Yeah, I know this post is old. I just couldn't leave this here. This is ridiculous.johttenn wrote:OK, for now it's going to be:
Fencing
Archery
Tactics
Magery
Resist
Poison
Meditation
Not sure on the stats, will play around and tweak those. If I have problems healing, with med/mage and gheal maybe I won't, I may work back in healing and anatomy. Gonna train this up and run with it for awhile though and see how it works out. Can always use invis for short hides.
First, poisoning has no place what so ever on a combat character. It is strictly a craft skill and you are wasting 100 skill points that could be much better utlizied for ANY build.
Second, your combat skills are all melee oriented. However, your only means of healing (magery) is mana oriented. So either you will have to sacrifice dexterity for intelligence for any real amount of healing. Also, you are now unable to wear any real armor.
Third, two weapon skills. Really?
MUCH more viable templates would be:
100 str, 100 int, 25 dex
GM Mage
GM Med
GM Eval
GM Resist
GM Wrestling
GM Hiding
GM Stealth
100 str, 100 dex, 25 int
GM (Weapon Skill)
GM Tactics
GM Anatomy
GM Healing
GM Resist
GM Hiding
GM Stealth