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Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 6:10 pm
by Pacifico
what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes

Re: The Bloodrock Orc fort, issue.

Posted: Tue Mar 16, 2010 8:23 pm
by MatronDeWinter
Pacifico wrote:what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes
Thats a great idea.

Re: The Bloodrock Orc fort, issue.

Posted: Wed Mar 17, 2010 10:26 am
by Kraarug
ClowN wrote:
Flash Hardstar wrote:Make all orcs auto grey

problem solved
No thanks. I would rather avoid being a talking lewt ATM.

The issue was the doling out of murder counts during shard events by gimps and Matron is right, we wouldn't be able to attack others so a group of orcs would just have to watch some group of blues single out a orc one at a time or just take a count for defending guild mates.

That's a lose-lose situation.

Re: The Bloodrock Orc fort, issue.

Posted: Wed Mar 17, 2010 10:27 am
by Kraarug
MatronDeWinter wrote:
Pacifico wrote:what about a delay after leaving the area, dunno if it is possible but like a "criminal" type effect that lasts for 2 minutes
Thats a great idea.
I like it too.

It's been fun at the fort lately btw.

Re: The Bloodrock Orc fort, issue.

Posted: Wed Mar 17, 2010 5:39 pm
by Vishakt
Kraarug wrote:
Flash Hardstar wrote:Make all orcs auto grey
No thanks. I would rather avoid being a talking lewt ATM.
.
Bah. Vrik and I (reds) aren't exactly talking lewt ATMs. Vrik doesn't talk and I only carry junk. :mrgreen:

Re: The Bloodrock Orc fort, issue.

Posted: Thu Mar 18, 2010 12:19 pm
by Zodbad
hoho!!!