UO the way it was - fun - Is it here?

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Faust
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Re: UO the way it was - fun - Is it here?

Post by Faust »

Still amazing how many people don't quite understand this even a decade after fast connections hit on a massive scale.

If you are chasing someone your client is actually showing you 3-5 steps ahead of where you are actually located on the server. To produce a valid swing for the server to recognize it you must run that many tiles ahead of your opponent too. You will NEVER swing if you are literally trying to run side by side of your opponent visually.

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Re: UO the way it was - fun - Is it here?

Post by Izual »

Good read. Some good thoughts.

Grom I thought you had a couple of good points. Some of the same reasons FuQ was never 'dead-set' on playing here, or just general "don't agree" with issues. Such as housing or lack of intense group PvP.

Torn.

Psilo has some good insights chiming in as well: after i'm dead set that I might not like something; he'll always pursuade me to his side. :lol:

I also value Iced Earth opinions. Especially when it comes to Melee. I don't recall fighting a better Dexer on Lake Superior; so when he says something I usually take it that he knows what he's talking about.

But I think we may have just all played through the different eras and times and are remembering what "we may have liked about the game at that time" and are trying to compile ideas into the shard creators head.

This time period is what it is, take or leave it i guess.
Last edited by Izual on Tue Aug 24, 2010 2:10 pm, edited 2 times in total.

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Re: UO the way it was - fun - Is it here?

Post by Iced Earth »

It's not so bad. I am getting more used to it and it's really not that hard to get a swing off on someone.

I don't think my frustration lays with mechanics really anymore.

I guess I feel like this shard doesn't have anywhere to go to find a solid fight. I don't feel like there is any guild against guild, and I Don't feel like there are any established battlefields besides some random people at the Brit GY.

I don't know what it is, but for some reason, there is no guild action here.

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Re: UO the way it was - fun - Is it here?

Post by Izual »

/agree

I hate GY. I have decided to officially abolish it. It reminds me of Yew Moongate on LS.

There is no 10 v 10; 20 v 20, like we had on IPY outside of Wrong. I don't think we'll ever see that again.

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Re: UO the way it was - fun - Is it here?

Post by nightshark »

I rarely go to GY and find plenty of PvP, even in my off peak hours. It's not a constant fighting fest, but if you recall around you will find people. I can only imagine how much more activity I'd find if I could play on peak.
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Re: UO the way it was - fun - Is it here?

Post by Izual »

Ya I think G and a lot of harder PvPers are looking for UoFest 2010.

Parading through Vesper DEEP than a MUG. FuC'D

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Re: UO the way it was - fun - Is it here?

Post by Faust »

Iced Earth wrote:It's not so bad. I am getting more used to it and it's really not that hard to get a swing off on someone.

I don't think my frustration lays with mechanics really anymore.

I guess I feel like this shard doesn't have anywhere to go to find a solid fight. I don't feel like there is any guild against guild, and I Don't feel like there are any established battlefields besides some random people at the Brit GY.

I don't know what it is, but for some reason, there is no guild action here.
Most of the hardcore pvper's that only know one thing and one thing only(RunUO distro pvp) can't adapt to a real version of UO that actually existed.

Some good examples are... +- and -U-

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Re: UO the way it was - fun - Is it here?

Post by dann »

I love the shard.

And to Izual and Iced Earth. Why not make a large PvP guild with "open" recruiting and set up a vent

channel. Guilds like mym and TG have been playing together for awhile I think and will always stick together.

People like me who havent been playing UO Freeshards long have noone to group with. People who are

serious about PvP will adapt quickly and then that will create bigger guilds to pvp with. Someone has to make

the first step to making bigger guild pvp action, its not going to just happen.

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Re: UO the way it was - fun - Is it here?

Post by potamus »

More group battles here would be a lot of fun, and it does seem to be lacking, but that is entirely up to the mindset of the player base. It seems that for the current shard population you would see a lot more group action, instead here, we have players spread out covering every area of the game. When the population grows I think we will see more large scale battles. Progress has always been slow here, but with obviously lasting results.

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Re: UO the way it was - fun - Is it here?

Post by benny- »

The above two posts pretty well summed this up, but I thought I'd chime in.

