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Re: Era Accuracy: Player Vendors
Posted: Sat Oct 17, 2009 2:30 pm
by archaicsubrosa77
Lord Cavewight of GL wrote:Dagon wrote:Except WHO CARES about vendor customization.
Why try to be Era Accurate then leave major things like this out?
Vendors were not customized till well into UOR and were never customized by dressing them with items. Why have the current system that literally was never on OSI?
Oh is that a fact? Can you provide proof you could not arm/disarm/ re-equip npcs during era? Just because most people didnt experiment or didnt know about everything back then doesnt mean it wasnt possible. Re-equipping npcs under your control I believe was very possible...including vendors.
Re: Era Accuracy: Player Vendors
Posted: Sat Oct 17, 2009 5:57 pm
by Dagon
Lord Cavewight of GL wrote:Dagon wrote:Except WHO CARES about vendor customization.
Why try to be Era Accurate then leave major things like this out?
Because it's not a "major" thing. It doesn't affect the game mechanics. It doesn't affect the game at all. Hidden horses, speed/damage of mini heal, house bans, etc are valid game mechanic changing items, being able to put a set of armor on your customized vendor = not important.
Re: Era Accuracy: Player Vendors
Posted: Sat Oct 17, 2009 8:03 pm
by Lord Cavewight of GL
Dagon wrote:Lord Cavewight of GL wrote:Dagon wrote:Except WHO CARES about vendor customization.
Why try to be Era Accurate then leave major things like this out?
Because it's not a "major" thing. It doesn't affect the game mechanics. It doesn't affect the game at all.
It does effect the game, like furniture dye tubs and neon clothing effect the game.
Vendors were not customizable during T2A and should not be on this shard, End of story.
archaicsubrosa77 wrote:Oh is that a fact? Can you provide proof you could not arm/disarm/ re-equip npcs during era? .
Sorry you first have to prove this existed in T2A. It did not so it must be removed like everything else that's not era-accurate.
Era-Accuracy is the entire point of this shard and to pick and choose non accurate things just because you "want" them fly's in the face of the goal of our shard.
Re: Era Accuracy: Player Vendors
Posted: Sat Oct 17, 2009 10:57 pm
by Mikel123
Lord Cavewight of GL wrote:
archaicsubrosa77 wrote:Oh is that a fact? Can you provide proof you could not arm/disarm/ re-equip npcs during era? .
Sorry you first have to prove this existed in T2A. It did not so it must be removed like everything else that's not era-accurate.
My understanding thus far is that existing mechanics are innocent until proven guilty, i.e. they're assumed accurate until proved otherwise. There's a lot of things we take for granted that if push came to shove we probably couldn't prove.
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 2:39 am
by archaicsubrosa77
You have to prove there was ever a patch note change...otherwise it has always been. If there is no notation of it changing then it never was changed plain and simple.
A vendor cannot fit more then what the container can hold just like you. They sit there immobile...and they are superhumanly strong.
You can have on person more then you can move with but not more then your pack can hold. Why would the NPCs be different?
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 3:04 am
by Teg
Note from when they added
any vendor customization in mid-2000:
http://www.uoherald.com/news/news.php?newsid=611
Note from when they added the ability to directly manipulate what the vendor is wearing/holding instead of dealing with the menu,
in 2003:
http://www.uoherald.com/news/news.php?newsid=740
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 3:59 am
by archaicsubrosa77
So before 2003 in this era vendors were unlimited in their capacity.
But way later after T2A in 2003 you could customize ANYTHING including looks on your vendor free of charge according to the links you provided.
Here you have to do it manually with things you have to purchase or have on person through paperdoll.
If you can change their physical appearance here I am unaware of it.
Good job I think you cleared things up.
When people look into stratics it isnt necessarily attributed to the second age era...most of the time its not.
So not only would these changes be inconvenient they would also be inaccurate.
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 9:14 am
by MustardCat
According to those patch notes before Jul14 2000 you could not customize the looks of vendors at all. So that functionality definitely should be removed.
