Re: Gating monsters
Posted: Sat Jul 18, 2009 1:12 pm
Bump^edit
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
I don't feel we can trust the date of the post.Here is an original post not a reply to an older post that tells us gating monsters was possible still in Nov 99
http://groups.google.be/group/rec.games ... 0b7f38c12d
There the original news provider of Jeremy has been maintained -> home.com.JEREMY KASDORF wrote in message <[email protected]>...
>I have to say that OSI has deffinately done it this time. They have
>eliminated PKs, and I don't mind terribly (I'm a little resentfull that
>a newbie can gain Master status in 4 days, without any fear of dieing,
>except if he makes a misstake)
Janus however seems to be using the Wayfaers Internet Gateway:--- NewsGate v1.0 gamma 2
* Origin: @Home Network Member (1:129/150.99)
And final proof this is July 1998 and not november 1999.--- NewsGate v1.0 gamma 2
* Origin: Wayfarer's Inn Internet Gateway (1:129/150.99)
He's quoting the original post again including the original timestamp of the message. Looks like NewsGate v1.0 forgot the "modify" that one, what a buggy program...On Wed, 08 Jul 1998 02:34:31 GMT, JEREMY KASDORF <[email protected]>
wrote:
But that included tameable creatures you understand. You can still gate tameable or tamed creatures. And that post was speaking of gating in general not just creatures but dropping gates for people to walk into then dispelling them at first then someone mentions about monster gating on how he feels it should be gotten rid of. Which means it was happening. Changes were made and gating still continued but not everyone had been aware of how you could do it.Kaivan wrote:Here is the original thread posting for the thread that archia provided:
http://groups.google.be/group/rec.games ... 342977145a
Note that the date is from the expected time frame of July, 1998.
Beyond the fact that on a particular archive group's website, there is a good amount of information that is from a traditionally expected time frame for discussion of an upcoming patch (a couple of months before the patch itself when first drafts of the patch would be available), we can also get a good idea of how difficult it would be for OSI to have made this change by looking at the known information from the demo. Inside the demo, tamed creatures, escorts, and hirelings all have specific tags associated with them. All that OSI would need to do is merely add a check to the physical teleportation process that would check to see if any of those tags were present on the creature itself. If not, then the gate would simply not work, and the creature would walk on to and over the gate as if it were not even there. This would prevent monster gating as a whole, and would also avoid any updates to the AI as well.
Those posts are from July 1998.archaicsubrosa77 wrote:here is what I am talking about...you could before just cast gate and the monsters would walk through...a mentioning of there is no "charm monster" spells.
The AI changed in monsters not the effect entice or herding had on them
http://groups.google.be/group/rec.games ... 109fa3450c
They hadnt even used entice!
So even though you couldnt just lead a monster stand on the other side and have him walk through the gate you could direct it by other means thus UO:R not during T2A rid itself of entice and replaced it with discordance.
They also had a one vendor per house rule which I thought strange as different shards had different rules in place I fathom and didnt allow for absloute freedom for players.
Again, here is the original thread from June 1998:archaicsubrosa77 wrote:here is what I am talking about...you could before just cast gate and the monsters would walk through...a mentioning of there is no "charm monster" spells.
The AI changed in monsters not the effect entice or herding had on them
http://groups.google.be/group/rec.games ... 109fa3450c
They hadnt even used entice!
So even though you couldnt just lead a monster stand on the other side and have him walk through the gate you could direct it by other means thus UO:R not during T2A rid itself of entice and replaced it with discordance.
They also had a one vendor per house rule which I thought strange as different shards had different rules in place I fathom and didnt allow for absloute freedom for players.
I'm glad you added your 2 cents to a 3 year old thread...ihatemmorpgs wrote:For the record, I definitely remember gating earth elementals to my house during T2A without any control method (aside from aggro).
Awesome attempt at irony!fox_phyre wrote:I'm glad you added your 2 cents to a 3 year old thread...ihatemmorpgs wrote:For the record, I definitely remember gating earth elementals to my house during T2A without any control method (aside from aggro).