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Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 2:01 pm
by Jill Stihl
Derrick wrote:We would not ever add this (or anything) to crafting, but this would definately be a cantidate for a "unique item" under the silver/trophy turn in thing.
Thanks for the clarification.
A thousand silver, with my skillz and characters - I'll make that one more of a long term ambition then

Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 2:55 pm
by Thayn
Derrick wrote:We would not ever add this (or anything) to crafting, but this would definately be a cantidate for a "unique item" under the silver/trophy turn in thing.
Forgive me for speaking out on this, but may I make a small point?
You will add items and features to the game that did not exist in the era as a "unqiue item" (Archery butts, tournaments, silver turn in's for rare stuff, etc.), or unique to the server. Isn't that already breaking era accuracy?
More than that, since the loophole already exists, and maybe it's not feasible - I'm no coding expert - But why not make a special pair of scissors that can cut an entire stack at once as a "rare item"? Or a rare item that will permit you to sell items in numbers greater than 5 if it's on your person when you sell to the vendor?
Since they can be lost, traded, stolen, I don't think it'd be imbalancing.
Just a random thought.

Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 3:02 pm
by Populus
Thayn wrote:Derrick wrote:We would not ever add this (or anything) to crafting, but this would definately be a cantidate for a "unique item" under the silver/trophy turn in thing.
Forgive me for speaking out on this, but may I make a small point?
You will add items and features to the game that did not exist in the era as a "unqiue item" (Archery butts, tournaments, silver turn in's for rare stuff, etc.), or unique to the server. Isn't that already breaking era accuracy?
More than that, since the loophole already exists, and maybe it's not feasible - I'm no coding expert - But why not make a special pair of scissors that can cut an entire stack at once as a "rare item"? Or a rare item that will permit you to sell items in numbers greater than 5 if it's on your person when you sell to the vendor?
Since they can be lost, traded, stolen, I don't think it'd be imbalancing.
Just a random thought.

I believe the turn-in system is OK just because it's not affecting gameplay.
Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 3:15 pm
by Thayn
Populus wrote:
I believe the turn-in system is OK just because it's not affecting gameplay.
The question is not weather or not it is "OK", it's weather or not it is "Era Accurate" - which was the whole point.
My ideas may not fit in, but neither does any item that can be obtained by any means that was not possible to obtain in that era.
"Affect" has nothing to do with it.
Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 4:53 pm
by Krats
Easy way to think about that, Each server had "Unique Items" placed by GMs. Same difference IMO
Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 10:08 pm
by nightshark
Populus wrote:I believe the turn-in system is OK just because it's not affecting gameplay.
Disagree, many people simply do not play UO as it was intended, simply because the events can pay for everything they need and more.
Sure they initially have to make a bit of starting gold, but by the time they've got their characters built, it's no longer necessary to do anything but participate in events. Let's see... I spent 4 hours in Hyloth last night and saw 1 player (whom I promptly killed to save myself from going bat-insane, and to protect my spawn). By the next time someone invades my spawn, that kill count will be gone

Re: Accuracy in the face of stupidity.
Posted: Wed May 19, 2010 10:46 pm
by BlackFoot
It is difficult to wrap your head around the difference between the goal or the server and custom stuff when you first look at it. But, after you actually figure it out its fairly obvious the difference.