As for the item/weight limit, that's still unresolved...
I should point out our own wiki says:
"A Vendors backpack has the same weight and item count restrictions as a regular backpack. (i.e. 400 stones / 125 items max.) "
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 11:55 am
by Lord Cavewight of GL
Mikel123 wrote:Lord Cavewight of GL wrote:
archaicsubrosa77 wrote:Oh is that a fact? Can you provide proof you could not arm/disarm/ re-equip npcs during era? .
Sorry you first have to prove this existed in T2A. It did not so it must be removed like everything else that's not era-accurate.
My understanding thus far is that existing mechanics are innocent until proven guilty, i.e. they're assumed accurate until proved otherwise. There's a lot of things we take for granted that if push came to shove we probably couldn't prove.
No, You must prove something existed before its put in.
Vendor Customization was clearly not in T2A and you must prove it was if you want to keep these vendors.
This seems to indicate customization was not in T2A.
Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 2:03 pm
by vkamicht
Dagon wrote:Lord Cavewight of GL wrote:Dagon wrote:Except WHO CARES about vendor customization.
Why try to be Era Accurate then leave major things like this out?
Because it's not a "major" thing. It doesn't affect the game mechanics. It doesn't affect the game at all. Hidden horses, speed/damage of mini heal, house bans, etc are valid game mechanic changing items, being able to put a set of armor on your customized vendor = not important.
Not important to who?

Re: Era Accuracy: Player Vendors
Posted: Sun Oct 18, 2009 6:16 pm
by archaicsubrosa77
customization in that patch states you can change the clothing, and the appearance such as the hairstyle, perhaps even the sex of your vendor just by clicking boxes.
Here it is through the paperdoll which is in effect for all npcs...you cant customize them only accessorize them which is different. The accessorizing also has to come from items you yourself have acquired its not automatic like how it became later.
Re: Era Accuracy: Player Vendors
Posted: Mon Oct 19, 2009 5:12 am
by MustardCat
archaicsubrosa77 wrote:customization in that patch states you can change the clothing, and the appearance such as the hairstyle, perhaps even the sex of your vendor just by clicking boxes.
Here it is through the paperdoll which is in effect for all npcs...you cant customize them only accessorize them which is different. The accessorizing also has to come from items you yourself have acquired its not automatic like how it became later.
I'm not really sure what your on about?
The patch notes clearly indicate that before Jul14 2000 there was no vendor customization at all. (Or accessorizing, whatever you want to call it.)
Then on Oct1 2003 they implemented a more advanced system that allowed you to drag items directly onto the vendor paperdoll to equip them.
Re: Era Accuracy: Player Vendors
Posted: Mon Oct 19, 2009 7:17 am
by archaicsubrosa77
These menus look nothing like we have here...did you see the picture of the customizable Vendor? And we certainly dont have a menu like what it says in 2000.
Re: Era Accuracy: Player Vendors
Posted: Mon Oct 19, 2009 10:30 am
by Wise
Dagon wrote:Lord Cavewight of GL wrote:Dagon wrote:Except WHO CARES about vendor customization.
Why try to be Era Accurate then leave major things like this out?
Because it's not a "major" thing. It doesn't affect the game mechanics. It doesn't affect the game at all. Hidden horses, speed/damage of mini heal, house bans, etc are valid game mechanic changing items, being able to put a set of armor on your customized vendor = not important.
its not the most important, but EVERYTHING that is era accurate is important, hell if it doesent affect game play may I plz have neon blue blessed robe with neon white blessed jester hat plz, no affect to game play there...
also I dislike seeing all the crazy dressed vendors all over the world, with black outfits, or holding all kinds of items, its NOT ERA ACCURATE.
Re: Era Accuracy: Player Vendors
Posted: Mon Oct 19, 2009 2:06 pm
by Derrick
Changing the clothing on vendors has been accepted as being in accurate for some time and is just something we never got to fixing, will try to get this fixed soon.
NPC hirelings though I believe were customizable in era, although I have no reference to provide at this time on that one.