Blessed Items should break from damage [reposted]

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Fwerp
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Re: Blessed Items should break from damage [reposted]

Post by Fwerp »

o say Derrick knew this from the beginning is complete BS.
He has known about it for 18 months+, if not since the complete beginning.

It is not BS, and if I am mistaken, I would expect Derrick to have corrected me. He is well aware of this thread.

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Re: Blessed Items should break from damage [reposted]

Post by Vlastslav »

HERES HOW IT WORKS

myself and tagarr have the coolest 2 blessed items in the game
everyone is jealous
everyone cant get what we have
everyone makes post about destroying badass items
you get answered with FUCK NO
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Re: Blessed Items should break from damage [reposted]

Post by Pristiq »

Vlastslav wrote:HERES HOW IT WORKS

myself and tagarr have the coolest 2 blessed items in the game
everyone is jealous
everyone cant get what we have
everyone makes post about destroying badass items
you get answered with FUCK NO
end
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Re: Blessed Items should break from damage [reposted]

Post by Ardos »

Hicha do not take what I say out of context. What I am stating here is most clothing bless deeds were obtained through an era innacurate thing i,e the silver system. To say that one item specifically should be changed because it is innacurate is ridiculous. Either you wipe the silver system and all items it has created or you leave them the same. There is no other way to get clothing bless deeds since cub and the ones obtained were promised to bless items and make them indestructible. The silver system here has tons of inaccurate things and it is one of the cooler parts of the shard. It is something players can strive towards giving some players more initiative to play. If you want to change one part of the silver system I suggest a shard item wipe considering silver and this system have been one of the most key factors in the economy. You can't just penalize one item and leave the rest. You either do nothing, or you wipe it all. A clothing bless deed never costed 2.4 mil on OSI. Either the players who were promised unbreakable items get their items grandfathered or you wipe the entire system and all items it has created. That is the only legitimate option at this point.
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Re: Blessed Items should break from damage [reposted]

Post by Pristiq »

Ardos wrote:That is the only legitimate option at this point.
I suggest we also create skin hue change deeds as a viable silver reward.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.


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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

Pristiq wrote:
I suggest we also create skin hue change deeds as a viable silver reward.
agree, it would almost be exactly on par with a buy-able name change deed
been also tryin to get underwear dye in forever :<
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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

It's obvious that this thread is going to be a back and forth between accuracy and 4-5 people who dislike this proposed change.

"But the clothing bless deeds from the trophy system are actually different. They are specially made magical items that add a non breaking property to the items they are enchanted on".

As I understand it, the RUNUO default code makes these items non-breakable, and it looks like it just has not been changed yet. It's fairly proven that they should break, and I see no reason why this would be objected simply because a GM "may" have told someone that they are non-breakable. That is not a promise that the items will remain non-breakable, and the trophy-turn-in system thread clearly states that there will be NO refunds/exchanges, indicating not only that people cannot "change their mind" but that the items themselves are subject to changes for "accuracy". There really should be no argument here, nor any grandfathering, special items, or other refund.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

MatronDeWinter wrote:this would be objected simply because a GM "may" have told someone that they are non-breakable.
Wrong. You are trying to arguing facts with speculation.

Lets take a look at neon hair dye circa 2008.
If I wanted ice white hair, I turned in trophys and got neon hair dye, knowing ice white was an option.
A year later ice white was removed as an option. No ones hair was changed retroactively.
The property of the neon hair dye item was changed, but no one who had previously received this had their prize stripped from them.

How many people do you think who got neon hair dye specifically for ice white hair would have done so if the admin who gave them the prize said, 'By the way, in a year we are going to randomly change your hair colour to something you didnt chose or want.'?
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Re: Blessed Items should break from damage [reposted]

Post by marmalade »

personally i couldn't care less what happens, but the point is that the fact that blessed items were known to be unbreakable probably influenced the price of the CBDs in the silver reward system. they were introduced with the full knowledge that any items that were blessed would be relatively permanent, and were priced accordingly.

had blessed items been breakable from the introduction of CBDs into the silver reward system, there is NO WAY IN HELL people would have paid 300 silver/150 trophy points for them. not even the richest players would have paid that because you would not risk wearing a breakable item worth 2mil+ regardless of how rich you are. it would have been a waste of money, and rich people (more so than anybody) are not going to waste money.
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Re: Blessed Items should break from damage [reposted]

Post by Mikel123 »

marmalade wrote:personally i couldn't care less what happens, but the point is that the fact that blessed items were known to be unbreakable probably influenced the price of the CBDs in the silver reward system. they were introduced with the full knowledge that any items that were blessed would be relatively permanent, and were priced accordingly.

had blessed items been breakable from the introduction of CBDs into the silver reward system, there is NO WAY IN HELL people would have paid 300 silver/150 trophy points for them. not even the richest players would have paid that because you would not risk wearing a breakable item worth 2mil+ regardless of how rich you are. it would have been a waste of money, and rich people (more so than anybody) are not going to waste money.
I paid a lot of gp for katanas when I first started here. They were "known" to have the highest speed of any weapon. Stratics said so. A bunch of old message board posts said so. About half the people here said so. There's not much of a safer bet than that. Yet, at some point, it was determined that the accurate portrayal of these items was to have them be much slower and less useful. Whattayagonnado.

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Re: Blessed Items should break from damage [reposted]

Post by BlackFoot »

did you get your katana through a custom silver turn in system, then personally told to you by the admin handing it to you what the qualities of this brand new custom prize were?
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Re: Blessed Items should break from damage [reposted]

Post by GuardianKnight »

BlackFoot wrote:did you get your katana through a custom silver turn in system, then personally told to you by the admin handing it to you what the qualities of this brand new custom prize were?
Thread End.
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Re: Blessed Items should break from damage [reposted]

Post by Mikel123 »

No, I got it through an era-accurate system. (player trading)

And was told by a guide on the homepage (which was put there - personally! - by an admin) what the qualities of this brand new katana were.

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Re: Blessed Items should break from damage [reposted]

Post by MatronDeWinter »

It doesnt make any difference where the item came from. That is a ridiculous argument.

Silver has a value, just as gold has a value. Katanas were purchased with gold, clothing bless deeds with silver. They are the same other than a possible value difference.

The GM's did in fact say that the katana was the fastest weapon at that time. They would also say that clothing blessed items would not break, again "at that time".

I think the "well, the GM's wanted it this way/made them this way on purpose" is a fallacious argument simply based on the default RUNUO code. They did not make a choice to introduce non-breakable items, they simply did not fix the inaccuracy. I am sure there were 1000 better things to work on (there still are realistically), and leaving this inaccuracy on the backburner was not only favorable to a select number of players, but allowed time for other descrepancies to be worked on.

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Re: Blessed Items should break from damage [reposted]

Post by GuardianKnight »

Simple enough. Our CUB is the silver system. There...the items are now era accurate.

When you put time and effort in to getting a item that you were told were unbreakable by the GMs , you basically bought a unique item created by the GMs as unbreakable.

I don't know why you are pushing so hard to make people not like coming here. You seem to hate this place.
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