Re: Multiclienting Compromise?
Posted: Thu Oct 29, 2009 3:44 pm
Multiclienting, imo, was like cable back in the day: technical and monetary limitations kept its use to a minimum. We should answer the question, "should multiclienting be limited?" kinda like we do "should cable be limited?"
For all those opposed to multiple clients, I think we should simply try and advertise the shard as much as possible. The more players, the less incentive there is for us to drop 75-200k GMing the crafting skill of our choice to provide ourselves with what we need. Having left last year, and returned just a few weeks ago, it's obvious to me that far fewer people have GM'd all character types, simply because there are more crafters providing wares, resulting in less hassle to acquire them. I know for my part, I can make money far faster hunting, and would rather just pay someone to get their hands dirty grinding black pearls all day.
Imho, other issues--gate bots, heal bots, TG archery drones--are relatively uncommon and don't drastically offset the mise en scene of the shard as a whole.
For all those opposed to multiple clients, I think we should simply try and advertise the shard as much as possible. The more players, the less incentive there is for us to drop 75-200k GMing the crafting skill of our choice to provide ourselves with what we need. Having left last year, and returned just a few weeks ago, it's obvious to me that far fewer people have GM'd all character types, simply because there are more crafters providing wares, resulting in less hassle to acquire them. I know for my part, I can make money far faster hunting, and would rather just pay someone to get their hands dirty grinding black pearls all day.
Imho, other issues--gate bots, heal bots, TG archery drones--are relatively uncommon and don't drastically offset the mise en scene of the shard as a whole.