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Re: Must have magery?
Posted: Wed Apr 21, 2010 3:01 pm
by Lazarus
Budner wrote:If you just need recall, you should be OK with 36 magery from a scroll with no failures. Then you can put 64 into hiding which is much more effective than 50 hiding.
How much more?
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:03 pm
by Budner
28%, mathematically speaking. Roughly you'll be able to hide two-thirds of the time vs. half the time assuming nobody's within, what, 8 tiles of you.
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:18 pm
by Lazarus
Budner wrote:28%, mathematically speaking. Roughly you'll be able to hide two-thirds of the time vs. half the time assuming nobody's within, what, 8 tiles of you.
Oh ok. I'm just wondering because I'd think the benefits of being able to cast cure and heal on a dexxer (50 skills vs 36) would be better than have more hiding.
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:23 pm
by Budner
Agree completely, my suggestion only applies if you merely want failsafe recall from a scroll.
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:28 pm
by Lazarus
Budner wrote:Agree completely, my suggestion only applies if you merely want failsafe recall from a scroll.
Thats true.
Again going back to answer the original question yes
some magery is required.
I wonder how many times it would take you to recall off a scroll with 0.0 magery?
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:41 pm
by nightshark
I personally wouldn't cast any spells on a dexer during PvP unless it had wrestling, in which case I'm using 100 points on a skill so might as well go the gm magery route. Cure potions are all you need!
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:47 pm
by Lazarus
I mean you just dont have to use it in PvP, good for pvm too. My dexxer just fights lighter monsters like elementals but sometimes if they are getting the best of me IE poisoned and I'm getting whaled on I'll cast and then my bandage will just heal me. Pots would work too.
Re: Must have magery?
Posted: Wed Apr 21, 2010 3:52 pm
by Budner
Ideally, both pots AND bandages.
Re: Must have magery?
Posted: Wed Apr 21, 2010 4:05 pm
by BenBrawl
my red doesnt have gm magery, just enought to recall with a scroll.
Re: Must have magery?
Posted: Wed Apr 21, 2010 4:09 pm
by Budner
I prefer a hybrid for a PK. GM magery, GM eval, GM weapons skill (swords, macing or fencing), GM tactics, GM anatomy, and some mix of resist, hiding and healing (80/60/60 preferably). Then you can mana dump and finish 'em off with a hally/mace/poisoned spear/whatever and still heal yourself reasonably well as necessary. Tank mage I guess.
Re: Must have magery?
Posted: Wed Apr 21, 2010 4:10 pm
by Lazarus
Can't poison a spear I dont think.
Re: Must have magery?
Posted: Wed Apr 21, 2010 4:39 pm
by Amakiir
Well I guess I will make a hybrid char.
100 magery
100 eval
100 mf
100 tct
100 anat
80 resist
60 hiding
60 healing
so i chose mf because i see that there are lots of hybrid mages so with mf i will drain stamina am i right?
but with this template i cannot use plate armors am i right? i really want to use plate armors.
i am not stuck with no magery of course i can have for recall. but i wanna use plate or something metal armors.
offffff i really don't know what to do
Re: Must have magery?
Posted: Wed Apr 21, 2010 4:47 pm
by nightshark
Amakiir wrote:Well I guess I will make a hybrid char.
100 magery
100 eval
100 mf
100 tct
100 anat
80 resist
60 hiding
60 healing
so i chose mf because i see that there are lots of hybrid mages so with mf i will drain stamina am i right?
but with this template i cannot use plate armors am i right? i really want to use plate armors.
i am not stuck with no magery of course i can have for recall. but i wanna use plate or something metal armors.
offffff i really don't know what to do
Well your mana regen is already going to be shit with 0 meditation and I assume you are going to wear some kind of armor, which will slow it down to an unbearable rate. Basically your entire fight will revolve around only using your mana when totally necessary. 60 healing won't work, you will fail bandys all the time. I would reccommend just dropping the hiding to 0. 60 hiding would be frustrating and 60 healing is just worthless. There's also a world of difference between 80 and GM resist. Your character will be totally worthless against dexers, regardless, since you won't be able to cast spells without interruption.
IMO change the last 3 to GM res, GM heal. Little known fact, you can have healing without anatomy, depending on whether you want to use spells often or you prefer the melee damage, drop anat for med.
Re: Must have magery?
Posted: Wed Apr 21, 2010 5:05 pm
by Amakiir
100 sw
100 tct
100 heal
100 anat
100 wrest
100 resist
40 magery
ok that is it i think?
i will disarm halberds if hally mages attack me, i will disarm dexers too.
but it's not "destroyer" for mages.
what about stats?
i'm a newbie on this server and forgot a lot of t2a dynamics. if you can help me i will be really greateful because i cannot use my character unless i choose my fully temp. i'm a little obsessed

Re: Must have magery?
Posted: Wed Apr 21, 2010 5:11 pm
by Lazarus
Amakiir wrote:100 sw
100 tct
100 heal
100 anat
100 wrest
100 resist
40 magery
ok that is it i think?
i will disarm halberds if hally mages attack me, i will disarm dexers too.
but it's not "destroyer" for mages.
what about stats?
i'm a newbie on this server and forgot a lot of t2a dynamics. if you can help me i will be really greateful because i cannot use my character unless i choose my fully temp. i'm a little obsessed

They dont have disarm and stun in T2A.