Page 2 of 3

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:03 pm
by Duke Jones
tekai wrote:Duke ill say it again

Most of the population here would not play if we could'nt multi-client.
I always felt that (for Free MMOs) player Quality is far better than player Quantity. Derrick made this shard for a T2A era accuracy, and multiclienting just breaks the intent of alot of the implemented reverts for the Era mechanics to brink of pointlessness. So if the players that just want to exploit it leave, well perhaps its for the greater good.
So you would have your 1 charecter with no one elce to play.
But the next paragraph you go on to say this:
I was one of the people that paid for more then one account and I had a triangle of computers infront of me, and that is the gaming i wanted to emulate when i came here. I don't want to have to depend on anyone, I like being able to do EVERYTHING myself. The rest of you are simply fodder, and thats what this game is about.


Now who's playing with no one else??? You're being as anti-social as possible, which defeats the purpose of the "MM" in the MMORPG, then you go out to PK (probably with the intent of griefing) Other players who wish to be social and actually interact with other players. You're entitled to your own gameplay, but if fixing a system with problems results in you getting upset and wanting to leave, I'm very sorry.
With the new line of games coming out, i will be getting several accounts for Mortal online, and use my Keyclone program to its full extent.
And is that Keyclone allowed? I'm sure the Devs and all the people who worked hard on this new game are glad to know you're planning on exploiting already... At least they're getting money for the accounts.

My point is there are some things that need fixing, and if it upsets people, that's to be expected.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:14 pm
by Nevermore
But it seems like the things you believe need fixing are almost all non-issues and just personal preferences that you'd like to see done for your own satisfaction. Just because you have this off playstyle that doesn't take advantage of all the tool and options we allow doesn't mean everyone else has to.


We're all old now, duke. We don't have the time or patience to play a 10 year old timesink. We want to get to the meat of the game and we do that with razor and multiclienting and things like that. I mean, these issues certainly are still being discussed by staff on how to proceed and these are just my personal opinions, but it makes sense me.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:17 pm
by tekai
Yes accually, aleast in World of Warcraft, Eon, OSI UO, Star wars Galaxies, Everquest ect. key clone is legal, I would assume that Aion and Mortal online will follow suit. You can do the exact same thing by going out and buying 3 wireless keyboards, and setting all the recievers to the same keyboard, and use 3 computers. I play on a 32'inch and other then the keybind information, keyclone allows for some great picture in picture allowing me to have two charecters side by side "ala Fighting game"

There has always been a "multi-boxer" or "duel-box" community, and we will fight very hard until the end of time that we should have every right to play on more then one account at the same time. More then likely we will continue to win becuase game developers enjoy our extra monthly fees, as well as the fact that we are extra-ordinary players.


Who are you to say which players are quality or not? I work very hard for everything I've achieved. Uo was known as a "Solo game with other people in it". I could probably pull that very phrase up in several write up's on UO. You didn't have to become a "friendly" guy, or "interact socially" to play UO. You were alowed to be a thief , a brigiand, and a murderer.

You say to expect people to be upset? Well if you don't get upset and rage once in aswhyle (see some of my posts from last week) then the "High's" you get from playing are no where near as big.

You kill someone here, its a big deal, you kill someone in Wow. Meh he will be back in 15 seconds. Without the rage of loss, you get no increadable high of victory.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:19 pm
by Pro
I Just like the fact that it means I can put an owner on one account and co own all my other chars ;[

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:28 pm
by Duke Jones
You know, You might have a point.

I think I let my own UO values and policies get in the way of trying to get to the heart of some problems. And ofr that, I appologise for getting so passionate. I need to remain objective and step back and look at the whole picture.

But for clarification, I have no problem with PKs and thieves, etc. I know its a part of gameplay and completely acceptable. I only have problems with those who use Exploits in policy to ruin the intent of gameplay mechanics.

And by the way, when UO was invented it was intended as a online fantasy "Social Experiment" not so much a representation of today's "business model" of MMORPGs today.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:43 pm
by Neithusak
Duke you were right and I admire your play style.

In my opinion multiclienting and unattended macroing sucks out quite a big portion of what is good about MMORPGs.

Just hearing the word powergaming makes me sad...

