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Re: Why the Thieves Guild nonsense?

Posted: Thu Mar 25, 2010 8:56 pm
by nightshark
Sinatra SUN-FoW wrote: AND LETS BE HONEST - Who really wants to see thieving so powerful other than grievers. And no-one addressed why You can steal a GIANT war hammer but not a Halberd when they are already massive in damage. Is this the halberd hotline?
Not being able to steal hallys is era accurate.

They weigh 11 stones, the max weight you can steal is 10.

Re: Why the Thieves Guild nonsense?

Posted: Thu Mar 25, 2010 11:46 pm
by Sinatra SUN-FoW
Yea please do - so you can stay there and I don't have to listen to those stupid comments. I'm not afraid of being stolen from again it just doesn't need any more advantages. So drop the trammel crap cause its pathetic. I didn't even play when trammel was around dun duh dun, saying how shard could grow. But whatever when it's said and done, people are gone and you can't steal from anyone I guess it is on to the next one for you. Shard that is

Re: Why the Thieves Guild nonsense?

Posted: Thu Mar 25, 2010 11:48 pm
by Sinatra SUN-FoW
nightshark wrote:
Sinatra SUN-FoW wrote: AND LETS BE HONEST - Who really wants to see thieving so powerful other than grievers. And no-one addressed why You can steal a GIANT war hammer but not a Halberd when they are already massive in damage. Is this the halberd hotline?
Not being able to steal hallys is era accurate.

They weigh 11 stones, the max weight you can steal is 10.

Aye just think a heavy hammer should be 10 pounds as well. I have a real life sledge hammer and it weighs 10 pounds.....

Re: Why the Thieves Guild nonsense?

Posted: Thu Mar 25, 2010 11:59 pm
by Kaivan
nightshark wrote:
Sinatra SUN-FoW wrote: AND LETS BE HONEST - Who really wants to see thieving so powerful other than grievers. And no-one addressed why You can steal a GIANT war hammer but not a Halberd when they are already massive in damage. Is this the halberd hotline?
Not being able to steal hallys is era accurate.

They weigh 11 stones, the max weight you can steal is 10.
Actually, that's kind of funny. Halberds are supposed to weigh 16 stones, which would understandably make them the second heaviest weapon in the game next to the war mace at 17 stones.

In any case, halberds aren't supposed to be directly stealable, just like runebooks aren't directly stealable. One of the quirks of the code for stealing is that on any targeted theft, it checks the weight of the item to make sure that it is between 1 and 10 stones inclusive. If not, the item is reported as unstealable when targeted. however, when a random theft takes place, that check on the weight of the item is never made. This serves as a reason why runebooks must be stolen indirectly using a random theft attempt (they are a 0 stone item). This particular tactic can be used to try and steal items greater than 10 stones as well, but you'll fail to steal it a lot, even if you do target it randomly. Ultimately, its not a reliable method to steal heavy items like that, and will get you guard whacked a lot, or flag you grey at the very least.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 12:06 am
by Pac
Sinatra SUN-FoW wrote:Yea please do - so you can stay there and I don't have to listen to those stupid comments. I'm not afraid of being stolen from again it just doesn't need any more advantages. So drop the trammel crap cause its pathetic. I didn't even play when trammel was around dun duh dun, saying how shard could grow. But whatever when it's said and done, people are gone and you can't steal from anyone I guess it is on to the next one for you. Shard that is

Every post from you in this thread reeks of the crap that was posted on the Stratics Ideas Forum back in 1999 that brought about Trammel and every other carebare change to the game. I'm hearing the same anecdotal sob-stories about new players getting frustrated and leaving and about how thieving and PKing is a crisis and something must be done.

This shard isn't about trying to make sure everyone is satisfied, because they never will be. If someone doesn't like the T2A ruleset then they shouldn't have started playing on this shard in the first place.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 2:10 am
by MatronDeWinter
Kaivan wrote:
nightshark wrote:
Sinatra SUN-FoW wrote: AND LETS BE HONEST - Who really wants to see thieving so powerful other than grievers. And no-one addressed why You can steal a GIANT war hammer but not a Halberd when they are already massive in damage. Is this the halberd hotline?
Not being able to steal hallys is era accurate.

They weigh 11 stones, the max weight you can steal is 10.
Actually, that's kind of funny. Halberds are supposed to weigh 16 stones, which would understandably make them the second heaviest weapon in the game next to the war mace at 17 stones.

In any case, halberds aren't supposed to be directly stealable, just like runebooks aren't directly stealable. One of the quirks of the code for stealing is that on any targeted theft, it checks the weight of the item to make sure that it is between 1 and 10 stones inclusive. If not, the item is reported as unstealable when targeted. however, when a random theft takes place, that check on the weight of the item is never made. This serves as a reason why runebooks must be stolen indirectly using a random theft attempt (they are a 0 stone item). This particular tactic can be used to try and steal items greater than 10 stones as well, but you'll fail to steal it a lot, even if you do target it randomly. Ultimately, its not a reliable method to steal heavy items like that, and will get you guard whacked a lot, or flag you grey at the very least.
When I random steal, I get "This is too heavy to steal". So obviously this is not working properly here.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 1:04 pm
by Sinatra SUN-FoW
Pac wrote:
Sinatra SUN-FoW wrote:Yea please do - so you can stay there and I don't have to listen to those stupid comments. I'm not afraid of being stolen from again it just doesn't need any more advantages. So drop the trammel crap cause its pathetic. I didn't even play when trammel was around dun duh dun, saying how shard could grow. But whatever when it's said and done, people are gone and you can't steal from anyone I guess it is on to the next one for you. Shard that is

Every post from you in this thread reeks of the crap that was posted on the Stratics Ideas Forum back in 1999 that brought about Trammel and every other carebare change to the game. I'm hearing the same anecdotal sob-stories about new players getting frustrated and leaving and about how thieving and PKing is a crisis and something must be done.

