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Re: UOSA Tournament System

Posted: Fri Jun 14, 2013 6:04 pm
by Abyz
This "tournament book" seems like it has possibilities... Are you saying it would also be possible to have the tournament info reftlected on myuosa?

Re: UOSA Tournament System

Posted: Sat Jun 15, 2013 1:58 pm
by AshBorn
Tournament System available now at www.UOSAPVP.com

Results will be tracked and posted on the site. See you all there tonight in 7 hours!

Re: UOSA Tournament System

Posted: Mon Jun 17, 2013 9:53 pm
by Ardos
It is interesting to me that certain bugs have been reimplemented such as LOS in homes, but others have not. The blade spirit trick, with reactive armor on top of a tower you could GM resist quickly. We are striving to have mechanics based on 1997-2000 but base most coding off of the basic client? Sounds like were striving for 97 in most cases... Also the arm while casting was very early on in PVP, and I am positive it did not include spells not being interrupted when arming items/clothing. Here you can recall and arm jewelery and still cast recall while hidden. Not era accurate at all...


CTFs and events are good for the server, it seems the mass majority of the population enjoyed them.

I did not start this thread to create trouble, I did it because I thought it would be beneficial for the server to have them back and I know many people miss them. The mechanics currently for dueling are not era accurate nor will they probably ever be, yet people still enjoy the game. The game is about having a good time and I still see nothing wrong with these events...

Re: UOSA Tournament System

Posted: Mon Jun 17, 2013 10:00 pm
by corruption42
Ardos wrote:It is interesting to me that certain bugs have been reimplemented such as LOS in homes, but others have not. The blade spirit trick, with reactive armor on top of a tower you could GM resist quickly. We are striving to have mechanics based on 1997-2000 but base most coding off of the basic client? Sounds like were striving for 97 in most cases... Also the arm while casting was very early on in PVP, and I am positive it did not include spells not being interrupted when arming items/clothing. Here you can recall and arm jewelery and still cast recall while hidden. Not era accurate at all...


CTFs and events are good for the server, it seems the mass majority of the population enjoyed them.

I did not start this threat to create trouble, I did it because I thought it would be beneficial for the server to have them back and I know many people miss them. The mechanics currently for dueling are not era accurate nor will they probably never be, yet people still enjoy the game. The game is about having a good time and I still see nothing wrong with these events...
LOS wasn't reimplemented, as you put it -- it simply wasn't well known, and has been in place since day one here. Its simply been fully understood since that time, and likewise proven accurate.

As far as the BS/Resist gain -- Kaivan has already stated this isnt in because while its known and acknowledged that it existed, the mechanic for how it functioned is not known, and as such has not been replicated. If they were to find some evidence that proved how it functioned, then this would be revisited.

As far as the events are concerned -- you are probably right, they would be healthy for the shard... but the people that run the shard have made it abundantly clear that they will not be returning as they were, so trying to fight for that is futile. Trying to work within the constructs that have been laid out by Derrick and Kaivan would not be -- but simply expecting the events as the were to be re-activated does not fit that construct, and never will.

The thread that Kaivan posted earlier in this thread has some great suggestions by a bazooka, with clarifications on the situation by Kaivan. Read through that thread if you want to see what basis you would have to make this kind of discussion go further -- but don't expect it to be that the old event system will be re-activated, because that won't be the case.

Re: UOSA Tournament System

Posted: Mon Jun 17, 2013 10:18 pm
by [Uhh] Eo
Not once in this thread has anyone said we want them back as they were.

Re: UOSA Tournament System

Posted: Mon Jun 17, 2013 11:24 pm
by Ardos
http://download.uosecondage.com/OsiScre ... 20Duel.jpg

Old RoadKill LS photo with a tournament system very similar to ours. Even a protected arena...

Re: UOSA Tournament System

Posted: Mon Jun 17, 2013 11:39 pm
by Menkaure
Ardos wrote:http://download.uosecondage.com/OsiScre ... 20Duel.jpg

Old RoadKill LS photo with a tournament system very similar to ours. Even a protected arena...
Whoomp there it is!


