Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

Pro
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Pro »

Judge it when its on test and youve tried it
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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

People are sick of an ever-changing PvP system. I've played on this shard just over a year and have seen 5-6 monolithic changes to PvP. I'm all for era accuracy and what not, but for the sake of the playerbase changing the mechanics over and over and over and over is not going to make any one happy. Find what's accurate and ****ing stick with it.

Edit: I voted no. Simply because I come from a UO:R background and the PvP here is far too slow and chance based. I'd love for the PvP here to be more skill based and faster paced, but I know that won't happen. That having been said - I love UOSA and choose to play here because it is a great all-around server with amazing staff.
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

That is the nature of these type of shards. Research, verify, code, and fix.

If you think it's so easy to find all the information in one lump please feel free to show us your expertise in this matter.

Pvp related mechanics are no different than everything else that has and will eventually be fixed.

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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

I never claimed to know where to find all 'era-accurate information' all in one place. Nor do I have the time and/or interest in spending my personal free time sorting through old websites and game code. I'm just providing feedback as a player who actually logs in and plays daily. This shard, after all, was created for the enjoyment of the playerbase was it not? As a PLAYER who PLAYS it is extremely frustrating to have fundamental mechanics constantly tweaked because they are thought to be correct. As I stated previously, I have nothing against changes being made, but why cant we be 140% sure that they are accurate to the era we are aiming to replicate BEFORE implementing the changes.
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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Rendar
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Rendar »

I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.


The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).

Fix it, please.
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punk
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by punk »

Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
That katana combo is used here, by the people who cant comprehend hally timers. Perhaps back in '99 there was just a lot more of those people.
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Rendar
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Rendar »

punk wrote:
Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
That katana combo is used here, by the people who cant comprehend hally timers. Perhaps back in '99 there was just a lot more of those people.
Or because you couldn't. But yeah. Whatever you say there man.
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Blackbeard »

Faust wrote:
  • Won't be able to script your swings with Razor or EUO.
  • Archery will be improved slightly.
  • Slow weapons won't be able to cut the timer in half.
  • Movement won't restrict the swing timer.
  • Spamming low circle spells and swinging, repeating the process over and over won't be possible.
I'm kind of new here to the language, so I'd really appreciate some clarification.

What is "scripting your swings" with Razor? Is that like dequipping, drinking a pot or casting a spell and then re-equipping? So basically I'll have to double click their health bar again after this? What if I unequip a shield?

What is "cutting the timer in half" mean? What timer?

What is "restricting the swing timer"?
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by hectorc2w »

- Movement won't restrict the swing timer.


i hope this is soon because damn it sucks right now

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KydVicious
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by KydVicious »

Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.


The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).

Fix it, please.
Umm....No, Katana was primarily used when you were a newb mage and couldn't manage your mana efeectively and needed to keep your opponent off your back for a little while. The hally was THE weapon of choice but was used as a finisher due to the swing timer on the hally being EXTREMELY slow. Also, there was no recycling the hally or tabbing out BS so you are correct on that count. Duels were simply 5X with the hally thrown in as a finisher.

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Rendar
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Rendar »

KydVicious wrote:
Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.


The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).

Fix it, please.
Umm....No, Katana was primarily used when you were a newb mage and couldn't manage your mana efeectively and needed to keep your opponent off your back for a little while. The hally was THE weapon of choice but was used as a finisher due to the swing timer on the hally being EXTREMELY slow. Also, there was no recycling the hally or tabbing out BS so you are correct on that count. Duels were simply 5X with the hally thrown in as a finisher.
Whatever man. I'm not gonna argue. I played Catskills & Siege and Katana's, Quarterstaves, War Axe's, War Hammers, Bardiche's & Halberds were the weapons that were used. Constantly, by lot's & lot's of people. I know, I was there.
If your server didn't use them, then you all probably didn't know how to use them properly. Even more so after pre-casting was removed.
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punk
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by punk »

75% or more of the damage in a duel comes from hally. It would literally be NOT possible to kill someone at all with 5x and a random hally hit if your lucky. I don't see how duels back then were basically 5x with hally as a finisher, because healing through poison makes 5x not possible at all.
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punk
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by punk »

Faust wrote:
  • Won't be able to script your swings with Razor or EUO.
  • Archery will be improved slightly.
  • Slow weapons won't be able to cut the timer in half.
  • Movement won't restrict the swing timer.
  • Spamming low circle spells and swinging, repeating the process over and over won't be possible.
BTW, Can anyone link to official word on these upcoming patch notes / proposed changes... I can't find it anywhere.
Erik [Hu]

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

people script their swings here? lol... come on, how hard is it? i realise maybe for the first few weeks you will screw up a lot, but after a while you get the hang of it and a script is so unnecessary

refresh on the run will be good, but exactly how long is the hally swing timer going to get?
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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

punk wrote:BTW, Can anyone link to official word on these upcoming patch notes / proposed changes... I can't find it anywhere.
Derrick has made comments here and there about fixing the swing timer.

I know how the timer functions from working on it with Batlin over at Derrick's other web site JoinUO.com inside of Batlin's demo decompilation project. The differences between the actual timer used and the current timer used on RunUO that is a half/half hybrid of the UOR timer mechanism is quite vast in my opinion.

The last time that I believe he made a comment about it was in another post where he listed his current priorities when the latest patch was at the top of the list.

The swing timer was the next big thing from what it looked like inside that list.


nightshark wrote:people script their swings here? lol... come on, how hard is it? i realise maybe for the first few weeks you will screw up a lot, but after a while you get the hang of it and a script is so unnecessary

refresh on the run will be good, but exactly how long is the hally swing timer going to get?
I was the first person that created a Razor script that utilizes perfect refreshes for your hally, and the first to tell people how gay it actually is that it's possible. Being hard isn't the reason behind it. It's all about dps over time. When you can output dps more than your opponent with a weapon you usually get the upper hand in this current pvp system. Having a Razor script that perfects a swing based on whatever your stamina value is each and every time gives you the most possible allowance of dps in the most minimal amount of time possible. I think it's stupid but it's allowed here. There is nothing keeping anyone from using it against you and there is no reason to handicap yourself.

This will gladly end soon when the new timer is implemented.

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