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Re: Nightmares
Posted: Mon Jan 25, 2010 9:39 pm
by Biohazard
Mikel123 wrote:There were patches that removed the flying due to a house break-in bug with patio houses, and one that lowered it's HP.
I remember that... hiram and i looted many a house this way.. though it wasnt limited to only patio houses

Re: Nightmares
Posted: Mon Jan 25, 2010 10:24 pm
by Stranger
Mikel123 wrote:Ahhhhh! OK. Wasn't being a jerk, was just trying to apply my extremely rudimentary knowledge about the base code to our shard.
Stranger... far as I can tell, nightmares were first spawned with 1000+ HP and were able to fly. There were patches that removed the flying due to a house break-in bug with patio houses, and one that lowered it's HP. Existing nightmares were grandfathered though. I do distinctly remember "pre-patch" nightmares being sold on production shards back in the day. Presumably they had the 50-pt fireballs that come with having that much HP. And I don't think they ever cast level 8 spells; Stratics is just saying they have the magery level required to do so, if those spells were in their spellbook.
Negative, I remember when they fixed the house break in, this had nothing to do with flying, this had to do with stamina. The nightmares had infinate stamina which allowed them to run right through house doors. This information also suggests in the thousand hp range which would make the firebreath around 50 points as I suggested earlier.
http://web.archive.org/web/199910190051 ... /anim2.htm
Re: Nightmares
Posted: Mon Jan 25, 2010 10:45 pm
by archaicsubrosa77
Re: Nightmares
Posted: Mon Jan 25, 2010 11:35 pm
by Mikel123
Stranger wrote:Negative, I remember when they fixed the house break in, this had nothing to do with flying, this had to do with stamina. The nightmares had infinate stamina which allowed them to run right through house doors. This information also suggests in the thousand hp range which would make the firebreath around 50 points as I suggested earlier.
http://web.archive.org/web/199910190051 ... /anim2.htm
Mini-Update Published To All Shards Mar 28 1999 9:37AM CST
Flying for nightmares has been removed to prevent a house break-in exploit.
Stats have been modified to better balance them.
http://wiki.uosecondage.com/?title=1999_Patch_Notes
Re: Nightmares
Posted: Tue Jan 26, 2010 2:51 am
by Stranger
Mikel123 wrote:Stranger wrote:Negative, I remember when they fixed the house break in, this had nothing to do with flying, this had to do with stamina. The nightmares had infinate stamina which allowed them to run right through house doors. This information also suggests in the thousand hp range which would make the firebreath around 50 points as I suggested earlier.
http://web.archive.org/web/199910190051 ... /anim2.htm
Mini-Update Published To All Shards Mar 28 1999 9:37AM CST
Flying for nightmares has been removed to prevent a house break-in exploit.
Stats have been modified to better balance them.
http://wiki.uosecondage.com/?title=1999_Patch_Notes
Ah, well I also remember an exploit where they could run through house doors due to infinate stam. I see it mentioning balancing stats, but see nothing about it saying that their hps were reduced.
Re: Nightmares
Posted: Tue Jan 26, 2010 8:36 am
by Mikel123
HPs are a stat.
What does stamina have to do with running through doors? How does something have "infinite" stamina?
I can't tell if you're messing with me.
Re: Nightmares
Posted: Tue Jan 26, 2010 1:42 pm
by Stranger
Mikel123 wrote:HPs are a stat.
What does stamina have to do with running through doors? How does something have "infinite" stamina?
I can't tell if you're messing with me.
Hps are a stat but it doesnt say weather hps are one of the stats they adjusted, or how much they adjusted them. During t2a nightmares never ran out of stamina they could run forever. There was a bug where this would allow them to run right through doors if you did it right.
Re: Nightmares
Posted: Tue Jan 26, 2010 2:54 pm
by Faust
The flying exploit went in sync with the fetch command. People would tell a nightmare to fly through house windows and through patios to fetch an item. Birds were even used for this but they couldn't hold a lot of weight unlike other creatures. The fetch command was eventually removed altogether because of this exploit.
