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Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 11:33 am
by Faust
The inaccurate delay that is in part the RunUO default with a slight touch up isn't that simple. The assumption was that it may have worked very similar to the way tabbing was believed to work. It works relatively similar to the throttle that exists on tab that isn't quite one second in between intervals with a "phase out" feature to prevent spamming it.

I'm pretty sure the accurate delay from the demo that still exists today isn't active unless it was put in very recently in the last few days without the patch notice being posted as of now.

It's easiest enough to confirm by utilizing Razor's action last queue though. If you can queue an action faster than every 1000ms without screwing up the organizer agent than it hasn't been fixed just yet.

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 12:19 pm
by Sandro
pots still work just takes professionals to use it

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 3:10 pm
by Ardos
The issue is when you used to arm a pot and throw it between 2 and 1, or once it hit 1 it would hit your target. Now the majority of the time it explodes on you. I'm not trying to s tack potions just throw them at the proper time for them to explode on my opponent. I am pretty good at doing this and have never had an issue until recently. My pots explode on me over half the time even when thrown at the proper time. This is especially the case when i arm it cancel it and then rearm the cursor hit last target and it doesnt go anywhere.

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 3:23 pm
by Sandro
pot timer changed with the new "tick" based system

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 5:01 pm
by Ardos
Cool next week we will be casting at 4/6 speeds with layered spell channeling halberds that have 100% cold damage.

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Wed Mar 31, 2010 5:48 pm
by ClowN
Sandro wrote:pots still work just takes professionals to use it
x2

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Thu Apr 01, 2010 5:04 am
by Pro
lol dont you both use macros to time your pots? Ye get out.

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Thu Apr 01, 2010 11:01 am
by Sandro
i throw by hand

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Thu Apr 01, 2010 2:04 pm
by HI IM MIKE
Sandro wrote:i throw by hand
he was referring to clown and cman

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Thu Apr 01, 2010 10:20 pm
by ClowN
iv always manually thrown

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Sun Apr 04, 2010 1:20 am
by gzuf
I've tried with this new timer but it's really difficult to get down. What I do is just drink a purple pot through razor and throw it at the right time, no real macros or anything. All I know is that I haven't been able to hit shit lately, and everyone I've talked to has experienced the same problems. I understand accuracy and this and that, but why does an entire, established thing have to be changed like this? It really does screw up a lot and I don't understand what it accomplishes. Does it have to do with the new way the server keeps time? Is there a way to make it normal again?

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Sun Apr 04, 2010 1:22 am
by son
gzuf wrote:I've tried with this new timer but it's really difficult to get down. What I do is just drink a purple pot through razor and throw it at the right time, no real macros or anything. All I know is that I haven't been able to hit shit lately, and everyone I've talked to has experienced the same problems. I understand accuracy and this and that, but why does an entire, established thing have to be changed like this? It really does screw up a lot and I don't understand what it accomplishes.
I have a feeling it was a side effect of moving to the tick system. Perhaps lag plays an effect here, but to me it seems almost random. Sometimes they hit my face and sometimes they dont. I always do it manually...

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Sun Apr 04, 2010 1:27 pm
by Derrick
There were no changes directly to explosion potions, but the entire shard's timer now run on ticks as on OSI, not realtime as RunUO.

Ticks happen every 0.25 seconds and drive every mechanism on the shard from spell casting to NPC movement, and even sending out packets to players. The impact of this is that sometimes ticks are missed, much like on OSI as well.

Recent checks have indicated that we're losing about 3% of our ticks, or running at about 97% of realtime speed on average. This is way faster than we have speculated that OSI was able to run at, it's very dependant of what else is going on at the time on the shard.

Of note: that 3% also is inclusive of lost ticks during server saves, which is a substancial portion of it I think.

Re: Explo potions not throwing between 3 and 2 Seconds.

Posted: Sun Apr 04, 2010 2:56 pm
by Ardos
Thank you Derrick. This clears up my problem.