Maybe uses like 'Ghosting" is one of the reasons why OSI did not condon multi-clienting. It creates these issues where players can operate with little to no risk doing things that were designed to have higher risk such as PKing.
Multi-clienting was feasable and I certainly used it during the era. Personally, I will never advocate for the removal of multi-clienting. I think it's benefits and rapant use are just too powerful to eliminate.
So, as I've said, the problem I see is the use of ones alt to perform risk free recon. That is the ONLY thing that needs to be addressed here.
Simply stated, UOSA should develop a response to a problem that the shard is seeinging concerning the ability for players to park unattackable and difficult to detect ghosts at locations where other players go to hunt for the express purpose to reduce or eliminate risks for alt characters to player kill.
Now, to address your post:
valheru wrote:It is an exploit of the game mechanics and the unique rules of UOSA. Justify it and attack those that are against it all you'd like, the plain and simple fact is that is an exploit and clearly breaks the game's risk v. reward structure.
Explain how it is an exploit of the game mechanics. Ghosting people is a strategy that goes back to 1997, also, people could easily multiclient during t2a.
This is an exploit of the ability to view multiple parts of the world without risk of loss to the viewer "ghost". That ghost can not be attacked or forced to leave by any means available to another player. This was not part of the game's design.
By even the most conservative definitions, this ability is clearly an exploit.
valheru wrote:this is not an exploit. this is how the game WAS in t2a. people DID multiclient/ghost during t2a, it was totally possible, it wasn't a cheat, and you couldn't be banned for it.
I was personally jailed twice by OSI for multi-clienting. A source of additional income to my small military salary was to macro and sell accounts. I could make a 3xGM in about a week on OSI and I'd sell them on eBay. I'll work a little later to show that OSI's policies were against it.
UOSA's policy is not against multi-clienting for good reason. Keep in mind, UOSA aims to replicate the mechanics of the era and bring in bugs and 'features' that are shown to be beneficial or fun. Ghosting is neither benefical or fun.
The only issue in modern day UO is the exploit of ghosting and thus, is the only thing I'd like to see Derrick address.
valheru wrote:the fact is, there is a game mechanic that you do not like because it gives people an advantage against you. nothing is stopping you from putting your own ghost in your hunting locations in order to see whether or not you are being ghosted. sounds like you are just being outplayed.
Being out exploited is not being out played.
The truth of the matter is that ghosting has very little impact on my personal game or game play. However, I know it to be wrong and it detracts from the shards growth.
You are foolish, and certainly shows your character, if you assume that everyone is motivated by self interests.
You are correct, I can place my own ghosts in areas and do the same thing however it does not remedy the situation. Ghosting, essentially, denies others the use of an area. Placing an opposing ghost there does nothing to detract or eliminate the ability for an assaulting player to gather and use risk free recon.
This is one of the reasons why ghosting for this purpose is an exploit. There's nothing a player can do to really counter it.
valheru wrote:you're being outplayed by a t2a accurate system and you're upset. this forum is for T2A accuracy suggestions only. please, stick to those.
These fourms are for vetting as well. That's exactly what I am doing. I am working to vet the reason why something must be done.
valheru wrote:using your mentality, i can say that NOBODY had a good enough connection to run as fast as they do here on horses, and are thus EXPLOITING a game mecahnic when they run away on a mount. should we also get rid of mounts? (this is why other accurate servers got rid of mounts)
A connection is not relevant to a game mechanic. OSI designed horse to run at a certain rate, and Derrick has replicated that mechanic.
You're comparisons are incomplete and illogical. Fail.
valheru wrote:as much as you cry and whine, this will never change in your favor. you're just wasting your time.
That's not exactly true. The requested adjustment may never happen if I continue to request it or make my case. It is certain though, that if one does not state their case and logic that their hopes may never be realized.
I ask Derrick to consider the case I've presented along with others and to make his decision. I'm fine either way but at least I've tried.