[From the T2A Strategy Guide] "Trapped Boxes"

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Cutpurse
Posts: 281
Joined: Tue Oct 14, 2008 6:59 pm

[From the T2A Strategy Guide] "Trapped Boxes"

Post by Cutpurse »

If you trap a chest in a building or boat that you own (that is, you have the key to that building or boat in your backpack while working in the building or on the boat), you will not be flagged a criminal or murderer for anybody harmed when the trap goes off, even if you take the chest out of your building or the boat later. The chest has to be on the floor of the building or on the deck of the boat when it's trapped, not in your inventory or even on furniture. If you trap a chest anywhere else (including non-movable monster and NPC chests) you will be held criminally responsible for anybody harmed by the trap.
Not sure if this was changed later o, but it is interesting for tinkers who don't want to go red.

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Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: [From the T2A Strategy Guide] "Trapped Boxes"

Post by Faust »

This works fine with houses... However, this may not work for a boat that you own though. I can't really comment on that scenario.

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