This server has never compromised to appeal to specific playstyles, in this case, the pvp community. If you want to see more field action or group pvp then step up and get it going.

When was the last time you saw a pvp guild actively recruiting, trying to establish good numbers or even offer to train new pvpers? There's little initiative being taken in the pvp community but always countless posts complaining about the lack of activity.

A big part of what has made this server so great (and probably why the era itself was so successful) is that it never catered to the playerbase or created something for you to do, but it allowed the players to create their own activity, to generate their own fun. Activity always has an accumulating effect...take the initiative and get it going and you'll see others doing the same.
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Re: UO the way it was - fun - Is it here?

Post by Iced Earth »

hmm, but there's another element there.

There are about 400 players on at peak times here.

Back in the day there were what, 2000 per shard? At least?

And we are playing on the same World Map, so that's a whole lotta spread thin for those 400 ppl.

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Faust
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Re: UO the way it was - fun - Is it here?

Post by Faust »

OSI was rumored to have a cap of 15k per server that was able to log into the game back in the day. The only server that ever reached that cap for me was Abyss. There was a specific rejection error message that would be displayed upon trying to connect to the server from the selection list.

There were probably on average of 5-10k people per server depending on the peak hours.

Honestly, population doesn't really matter a whole lot when it comes to pvp... take a look at Div when it had on average of a 100 clients connected. There were still large group pvp action going on at times even if it was co-ordinated. The problem is the pvp community altogether. The traditional RunUO distro pvper's cry about the pvp not being what they are familiar with and cry to others that decide not to even try it out.

There is a domino effect here when it comes to pvp of logging in and out when no one is found. This shard gets a bad rep from these traditional pvper's that have hopped from one bad fake Pre:UOR server to the next over the years. A good example is over at Azaroth's blog that even Iced has taken part in. These 'regulars' that frequent every Pre:UOR RunUO shard isn't going to bother trying it out or taking the time to build a character when they see uneducated or ignorant remarks like "HAHA SPELLS DON'T EVEN INTERRUPT OVER THERE" or "HAHA YOU HAVE TO LITERALLY STAND THERE FOR AN HOUR IN ORDER TO SWING AND WILL NEVER SWING IF YOU RUN AND MOVE", etc... The majority of the pvp community in the shard scene is full of ADHD children that has no concept of the real game believing it's 'quake' or a wow 'battleground instance' where you log in get some instant action and simply log back out when you're bored.

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Re: UO the way it was - fun - Is it here?

Post by BobDobbs »

If you want to find group PvP the best way is to create it. Gather your guild in a spot (outside Wrong for example) at a certain time each evening and dare everyone to confront you. You'll get your group PvP.
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Re: UO the way it was - fun - Is it here?

Post by Mikel123 »

Faust wrote:Most of the hardcore pvper's that only know one thing and one thing only(RunUO distro pvp) can't adapt to a real version of UO that actually existed.

Some good examples are... +- and -U-
This is a good point. Also, the rules of T2A make it much less convenient to PvP and risk death. In a typical RunUO shard, you have the Help --> Stuck button that can take you to any city almost immediately, so you can run to the bank and restock very quickly. Here, you have to hop on with your alt and gate your ghost somewhere, or *gasp* run to a healer or a town. Or wait 10 minutes for our version of Help --> Stuck to inevitably send you to Cove, which has no bank.

We have the 1 second action delay, which feels like freaking forever. Potions are also, in my eyes, a much bigger aspect of PvP here than they were on other shards I've played. So that takes some time-consuming restocking.

Horse stamina is an issue. Cutting bandages one at a time. etc. RunUO adds a lot of "convenience" features that came later in UO's production lifetime.

But, to paraphrase the cliche, "Population solves all known problems." So get out there and hype the shard and vote it up and let's do all we can to grow the population.

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Re: UO the way it was - fun - Is it here?

Post by Izual »

Good thoughts, but also cant rule out the fact that a lot of the people here are either enemies from past shards or just enemies now and have that uber immature mindset and would never a). even need to team up to defeat a larger guild b). get involved for a greater cause because of of bad blood c). wouldn't join them anyway, period

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