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Re: Spell Delay problem

Posted: Sun Jul 13, 2008 1:50 am
by Derrick

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 2:31 am
by Game-Rage
TwoTon wrote:
Game-Rage wrote:also another point. Back in 99 more were on dial up - 128 kb/s. Meaning the delay was there yes, but dexxers also lagged and some could not catch up to a lagging mage. Also it was more free pvp with mage vs mage since not alot of players had macros so there was time to mess around. Now people on high speed internet, Fast pace macros, Insanly fast computers.. It just makes mages useless. Dexxers will now be over powers for 2 facts. Parry/ 60 AR armour/sheild. DP kyrss/katana then just hunt them down with a lag free connection.. Also with people from teh US pining 14 to my 250.. Owned. And to survive.. Parry and 60 AR will deflect most hits, Pots and bandies to heal.
if your pinging 250 you must be on a super awesome computer im like a few states away from texas and you can almost outrun me... nice try to bullshit though, and yesi do agree, the speed of spells just doesnt seem right and i know many people will be quite unhappy with this....
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Re: Spell Delay problem

Posted: Sun Jul 13, 2008 3:06 am
by Luminarie
well


guess i'll be a dexxer now as i already have 90 healing lol

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 5:56 am
by Sauron
Spell-delay is equal to 0.5 seconds per Circle of the spell being cast.
That's how it was. If you don't like it than you're getting t2a mixed up with ren

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 10:55 am
by silex
Bahhh, now my character is in limbo between a dexxer and mage and the spell timers are back to hybrid-land supremacy. That's what I get for retooling before waiting a week to see if the change stuck I guess.

Are spell cast times going to stay at the "old" version for sure? Waiting to know for sure until I retool.

I really don't care either way, both seem fun. Just want to know which we're going with.

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 11:34 am
by TwoTon
Game-Rage wrote:
TwoTon wrote:
Game-Rage wrote:also another point. Back in 99 more were on dial up - 128 kb/s. Meaning the delay was there yes, but dexxers also lagged and some could not catch up to a lagging mage. Also it was more free pvp with mage vs mage since not alot of players had macros so there was time to mess around. Now people on high speed internet, Fast pace macros, Insanly fast computers.. It just makes mages useless. Dexxers will now be over powers for 2 facts. Parry/ 60 AR armour/sheild. DP kyrss/katana then just hunt them down with a lag free connection.. Also with people from teh US pining 14 to my 250.. Owned. And to survive.. Parry and 60 AR will deflect most hits, Pots and bandies to heal.
if your pinging 250 you must be on a super awesome computer im like a few states away from texas and you can almost outrun me... nice try to bullshit though, and yesi do agree, the speed of spells just doesnt seem right and i know many people will be quite unhappy with this....
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ha i dont see 250!

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 12:21 pm
by alatar
31.3 ms

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 2:03 pm
by TwoTon
and yes i ping 30 as well :D

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 2:08 pm
by Derrick
This is not the ping thread.

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 2:08 pm
by TwoTon
oops lol

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 5:27 pm
by Game-Rage
233 but i mostly ping 250 ;0

Re: Spell Delay problem

Posted: Sun Jul 13, 2008 5:34 pm
by TwoTon
maximum 233....