Re: Do you enjoy the pvp mechanics of uosecondage?
Posted: Fri May 07, 2010 12:38 pm
Judge it when its on test and youve tried it
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
That katana combo is used here, by the people who cant comprehend hally timers. Perhaps back in '99 there was just a lot more of those people.Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
Or because you couldn't. But yeah. Whatever you say there man.punk wrote:That katana combo is used here, by the people who cant comprehend hally timers. Perhaps back in '99 there was just a lot more of those people.Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
I'm kind of new here to the language, so I'd really appreciate some clarification.Faust wrote:
- Won't be able to script your swings with Razor or EUO.
- Archery will be improved slightly.
- Slow weapons won't be able to cut the timer in half.
- Movement won't restrict the swing timer.
- Spamming low circle spells and swinging, repeating the process over and over won't be possible.
Umm....No, Katana was primarily used when you were a newb mage and couldn't manage your mana efeectively and needed to keep your opponent off your back for a little while. The hally was THE weapon of choice but was used as a finisher due to the swing timer on the hally being EXTREMELY slow. Also, there was no recycling the hally or tabbing out BS so you are correct on that count. Duels were simply 5X with the hally thrown in as a finisher.Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).
Fix it, please.
Whatever man. I'm not gonna argue. I played Catskills & Siege and Katana's, Quarterstaves, War Axe's, War Hammers, Bardiche's & Halberds were the weapons that were used. Constantly, by lot's & lot's of people. I know, I was there.KydVicious wrote:Umm....No, Katana was primarily used when you were a newb mage and couldn't manage your mana efeectively and needed to keep your opponent off your back for a little while. The hally was THE weapon of choice but was used as a finisher due to the swing timer on the hally being EXTREMELY slow. Also, there was no recycling the hally or tabbing out BS so you are correct on that count. Duels were simply 5X with the hally thrown in as a finisher.Rendar wrote:I'm all for obtaining accuracy on this shard. Katana's, Quarterstaves, War Hammers, Broadswords were all heavily... let me say that again... heavily used during the actual T2A. None of thise hally, eb, hally, eb, hally bull ever existed in T2A. It was more like pre-cast Explosion, kat hit, kat hit, kat hit, drop exp, pre-cast eb, run in w/ the hally, hally hit, drop eb, harm to disrupt heal, etc etc etc.
The more accurate the better. Being able to hit with a halberd every 2 seconds is retarded. Besides being innaccurate it nullifies other skills. (Mace Fighting in paticular).
Fix it, please.
BTW, Can anyone link to official word on these upcoming patch notes / proposed changes... I can't find it anywhere.Faust wrote:
- Won't be able to script your swings with Razor or EUO.
- Archery will be improved slightly.
- Slow weapons won't be able to cut the timer in half.
- Movement won't restrict the swing timer.
- Spamming low circle spells and swinging, repeating the process over and over won't be possible.
Derrick has made comments here and there about fixing the swing timer.punk wrote:BTW, Can anyone link to official word on these upcoming patch notes / proposed changes... I can't find it anywhere.
I was the first person that created a Razor script that utilizes perfect refreshes for your hally, and the first to tell people how gay it actually is that it's possible. Being hard isn't the reason behind it. It's all about dps over time. When you can output dps more than your opponent with a weapon you usually get the upper hand in this current pvp system. Having a Razor script that perfects a swing based on whatever your stamina value is each and every time gives you the most possible allowance of dps in the most minimal amount of time possible. I think it's stupid but it's allowed here. There is nothing keeping anyone from using it against you and there is no reason to handicap yourself.nightshark wrote:people script their swings here? lol... come on, how hard is it? i realise maybe for the first few weeks you will screw up a lot, but after a while you get the hang of it and a script is so unnecessary
refresh on the run will be good, but exactly how long is the hally swing timer going to get?