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Re: Proposed new changes to item decay in next patch.
Posted: Sat May 01, 2010 10:56 pm
by MatronDeWinter
Kryptonical wrote:Derrick wrote:
I'm currently looking into enabling decay for all items in the spaces in houses which are not actually within the house as well (castle courtyards, keep "spaces" and under tower wings outside).
On the suggestion of a player (not sure if he wants to be named) we will Not be decaying these items until they are moved again. this will give players all the time in the world to clean up their houses.
So are you saying no more 'secured' (read: boxes) in the castle courtyards? yet if a player already has the boxes there and they never move them they will have a grandfathered secured castle?
Beautiful isnt it?
Re: Proposed new changes to item decay in next patch.
Posted: Sat May 01, 2010 10:58 pm
by Derrick
I guess I that might be the result, but I can't see any other way to do this without causing undue risk to players who do not receive the notification that their expected storage spaces such as keep "spaces" and courtyards will no longer prevent decay.
We do need to fix this. The most profane problem with the current code is that items underneath tower wings do not currently decay, and are not visible even until you step underneath the wing.
Re: Proposed new changes to item decay in next patch.
Posted: Sun May 02, 2010 1:57 am
by MatronDeWinter
Make it so that when someone refreshes their house they get a mandatory popup forcing them to comply, noting that they heard the warning. Then only start the decay process on these items once the house has been refreshed.
In 14 days (or whatever) when every house should have been refreshed, just go in and remove the popup code ect.
That way, everyone gets a fair warning, and nobody gets the bonus of having a grandfathered keep/castle that should not have existed in the first place.
Re: Proposed new changes to item decay in next patch.
Posted: Sun May 02, 2010 6:24 am
by Pat
So if i have a bag in my house that is not locked down and has newbied holiday gifts in it... do the gifts decay out of the bag? What about locked down containers.... will newbied stuff decay out of those containers? Body parts are one thing but i dont see the reason for making newbied stuff decay... some of that stuff is valuable.
Re: Proposed new changes to item decay in next patch.
Posted: Sun May 02, 2010 6:50 am
by MatronDeWinter
Pat wrote:So if i have a bag in my house that is not locked down and has newbied holiday gifts in it... do the gifts decay out of the bag? What about locked down containers.... will newbied stuff decay out of those containers? Body parts are one thing but i dont see the reason for making newbied stuff decay... some of that stuff is valuable.
The stuff will not decay if it is inside a container, unless the container is newbiefied.
Re: Proposed new changes to item decay in next patch.
Posted: Sun May 02, 2010 12:37 pm
by Chaos
Does a noobie bag etc exist .. that would be pretty trammie like.
Re: Proposed new changes to item decay in next patch.
Posted: Sun May 02, 2010 2:57 pm
by Derrick
Derrick wrote:Aye, a chest inside will remain safe, as long as the chest is not newbie, which to my knowledge is not possible.
Same for any container, no I don't believe there any newbie containers at all.
Re: Proposed new changes to item decay in next patch.
Posted: Tue Jun 15, 2010 10:14 am
by Mens Rea
In T2A castles were always a risky house choice. The benefits of having castle walls, the largest footprint, the most prestige, external defensive positions and the most value were always offset by the risk of having someone mark in your courtyard.
Everyone else has to box off areas on the inside of their house, why are castle owners any different? Why are castle owners to be extended special rights which protect them from the very risks that existed in the era? I suggest there is no reason.
There was never a "sure thing" whereby a player could indefinitely box off his/her entire courtyard.
The area within a courtyard was open to monster spawns, reg spawns and whatever else. So why give special allowances to items which serve no other purpose than to create an impenetrable area to store your items and to macro?
It was, and should be, normal ground and items should decay accordingly.
Anything else is just favouring castle owners and giving them more rights than other people.
Re: Proposed new changes to item decay in next patch.
Posted: Tue Jun 15, 2010 11:06 am
by Karik Verlee
Mens Rea wrote:In T2A castles were always a risky house choice. The benefits of having castle walls, the largest footprint, the most prestige, external defensive positions and the most value were always offset by the risk of having someone mark in your courtyard.
Everyone else has to box off areas on the inside of their house, why are castle owners any different? Why are castle owners to be extended special rights which protect them from the very risks that existed in the era? I suggest there is no reason.
There was never a "sure thing" whereby a player could indefinitely box off his/her entire courtyard.
The area within a courtyard was open to monster spawns, reg spawns and whatever else. So why give special allowances to items which serve no other purpose than to create an impenetrable area to store your items and to macro?
It was, and should be, normal ground and items should decay accordingly.
Anything else is just favouring castle owners and giving them more rights than other people.
What special "rights" do castle owners get? And whats with all these old threads that have answered the OP's question getting bumped?
Re: Proposed new changes to item decay in next patch.
Posted: Tue Jun 15, 2010 11:26 am
by Faust
The grandfathered items in the courtyard is a temporary addition from my understanding based on Derrick's previous comments about it.
Will have to let Derrick come in and reconfirm this though.