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Re: Water Barrels

Posted: Tue Mar 16, 2010 6:26 pm
by Kaivan
A quick test on the demo reveals that water barrels don't block movement and that they aren't movable. The lack of a decay timer is something that is a provable position via screenshots (which do exist, it's jut a matter of finding them) of houses lined with water barrels.

Re: Water Barrels

Posted: Tue Mar 16, 2010 7:46 pm
by BlackFoot
If anything is done with making lidless barrels available, at the same time could the graphic equaling the current empty barrel be changed to the accurate one of a barrel with lid.
Ive asked a few times to have this graphic changed and I know its real low on the to do list. But if these are going to be tinkered with it would seem the perfect time to fix the spawning rare barrels to the ones with lids.

Re: Water Barrels

Posted: Tue Mar 16, 2010 8:22 pm
by MatronDeWinter
BlackFoot wrote:If anything is done with making lidless barrels available, at the same time could the graphic equaling the current empty barrel be changed to the accurate one of a barrel with lid.
Ive asked a few times to have this graphic changed and I know its real low on the to do list. But if these are going to be tinkered with it would seem the perfect time to fix the spawning rare barrels to the ones with lids.
I dont agree that pre-existing items should be messed with in any way. Unless you mean, start spawning it as the covered variant.

Re: Water Barrels

Posted: Tue Mar 16, 2010 8:59 pm
by Hicha
Kaivan wrote:A quick test on the demo reveals that water barrels don't block movement and that they aren't movable. The lack of a decay timer is something that is a provable position via screenshots (which do exist, it's jut a matter of finding them) of houses lined with water barrels.
This was my small tower on Atlantic, notice the barrels:
bottom-floor.jpg
bottom-floor.jpg (75.68 KiB) Viewed 5470 times
I started playing right at the beginning UO:R, and they were initially impassable until a patch later on changed them to passable because of the amount of griefing going on (people blocking in moongates, other peoples houses, etc.)

Its not like you could just cast blade spirits or use pets to destroy them, you literally had to drain them to move them. But the draining part also made them a pain to acquire in the first place, since you would have to fill 2 or 3 jugs of water to get them to unlock.

Re: Water Barrels

Posted: Tue Mar 16, 2010 9:08 pm
by Kaivan
While the screenshot does show the water barrels as a sort of static decoration, your recollection of water barrels being impassible contradicts the demo and live servers in its function. The demo confirms all mechanics of the water barrel except the decay of such an item (that would take quite some time to confirm).

In my personal recollection from stealing semi-rares in Vesper during late T2A, water barrels were a passable object, and this is confirmed on the demo and on live servers.

Re: Water Barrels

Posted: Tue Mar 16, 2010 9:23 pm
by BlackFoot
O i don't care if current existing barrels are changed or not, just that the proper graphic starts to exist. I dont know how the back end of 'items' work, if they were to change the associated graphic with that particular item would it change all the existing ones or not i duno. Its annoying trying to line up crafted barrel lids onto the barrels and looks bad :<

Re: Water Barrels

Posted: Tue Mar 16, 2010 9:32 pm
by Hicha
Kaivan wrote:While the screenshot does show the water barrels as a sort of static decoration, your recollection of water barrels being impassible contradicts the demo and live servers in its function. The demo confirms all mechanics of the water barrel except the decay of such an item (that would take quite some time to confirm).
I said that they were once impassable but they were later changed to passable; which is what the live servers currently reflect. They never decayed.

Re: Water Barrels

Posted: Tue Mar 16, 2010 9:34 pm
by Kaivan
If they were not passable at one time, the demo would reflect this behavior.

Re: Water Barrels

Posted: Tue Mar 16, 2010 10:36 pm
by Sandro
They were not passable because people usually put candelabras underneath them to make blockades. This was highly common around faction bases.

Re: Water Barrels

Posted: Tue Mar 16, 2010 11:14 pm
by Van Raily
Yeah. Water barrels have always been passable to my knowledge - it's using them to hide blockable items (like candelabras and boxes or whatever else), as mentioned above. If they were ever non-passable, it was very, very early in UO, and would have been fixed rather quickly, I would imagine. RP towns and guilds had them outside their areas as walls/fences/palisades (and my town had a pretty sweet wall made out of them, 3-4 high, 2-3 barrels on each square to deter thieves, and stretching along the choke of a peninsula that sectioned off the town from the rest of the mainland). However, it was completely passable - it was only for looks.

Also, they never decay. Ever. There are water barrels in Felucca that have been there for years and years, long before Trammel. I think it's because once it becomes "a water barrel", it becomes a static item in the world or something and so doesn't apply the normal decay rates (note that water barrels aren't highlightable, for example, nor movable).

