Hello.
I know how to let razor act if my own hp/mp reach a certain lvl but -
Is it possible to let razor check the HPs of another target than myself ?
For example to make it cast Greater Heal on last target if last target's hp < 50.
or something like that.
Thanks in advance
DoRk.
Letting Razor check Targets HP
Moderator: Support Moderators
Re: Letting Razor check Targets HP
The only way I know is if you have the <50 guy do an action that will create a system message for your guy casting GH.
For example: have the <50 guy snoop the GH guy which will make a system message of "You notice "player name" attempting..." appear on the GH guy. Then you set up an If statement in your razor macro to cast GH when that system message appears.
If you're trying to cast GH on a player that you don't control while actively playing the game (as opposed to macroing) then I have no idea.
For example: have the <50 guy snoop the GH guy which will make a system message of "You notice "player name" attempting..." appear on the GH guy. Then you set up an If statement in your razor macro to cast GH when that system message appears.
If you're trying to cast GH on a player that you don't control while actively playing the game (as opposed to macroing) then I have no idea.
Re: Letting Razor check Targets HP
I see. No not for a PC but creatures i drag into my house.Proselyte wrote:The only way I know is if you have the <50 guy do an action that will create a system message for your guy casting GH.
For example: have the <50 guy snoop the GH guy which will make a system message of "You notice "player name" attempting..." appear on the GH guy. Then you set up an If statement in your razor macro to cast GH when that system message appears.
If you're trying to cast GH on a player that you don't control while actively playing the game (as opposed to macroing) then I have no idea.
Re: Letting Razor check Targets HP
sparring purposes? if so the guards at the outposts heal themselves. u can kill them on ur own, but it takes a lot. I only did it once unattended
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Re: Letting Razor check Targets HP
I remember having a macro on OSI where I would just pay attention to how much damage I did to a polar bear over a period of time and have my character move away and heal after that amount of time had passed.DoRk wrote:
I see. No not for a PC but creatures i drag into my house.
This isn't fool-proof or perfectly efficient and you have to use a conservative damage estimate so you don't kill the creature but it may work for you.
Re: Letting Razor check Targets HP
Aha, interesting - might work. How can you let UO or Razor count your damage dealt?Proselyte wrote:I remember having a macro on OSI where I would just pay attention to how much damage I did to a polar bear over a period of time and have my character move away and heal after that amount of time had passed.DoRk wrote:
I see. No not for a PC but creatures i drag into my house.
This isn't fool-proof or perfectly efficient and you have to use a conservative damage estimate so you don't kill the creature but it may work for you.
can you explain that please ?
Re: Letting Razor check Targets HP
I was just meaning that you have to watch yourself sparring/healing to get an idea of how long to set your timers so you can make a good enough estimate to leave your training unattended.DoRk wrote:
Aha, interesting - might work. How can you let UO or Razor count your damage dealt?
can you explain that please ?
I haven't done this on UOSA so I'm not positive of what the Razor macro would look like. I can try and figure something out and post it here though.