This was exactly what I was talking about.

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 12:06 am
by [Uhh] Eo
Image

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 5:41 am
by Kaivan
Actually, this is a specially run event between the character, Hulkster and Lord Blackthorn, and not a tournament system. Specifically, this was an RP event where Starr Long was challenged to a wrestling match by the person playing the Hulkster on Atlantic. This event and the system that players imagine here are vastly different things.

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 8:44 am
by Menkaure
Kaivan wrote:Actually, this is a specially run event between the character, Hulkster and Lord Blackthorn, and not a tournament system. Specifically, this was an RP event where Starr Long was challenged to a wrestling match by the person playing the Hulkster on Atlantic. This event and the system that players imagine here are vastly different things.
The general idea/concept is the same. None of the surrounding people could cast/interferre, and they were protected from outside interferrence. And this is the same spot where the dueling tournament was held, I think, it looks familliar.

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 9:05 am
by [Uhh] Eo
Nice research Kaivan, well played!

Still, it shows that OSI T2A held random events, and they were based on the mechanics available. Automation for us vs 10's of staff online for OSI.

C'mon, throw a little spice in the pot based on player demand, just like they did on OSI. T2A wasn't groundhog day, either.

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 9:30 am
by Freight Elevator
[Uhh] Eo wrote: C'mon, throw a little spice in the pot based on player demand, just like they did on OSI. T2A wasn't groundhog day, either.
At least do this. Why is staff so against making the server even more enjoyable?

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 9:49 am
by Menkaure
Freight Elevator wrote:
[Uhh] Eo wrote: C'mon, throw a little spice in the pot based on player demand, just like they did on OSI. T2A wasn't groundhog day, either.
At least do this. Why is staff so against making the server even more enjoyable?

Come on Kaivan, please?
And EO is right, just because its not a "wrestling" match, the gist is the same. Give us something to get excited for! Something that old players may come back for, something that vets will stick around for, something worthwhile!

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 12:56 pm
by Kaivan
Menkaure wrote:
Kaivan wrote:Actually, this is a specially run event between the character, Hulkster and Lord Blackthorn, and not a tournament system. Specifically, this was an RP event where Starr Long was challenged to a wrestling match by the person playing the Hulkster on Atlantic. This event and the system that players imagine here are vastly different things.
The general idea/concept is the same. None of the surrounding people could cast/interferre, and they were protected from outside interferrence. And this is the same spot where the dueling tournament was held, I think, it looks familliar.
Do we have any proof that outside interference wasn't allowed? You're making an implication that you have no basis for. However, assuming that such a restriction did exist, this simply goes to justify my previous point regarding special exceptions for RP purposes. In fact, the point that this player was taking part in an RP role is made by Starr himself, so you don't even need to take what I said at face value.

Beyond that, you're suggesting that an event, held on the Atlantic server, also had an arena for it in Green Acres on Catskills in the area that became T2A? These are two disconnected things.
[Uhh] Eo wrote:Nice research Kaivan, well played!

Still, it shows that OSI T2A held random events, and they were based on the mechanics available. Automation for us vs 10's of staff online for OSI.
This event was actually held very early on, probably sometime in 97. But, beyond that, we haven't stated that events did not happen. In fact, if you look at the first page that I linked, there are several examples of special locations due to RP events on Atlantic which is arguably one of the most event heavy servers out there. However, a unique RP event that involved the actual developers of the game where they make themselves vulnerable is leagues away from an automated event system designed to appease a specific class of players.
Menkaure wrote:
Freight Elevator wrote:
[Uhh] Eo wrote: C'mon, throw a little spice in the pot based on player demand, just like they did on OSI. T2A wasn't groundhog day, either.
At least do this. Why is staff so against making the server even more enjoyable?

Come on Kaivan, please?
And EO is right, just because its not a "wrestling" match, the gist is the same. Give us something to get excited for! Something that old players may come back for, something that vets will stick around for, something worthwhile!
See my previous response regarding the similarities of the wrestling match; it is very different than what you are asking for.