Additionally, in terms of how much a water barrel can hold: 5 pitchers of water. That's the most, if I remember correctly (we did the math on our wall - it was like 2700-something pitchers of water to make fill up). Since I drank about 25-30 pitchers on one water barrel in Trinsic and still didn't drain it, I have to say this isn't working, hehe.

And finally, about OSI barrels today, you can now fill barrel containers with water and drain them, and they're still containers. Back then, though, you couldn't fill "container" barrels, but had to fill specifically barrels that weren't containers (and thus when emptying a water barrel, you'd get "a barrel" with no ability to be used). Otherwise it said "you can't pour that there" if you tried pouring it into a "container" barrel. Likewise, if you had a barrel (non-container, thus a potential "a water barrel") locked down in your house, and someone used a pitcher of water on it, it would become a water barrel, and they could then drain it and take it (thus stealing a lock down from your house).

Re: Water Barrels

Posted: Wed Mar 17, 2010 12:30 am
by Kaivan
According to the demo, here are the functions of water barrels:
  • Water barrels can be made out of container barrels, provided the barrel is empty.
  • Water barrels are passable.
  • Water barrels cannot be highlighted.
  • Water barrels can be filled by a theoretically infinite number of water pitchers (23 were successfully placed in a barrel on the demo)
  • Water barrels stack under other items (this may be different depending on the specific item)
  • When emptied, water barrels that were originally capable of holding items became barrels that could not hold items (once the item count was placed on items this became apparent with a single click of the barrel).
This all lines up very well with live OSI servers in terms of functionality.

Re: Water Barrels

Posted: Wed Mar 17, 2010 12:34 am
by MatronDeWinter
Water barrels can be filled by a theoretically infinite number of water pitchers (23 were successfully placed in a barrel on the demo)
Would it take an equal number to empty?

As in, the max length of an interger?

Re: Water Barrels

Posted: Wed Mar 17, 2010 12:40 am
by Kaivan
MatronDeWinter wrote:
Water barrels can be filled by a theoretically infinite number of water pitchers (23 were successfully placed in a barrel on the demo)
Would it take an equal number to empty?

As in, the max length of an interger?
It is probably limited by the size of a non-long integer, but I don't know for sure. In terms of how it would have been applied on OSI servers, an object variable would have been attached to the barrel, turning it in to a water barrel in the eyes of the server. This would mean that a particular water barrel could have up to whatever the maximum number of variables that is allowed on a given object (256, 512, whatever), and you would need to remove each attachment one at a time by transferring each variable from a barrel to an empty liquid holding container.

tl;dr Yes you should need an equal number to empty it.

Re: Water Barrels

Posted: Sat Apr 03, 2010 8:02 am
by marvin
ClowN wrote:
MatronDeWinter wrote:I honestly forget if they were ever impassable, but if so, 1000 new ideas just came into my head.

"Mechanical Accuracy" right?

they were definately impassable and unmovable until the water was drained out. one of the more popular PK guilds on chesapeake would block off certain areas in t2a near the ophidian fort to keep their prey from running away. only problem was they would have to be "refreshed" by draining them and picking them back up, then dropping and refilling to keep them from decaying on the ground. they were affected by the same decay timer as other items left on the ground im pretty sure. lots of dirty things can be done with these though. cant wait to see it here.
Pretty much everything you said in this post is wrong.

Water barrels were passable, always. The UO demo even has them as passable.

Water barrels did not decay, ever. They were permanent static items which did not go anywhere at all until someone drank all the water from them to turn them back into a regular non-static barrel.

Re: Water Barrels

Posted: Sat Apr 03, 2010 8:12 am
by marvin
Kaivan wrote:
MatronDeWinter wrote:
Water barrels can be filled by a theoretically infinite number of water pitchers (23 were successfully placed in a barrel on the demo)
Would it take an equal number to empty?

As in, the max length of an interger?
It is probably limited by the size of a non-long integer, but I don't know for sure. In terms of how it would have been applied on OSI servers, an object variable would have been attached to the barrel, turning it in to a water barrel in the eyes of the server. This would mean that a particular water barrel could have up to whatever the maximum number of variables that is allowed on a given object (256, 512, whatever), and you would need to remove each attachment one at a time by transferring each variable from a barrel to an empty liquid holding container.

tl;dr Yes you should need an equal number to empty it.
Did you try emptying the barrel after putting 23 jugs of water into it?

I'm pretty sure that water barrels had a maximum 'charges' of water. You could keep "filling" it but the extra water over the max charges just disappeared. I think it was 20 jugs or something, making a max charges of 100 waters per barrel (each jug holds 5).