Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

Domnu
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Domnu »

If Faust says the t2a demo has horse fatigue set the way it is on this server, then I believe him. However, the way that horse fatigue works right now is not at all how it was on OSI. The stuff jamieirl is absolutely how things were on OSI. If you didn't have apples or hay on you to feed your horse, you were probably better off on foot. They would run out of stam after 2-3 screens of running at full speed, and you'd have to feed them. I don't remember there ever being a time when this wasn't the case, but I also wasn't using horses much until Marchish of '98. Faust, you know this was how horses worked, I don't know why you're so hung up on the reliability of the demo.

If that's how horse stamina works on the demo, then the demo is inaccurate. It's that simple.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

I remember horses running out stamina faster too... There was a post from me around the time it got fixed here stating that I remember running from the top level of Deceit to the pit room and getting fatigued using the stamina refresh bug shortly after. This was a common routine of mine back in the day and it happened a lot. I am not arguing this fact at all. I said it in my last post that my argument is simply that the code for mount fatigue is accurate. The same parameters being used for horses in '98 is the values used for mounts here if I am not mistaken. However, until some documentation is found to discount these values it probably won't be touched.

Domnu
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Domnu »

I don't see how it makes sense to handcuff ourselves with clear inaccuracies just because no one can find the specific documentation.

jamieirl
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by jamieirl »

Domnu wrote:I don't see how it makes sense to handcuff ourselves with clear inaccuracies just because no one can find the specific documentation.
Why Domnu I would have never guessed you were a poet.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

I don't see how throwing a pot shot guess out there will help the situation any better. This shard is strictly based on documentation of some sort for all game mechanics and the only time memory is even considered is when there is absolutely no sources available to use.

Also, for the record, the stamina loss on the demo for horses appear to be much faster than it is on UOSA.

I am starting to wonder if the same parameters used in the demo for the mounts stamina are even being used here.
Last edited by Faust on Thu May 06, 2010 11:34 am, edited 1 time in total.

jamieirl
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by jamieirl »

Faust wrote:I don't see how throwing a pot shot guess out there will help the situation any better. This shard is strictly based on documentation of some sort for all game mechanics and the only time memory is even considered is when there is absolutely no sources available to use.

Also, for the record, the stamina loss on the demo for horses appear to be much faster than it is on UOSA.

I am starting to wonder if the same parameters used in the demo are even being used here.
I wonder what the general opinion of the era-accurate horse stamina-loss would be. In reality it was a gigantic pain in the ass but at the same time it really made pvp on horses entirely different than what it is on UOSA (and any shard with horses for that matter, none that I've ever played had horse stamina loss the way it was preUOR). Pvp marathons didn't really exist. Of course running took place but it was just a matter of time (not a lot of time either) before someone was off of their horse. Sometimes fights would end up horseless because everyone ended up ditching their horses.

Other than it being a little on the annoying and certainly on the inconvenient side, I think that the way horses stamina functioned preUOR was better for pvp than seemingly unlimited stamina.

It will never be the same, though. A simple razor macro will make the process of dismounting, feeding, and mounting your horse way easier. At least a stop would be required though. Plus I'm sure that a lot of quick-at-the-click players could get that damn horse before it's remounted.

Domnu
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Joined: Wed Mar 10, 2010 4:45 pm

Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Domnu »

Faust wrote:I don't see how throwing a pot shot guess out there will help the situation any better. This shard is strictly based on documentation of some sort for all game mechanics and the only time memory is even considered is when there is absolutely no sources available to use.
An unreliable source is the worst thing to rely on. It's even worse than having no source, because it will give you false confidence in your work.

Terming any undocumented change a "pot shot guess" is more rhetoric than anything. Why don't we call it a "thoughtful, considered estimation, necessitated by a lack of definitive data"?

It will help the situation because the way that horse stamina works right now is clearly inaccurate, and this inaccuracy causes the PvP dynamics on the server to be dysfunctional.



Faust wrote:I am absolutely confident that mount fatigue/stamina is precise for the specific era that is being replicated here.
Faust wrote:Also, for the record, the stamina loss on the demo for horses appear to be much faster than it is on UOSA.

I am starting to wonder if the same parameters used in the demo for the mounts stamina are even being used here.

I hope that this is the only instance of arrogance. I know that you have a lot of clout with the admins here, so please be careful about what you say.

Bag
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Bag »

man you guys take this really seriously... little message board etiquette, pals. horse stam could probably use looking-into, but it's not the end of the world.

Domnu
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Domnu »

My priority is on communicating my point clearly, not "forum etiquette", as you can see from this graph I put together.
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Last edited by Domnu on Thu May 06, 2010 3:48 pm, edited 1 time in total.

Bag
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Bag »

your point is obnoxious, as is your graph, good sir.

Bag
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Bag »

To respond to the original question, yes, I do enjoy the mechanics. There is, as with any game really, an element of RNG that you have to contend with. Overall, though, the recreation of this era is accurate enough (and the era's PVP mechanics fun enough) to make it enjoyable. The timing needed to be really effective is still accurate and somewhat challenging, macros or no macros.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Domnu wrote:
Faust wrote:Also, for the record, the stamina loss on the demo for horses appear to be much faster than it is on UOSA.

I am starting to wonder if the same parameters used in the demo for the mounts stamina are even being used here.

I hope that this is the only instance of arrogance. I know that you have a lot of clout with the admins here, so please be careful about what you say.
What in the hell are you talking about? How was this an instance of arrogance or anything negative for that matter? I clearly stated that the parameters for mounts in the UOSA code may not be the same values that are used in the demo(giving the difference between the two since UOSA appears to be a lot slower compared to the demos even though the mount fatigue code is the same). This would obviously be my first guess since we are using the same mount fatigue code here that is inside of the demo. When you have one aspect moving faster or slower than the other when using the same system than the logical option would be a side effect such as the stamina amount of horses possibly being wrong. I have no idea where you drawed up a conclusion that I was being arrogant or anything remotely close to that when reading my response.

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nightshark
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

Faust has basically stated that to the best of his knowledge, the code for mount fatigue here is 100% correct to the demo. He also said that doesn't necessarily mean that mounts are becoming fatigued correctly as per demo. He even mentions that horses become fatigued quicker in the demo than here.

Someone make a thread in suggestions for era accuracy imo.

With correct horse stam + inability to mount horses in combat (all follow me shouldnt make a diff), PvP would be a damn sight different.
Marathon PvP = bye bye
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

Domnu
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Domnu »

Faust, I quoted you making two contradictory statements about mount fatigue/stamina.

In one, you said:

I am absolutely confident that mount fatigue/stamina is precise for the specific era that is being replicated here.

A few pages later, in the same thread, you said:

I am starting to wonder if the same parameters used in the demo for the mounts stamina are even being used here.


All I'm saying is that you might want to be careful about using the phrase "I am absolutely confident that X is the case." A lot of people, including me, would have left the conversation at that, because you've gained our trust. However, some were not convinced, so the conversation went on, and as more discussion took place it became clear that you were overestimating your confidence.

You will lose peoples' trust if you don't watch what you say.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

I was specifically talking about the mount fatigue code that was stated in numerous of my posts. I don't look at the overall game mechanics related to mount fatigue as one entity as you seem too. This is why I made the statement about how people tend to look at the major core mechanics and disregard the indirect or related mechanics to it. Nothing was being contradicted on my part since it was quite clear that I have been discussing the mount fatigue code and nothing else related to it when it until recently. I never once made the claim of confidence that the parameters for mount stamina was right or accurate sicne I honestly don't know. Mount fatigue isn't one entity and there are many relations associated with it.

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