Regarding putting something in the game for a specific group of players to be "excited" about, you're talking about adding in content in the same way that many current day MMOs do. UO is not like other MMOs, it is a world, and the "content" of such a world is the interactions between others within the mechanics. Your proposal seeks to isolate certain interactions, which is unacceptable to the base framework.

Finally, two points. First I recognize the general point that players are making regarding events at large, and I certainly would like for a few more actual events to be run (on the order of perhaps once a month at most). However, this isn't feasible at the moment (this does not mean that we should add in an inaccuracy via an automated system for a specific group of players to compensate). Second, the most that anyone can hope for regarding an automated event system is the tournament book that I referred to earlier. However, this takes extra coding time, and coding time is nearly non-existent (see our last patch date for that), which means a non-critical change like this may never materialize. For now, players will have to make due with the resources such as the uosapvp website.

One last thing. Just to make it crystal clear regarding automated events: There will not be an automated event system. This will not happen. Continuing to request it will not change this fact.

Re: UOSA Tournament System

Posted: Tue Jun 18, 2013 1:37 pm
by Menkaure
Kaivan wrote:
Menkaure wrote:
Kaivan wrote:Actually, this is a specially run event between the character, Hulkster and Lord Blackthorn, and not a tournament system. Specifically, this was an RP event where Starr Long was challenged to a wrestling match by the person playing the Hulkster on Atlantic. This event and the system that players imagine here are vastly different things.
The general idea/concept is the same. None of the surrounding people could cast/interferre, and they were protected from outside interferrence. And this is the same spot where the dueling tournament was held, I think, it looks familliar.
Do we have any proof that outside interference wasn't allowed? You're making an implication that you have no basis for. However, assuming that such a restriction did exist, this simply goes to justify my previous point regarding special exceptions for RP purposes. In fact, the point that this player was taking part in an RP role is made by Starr himself, so you don't even need to take what I said at face value.

Beyond that, you're suggesting that an event, held on the Atlantic server, also had an arena for it in Green Acres on Catskills in the area that became T2A? These are two disconnected things.
[Uhh] Eo wrote:Nice research Kaivan, well played!

Still, it shows that OSI T2A held random events, and they were based on the mechanics available. Automation for us vs 10's of staff online for OSI.
This event was actually held very early on, probably sometime in 97. But, beyond that, we haven't stated that events did not happen. In fact, if you look at the first page that I linked, there are several examples of special locations due to RP events on Atlantic which is arguably one of the most event heavy servers out there. However, a unique RP event that involved the actual developers of the game where they make themselves vulnerable is leagues away from an automated event system designed to appease a specific class of players.
Menkaure wrote:
Freight Elevator wrote:
[Uhh] Eo wrote: C'mon, throw a little spice in the pot based on player demand, just like they did on OSI. T2A wasn't groundhog day, either.
At least do this. Why is staff so against making the server even more enjoyable?

Come on Kaivan, please?
And EO is right, just because its not a "wrestling" match, the gist is the same. Give us something to get excited for! Something that old players may come back for, something that vets will stick around for, something worthwhile!
See my previous response regarding the similarities of the wrestling match; it is very different than what you are asking for.

Regarding putting something in the game for a specific group of players to be "excited" about, you're talking about adding in content in the same way that many current day MMOs do. UO is not like other MMOs, it is a world, and the "content" of such a world is the interactions between others within the mechanics. Your proposal seeks to isolate certain interactions, which is unacceptable to the base framework.

Finally, two points. First I recognize the general point that players are making regarding events at large, and I certainly would like for a few more actual events to be run (on the order of perhaps once a month at most). However, this isn't feasible at the moment (this does not mean that we should add in an inaccuracy via an automated system for a specific group of players to compensate). Second, the most that anyone can hope for regarding an automated event system is the tournament book that I referred to earlier. However, this takes extra coding time, and coding time is nearly non-existent (see our last patch date for that), which means a non-critical change like this may never materialize. For now, players will have to make due with the resources such as the uosapvp website.

One last thing. Just to make it crystal clear regarding automated events: There will not be an automated event system. This will not happen. Continuing to request it will not change this fact.
You broke my heart fredo