This shard isn't about trying to make sure everyone is satisfied, because they never will be. If someone doesn't like the T2A ruleset then they shouldn't have started playing on this shard in the first place.

Whatever you have your opinion I said nothing about PKing. Im talking about being in a guarded zone and a thief can get away with whatever. I don't care that's fine call me a cry baby because arguing over the internet is pointless and that's what you want - you have no intelligent comments only hateful BS about trammel this and trammel that. So this is me saying you are right I'm wrong now leave it at that mr i know it all. My BAD for suggesting that thieves don't need any more pull. Obviously you are one.

PS I DONT EVEN KNOW WHAT TRAMMEL IS. I quit in 99

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 1:08 pm
by Sinatra SUN-FoW
MatronDeWinter wrote:
Kaivan wrote:
nightshark wrote:
Sinatra SUN-FoW wrote: AND LETS BE HONEST - Who really wants to see thieving so powerful other than grievers. And no-one addressed why You can steal a GIANT war hammer but not a Halberd when they are already massive in damage. Is this the halberd hotline?
Not being able to steal hallys is era accurate.

They weigh 11 stones, the max weight you can steal is 10.
Actually, that's kind of funny. Halberds are supposed to weigh 16 stones, which would understandably make them the second heaviest weapon in the game next to the war mace at 17 stones.

In any case, halberds aren't supposed to be directly stealable, just like runebooks aren't directly stealable. One of the quirks of the code for stealing is that on any targeted theft, it checks the weight of the item to make sure that it is between 1 and 10 stones inclusive. If not, the item is reported as unstealable when targeted. however, when a random theft takes place, that check on the weight of the item is never made. This serves as a reason why runebooks must be stolen indirectly using a random theft attempt (they are a 0 stone item). This particular tactic can be used to try and steal items greater than 10 stones as well, but you'll fail to steal it a lot, even if you do target it randomly. Ultimately, its not a reliable method to steal heavy items like that, and will get you guard whacked a lot, or flag you grey at the very least.

Oh no ... looks like it isn't 100% T2A rule set after all..... there goes your whole argument
When I random steal, I get "This is too heavy to steal". So obviously this is not working properly here.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 1:58 pm
by MatronDeWinter
Actually Sinatra SUN-FoW, that is a pretty silly argument in itself. I simply pointed out that there was an issue with stealing, and if in fact, it is working incorrectly I am positive that staff will fix it at the next available time.

If you really wanted to use that point, you could have pointed out the "event" and "trophy" systems, but that is another argument entirely.

PS: Please fix it so that I can steal halberds.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 2:10 pm
by Faust
Hally's were never stealable in this era since they were too heavy.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 2:30 pm
by Sinatra SUN-FoW
MatronDeWinter wrote:Actually Sinatra SUN-FoW, that is a pretty silly argument in itself. I simply pointed out that there was an issue with stealing, and if in fact, it is working incorrectly I am positive that staff will fix it at the next available time.

If you really wanted to use that point, you could have pointed out the "event" and "trophy" systems, but that is another argument entirely.

PS: Please fix it so that I can steal halberds.

Alright, just trying to offer some helpful advice I can see no one wants it to change. The good folks just have to put up with hiding stealing bankers who stay blue... Thanks for considering it. If you read my initial posts it wasn't an argument it was a question / why is this like that. I know we base stuff off OSI T2A but they made big goofs during those time periods so does that mean this shard does too? I mean duels and signups and all that aren't era accurate either.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 2:35 pm
by Pac
Sinatra SUN-FoW wrote: I know we base stuff off OSI T2A but they made big goofs during those time periods so does that mean this shard does too?
Yes, and players being able to steal from other players wasn't a "goof." Also, if someone stills from you they don't "stay blue" learn what permaflag is.
I mean duels and signups and all that aren't era accurate either.
100% correct and they should be removed as well.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 2:58 pm
by Sinatra SUN-FoW
Pac wrote:
Sinatra SUN-FoW wrote: I know we base stuff off OSI T2A but they made big goofs during those time periods so does that mean this shard does too?
Yes, and players being able to steal from other players wasn't a "goof." Also, if someone stills from you they don't "stay blue" learn what permaflag is.
I mean duels and signups and all that aren't era accurate either.
100% correct and they should be removed as well.

Pac I agree 100% and do know about perma flag.... but honestly my thing is being a mage. I can't do anything in town except melee and we all know thieves have massive dex so they can out-run and hide or simply bank what they stole and suicide.. Sorry just bugs me. I love me a cool Thief but I think the hide steal stay blue can't call guards thing is a little lame even if era accurate.

Re: Why the Thieves Guild nonsense?

Posted: Fri Mar 26, 2010 5:18 pm
by MatronDeWinter
Faust wrote:Hally's were never stealable in this era since they were too heavy.
Kaivan wrote: In any case, halberds aren't supposed to be directly stealable, just like runebooks aren't directly stealable. One of the quirks of the code for stealing is that on any targeted theft, it checks the weight of the item to make sure that it is between 1 and 10 stones inclusive. If not, the item is reported as unstealable when targeted. however, when a random theft takes place, that check on the weight of the item is never made.
Which one is it?

Re: Why the Thieves Guild nonsense?

Posted: Mon Mar 29, 2010 12:14 pm
by Oswald
People don't realize how hard stealing stuff really is. Even with GM stealing you'll be guard callable multiple times and everyone puts "guards" as part of their generic macro for pretty much anything.

Escape isn't very easy either, since stealth has a 10 sec delay from when you hide, giving MORE than enough time for people to reveal you.