Mace Fighting

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archaicsubrosa77
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Re: Mace Fighting

Post by archaicsubrosa77 »

With an agility or bless cast for no potions, and the use of a greater agility with pots it would raise your dex to 85 and 95 comparatively you are good to go.

We tried no wrestling as well, somehow the opponent didnt take advantage of that as he had him running the whole time being he substituted anatomy for wrestling on the normal tank template and he too had just 75 dex.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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KydVicious
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Re: Mace Fighting

Post by KydVicious »

archaicsubrosa77 wrote:With an agility or bless cast for no potions, and the use of a greater agility with pots it would raise your dex to 85 and 95 comparatively you are good to go.

We tried no wrestling as well, somehow the opponent didnt take advantage of that as he had him running the whole time being he substituted anatomy for wrestling on the normal tank template and he too had just 75 dex.
What about the standard Str 100 Dex 85 Int 40 macer hybrid temp it would prolly work if you bumped his med to 100. I've done some runs on test with the setup

Str 100
Dex 85
Int 40

Macing 100
Tactics 100
Healing 100
Magic Resist 100
Magery 100
Eval Int 100
Meditation 100

It's done pretty good as I relied mainly on weapon damage to keep the tank mage running and got GH's off when I was in trouble. I never really had a mana problem as I used bandages alot and drank a couple GH pots (I figure I really didn't need the pots as mini-heals were fairly easy to get off back to back in case I was in a no pots match) as well as keeping my stamina at 100 with food or TR pots. When the tank was redlined and stopped to cast GH I usually got off lightning and occasionally an ebolt once and awhile and was able to drop him fairly easily. This is mainly an ati-tank temp (close quarter arenas seem to be where this temp shines) but it's worked out fairly well vs. dexxers as you can get off two ebolts when they back away to heal, it's like they just fade a few tiles back to gain some healing distance and before their bandage kicks in the ebolts land......it's really worked well. :D

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archaicsubrosa77
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Re: Mace Fighting

Post by archaicsubrosa77 »

I would think that it would do well mounted and on the field where you could withdraw yourself as well allowing more time to cast/precast also.

In close quarters I think a little bit of wrestling might benefit but every strength created allows a soft spot in the belly of the dragon if I may. In other words, not only is it in design but it is also in practice that developing the techniques to make any template viable is what really determines it's usefulness and effectiveness.

If you can get away without having wrestling, do it. That's one less skill to worry about.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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