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 7:49 pm
by tekai
What about power gaming makes you sad? That there are a few of us that choose online gaming as our main hobbey and play it more then you?

When I started UO, and played for a day or two i stoped and said ... Wow this game sure would be a lot better and more fun if I had another charecter to spar on, heal, hide my loot ect. and that is what many of us did.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 8:33 pm
by Nevermore
Duke Jones wrote: But for clarification, I have no problem with PKs and thieves, etc. I know its a part of gameplay and completely acceptable. I only have problems with those who use Exploits in policy to ruin the intent of gameplay mechanics.
But it's not exploitation if it's allowed by policy.
Neithusak wrote:Duke you were right and I admire your play style.

In my opinion multiclienting and unattended macroing sucks out quite a big portion of what is good about MMORPGs.
Yeah, it does suck out what's good about MOST mmos. This isn't most though. This is an emulation of UO 10 years ago, as I mentioned before. We've all played the game the normal way before. Now everyone just wants to get to the meat of it. That's why such things like macroing and multiple accounts and multiclienting were decided to be allowed when we opened.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 8:51 pm
by poogoblin
Nevermore wrote: We've all played the game the normal way before. Now everyone just wants to get to the meat of it. That's why such things like macroing and multiple accounts and multiclienting were decided to be allowed when we opened.
Bad blanket statement, I think many of us here have shown we actually play to enjoy and relive the nostalgia feelings and not to be the most 1334 on a free UO server.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 8:53 pm
by Duke Jones
agreed. Not to mention ALL gameplay should be the meat of the game. Not just PvP.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 8:56 pm
by Nevermore
I said everyone, when talking to a person (duke) who doesn't fit into that category. It shouldn't be too hard to read through the lines but let me rephrase for you.


MOST people have played the game the normal way and now want to get to the meat of the game.

Edit: I didn't say PVP was the meat of the game, poogoblin. I believe that enjoying the shard and the nostalgia is part of the meat of the game. I'm sure that's what a lot of the people are here for. Just to replay a game that they loved. But doing all the real fun stuff happens after you've built your characters up and so most people are going to take the easy way out of that.

And, Duke, ANY part of the gameplay can be the 'meat of the game', it just depends on what you like. But MOST people like getting to the part that isn't furiously double clicking trees for hours at a time. I'm glad that's what you enjoy and you're free to do it. But you're sitting here acting like everyone else NEEDS to do it to because your way is the right way.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 9:04 pm
by Kaivan
As Utopian an idea as one account and a no macro policy are, the reality is that neither are really that feasible in a free shard environment.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sat Sep 19, 2009 11:21 pm
by Neithusak
tekai wrote:What about power gaming makes you sad? That there are a few of us that choose online gaming as our main hobbey and play it more then you?
it makes me sad that when somebody is power gaming... everything else goes aside and there is but one goal... to have the best armor, sword as fast as possible, by any means necessary. and than what?

why should i try so hard in a game like this? for me this game is relaxation from real life but what is it for a power gamer? isn't it kind of exhausting for him? well who knows, people have different tastes.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sun Sep 20, 2009 12:33 am
by tekai
why should i try so hard in a game like this? for me this game is relaxation from real life but what is it for a power gamer? isn't it kind of exhausting for him? well who knows, people have different tastes.

Becuase that is what is fun for people like me. I love the fact that i run around alone fielding with a 25 vanq on a mare with jewlery and pots up the wazu. High risk coupled with the ability to overpower other players makes that time investment worth it.

You have your fun, but when your in a dungeon your playing my game.

Re: A sincere discussion about Murder Counts, does it make sense

Posted: Sun Sep 20, 2009 1:03 am
by GuardianKnight
tekai wrote:
why should i try so hard in a game like this? for me this game is relaxation from real life but what is it for a power gamer? isn't it kind of exhausting for him? well who knows, people have different tastes.

Becuase that is what is fun for people like me. I love the fact that i run around alone fielding with a 25 vanq on a mare with jewlery and pots up the wazu. High risk coupled with the ability to overpower other players makes that time investment worth it.

You have your fun, but when your in a dungeon your playing my game.
To be fair that role isn't being taken by anyone but pancakes now. Only solo pk on the server this month.