Derrick wrote:Yes the bad shot and ammo consumption if you don't "plant" until the hit is expected, however the bow will still be ready to fire again after you stop. This is the same pre-t2a behavior seen in demo. Archery was pretty easy to set up because it's not believed there were any changes at all between demo an our timeframe. The was archery works on demo is exactly as it works currently on test.
The delay is described to be precisely one second elsewhere, but the OSI code verbatim causes a 1.25 second delay :/
The archery timer is effected by both movement and equiping, and like for melee combat equiping at the wrong time in the swing cycle has introduce a long wait.
No matter how Ive timed it i cant get around the equip delay for bows. Even if I haven't swung with any other weapon or bow. For instance, I am not armed and I am in bow range of my target. I go into war mode and double click my target. I then arm my bow and I still have to wait for the timer to recharge event though there was no shot fired or weapon swung. Is this accurate?
When in the "swing cycle" are you supposed to equip?