Re: Nightmares
Posted: Tue Jan 26, 2010 4:56 pm
by Panthor the Hated
Faust wrote:The flying exploit went in sync with the fetch command. People would tell a nightmare to fly through house windows and through patios to fetch an item. Birds were even used for this but they couldn't hold a lot of weight unlike other creatures. The fetch command was eventually removed altogether because of this exploit.
When was fetch removed? Is it accurate to our time frame?
Re: Nightmares
Posted: Wed Jan 27, 2010 10:08 am
by tekai
Fetch is accurate to our time frame, and i believe is eventually on derricks list
It was one of Kefka's biggest "wants"
Re: Nightmares
Posted: Wed Jan 27, 2010 11:44 am
by Stranger
tekai wrote:Fetch is accurate to our time frame, and i believe is eventually on derricks list
It was one of Kefka's biggest "wants"
I ws kinda of wondering about fetch myself. Was suprised when it didnt work.
Re: Nightmares
Posted: Wed Jan 27, 2010 12:24 pm
by Derrick
It was taken out by OSI, and mentioned in a patch note due to exploit. I do not know when but i belived it was prior to our timeframe.
Re: Nightmares
Posted: Wed Jan 27, 2010 12:40 pm
by Stranger
Derrick wrote:We did have mares casting 8th circle earthquake for a short period under our interpretation of this note, however we later determined it was inaccurate and pulled it.
Our stats for the nightmare are based on Taming archive, which has proved to be a very reliable source:
Code: Select all
//From: http://web.archive.org/web/20010501071441/www.tamingarchive.com/index.php?dir=petdatabase&article=nightmare
//Animal Name Str Dex Int Dmg BA
//Nightmare (T2A) 450* 90* 118* 18-29* 24-26
Mares on UOSA do have a mana pool of 300 to 500
I dont believe this information to be accurate to our era. The information on this page is way updated. The taming archive only goes as far back as 2001 I believe. And the information listed on this page is definatly post 2001. The page I linked to was for Oct 99, which is more in our time frame. I cant attest to the 8th circle spells, but I can say our mares are low on hps and on fireball damage just from memory.
Re: Nightmares
Posted: Wed Jan 27, 2010 1:54 pm
by Mikel123
Stranger, I posted the patch note above, detailing the exact date that Nightmare stats changed to what they were for the remainder of T2A. If you can find another patch note that says they were changed back, by all means post it. Stratics on Archive.org is often the same whether you pull the "Oct 1999" page or the "May 1999" page, because either Stratics didn't update often enough, or Archive.org didn't save copies frequently enough.
I went through this a few months back from your same perspective. I hunted the internetz for confirmation about these 50-pt fireballs, but the only possible explanation is that their original stats were such that they had that, and they were nerfed in March 1999 via that patch note.
Your memory has already been proven wrong regarding the mare flying exploit, and you've claimed that mares have infinite stamina, which is laughable on a number of levels. I don't think the credibility of your memory is terribly high right now; finding some website that validates your claims is probably your best bet.
Re: Nightmares
Posted: Wed Jan 27, 2010 7:39 pm
by Stranger
Mikel123 wrote:Stranger, I posted the patch note above, detailing the exact date that Nightmare stats changed to what they were for the remainder of T2A. If you can find another patch note that says they were changed back, by all means post it. Stratics on Archive.org is often the same whether you pull the "Oct 1999" page or the "May 1999" page, because either Stratics didn't update often enough, or Archive.org didn't save copies frequently enough.
I went through this a few months back from your same perspective. I hunted the internetz for confirmation about these 50-pt fireballs, but the only possible explanation is that their original stats were such that they had that, and they were nerfed in March 1999 via that patch note.
Your memory has already been proven wrong regarding the mare flying exploit, and you've claimed that mares have infinite stamina, which is laughable on a number of levels. I don't think the credibility of your memory is terribly high right now; finding some website that validates your claims is probably your best bet.
There was a point in which mares had infinate stamina and there was an exploit where they could run through doors. Nearly every post you post is somthing to either try and discredit someone, or start some shit I really dont know why you dont kill yourself irl cause you must be so depressed. The information on that site derrick linked says mares spawn in terra keep, that is post t2a.