. Even if you managed to hit the wyrms with EV: a) they dispel b) we dispel c) we peacemake d) we mass cure
And then I would have...run away...invised again...any number of things really.4. You can forget points 2 and 3, because you would have been revealed in the first place
Except that never happened. Maybe on my eval macer when I lost connection. I seem to vaguely remember not giving a shit about dying to someone's wyrms on such an occasion.Bonus 5. You lost to the wyrms "solo", which makes you? Answer: deluded from the reality
No need, my man. My skills are impeccable.Now we suggest you 5 to 10 hours of hally cycling to improve your skills and ten pieces of Sudokus to improve your brains.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
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Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
THERE IS ONLY ONE STYLE OF PLAY AND THAT IS CYCLING HALLYS!!!!!!
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
There are few play styles that allow for the objective measurement of one's skill or technical ability. Releasing a boat full of aggressive mobiles in front of an IDOC isn't one of them.Boondock_Saint wrote:THERE IS ONLY ONE STYLE OF PLAY AND THAT IS CYCLING HALLYS!!!!!!
Effectiveness or entertainment isn't my issue. I'm fine with all that, but it's similar to music. There's musical taste, which is subjective, but there is a way to objectify musical talent. Also, technical ability in the music world rarely translates into mainstream success. It's absolute fact that Katy Perry is more successful than Dream Theater in terms of fame and fortune, but those dudes are world class musicians with masters degrees in music composition form the Berklee College of Music.
I'm basically being an elitist asshole.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Malaikat wrote: I'm basically being an elitist asshole.
Which is why we love you Mr. Maut.
Hythloth Tower for Sale. Contact Boondock_Saint via PMs because it's his and not mine. Azheman will broker the deal, naked.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
That was your excuse when you became the food for the wyrms the first time.Malaikat wrote: Except that never happened. Maybe on my eval macer when I lost connection. I seem to vaguely remember not giving a shit about dying to someone's wyrms on such an occasion.
This is getting beyond ridiculous, get a wyrm cannon and come back to challenge me,
and remember to cycle your hally for at least twenty hours before, because you simply lack skill and intelligence
to challenge me. First you die three times (actually i believe it's even more) and because that just simply wasn't enough,
you decide to come here and fail on my thread as well.
This was funny first time but now I realize you're dead serious about what you say.
"omg never died to your in solo duelz, except when i just died, but it was because my mare broke its leg".
Go spam someone elses stories. Well I know in that ragemode you can't just leave it, heh.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
I don't die often, so I usually remember them. Post some pics and jog my memory, because I'm pretty certain you're combining deaths from both Hendrix and I. I could see the two of us totaling 3 or 4 - counting my con-lost death.
Save yourself the shame and embarrassment and just assume that if you can't understand me...you're the one who's retarded.
Budner wrote:Your sig lets everyone know what an arrogant prick you are.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
Lol, I'm all for this wyrm cannon. Well done!
How'd you get them to not each other once wild?
How'd you get them to not each other once wild?
nightshark wrote:Can PINK BOOTS ever be killed? Many think he's invulnerable, including myself.
SirPsychoSexy wrote:Being PKed awhile back on my bard by PINK BOOTS was one of the greatest honors I've had during my time here on UOSA.
Re: [PL] The Ghost Pirates - ep1 "landlubbers beware"
They will attack each other so peacemaking is needed. Also the wyrms won't throw any spells until[Uhh] Eo wrote:Lol, I'm all for this wyrm cannon. Well done!
How'd you get them to not each other once wild?
they have been hit so a chain lightning / explo pot will activate them.