Re: Horse stamina
Posted: Sun Jun 06, 2010 6:37 pm
A proposed adjustment to fatigue rate is now live on test center.
Server: test.uosecondage.com
Port: 2593
Server: test.uosecondage.com
Port: 2593
A forum for discussion of Second Age UO Shard
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Agree, you couldn't just hop off and back on to refresh it. Most definitely had to give it an apple or two, or it would eventually just buck you off and lose loyalty as you said.RoseRIP wrote:Looks good as far as the length u can run. The issue is being able to completely refresh the horse by taking .5 seconds to hop off/on it. I'm pretty sure it required you feeding the mount to get its stamina back up.
I remember being kicked off a horse and losing loyalty if I kept trying to run it while fatigued.
I believe this was in UOR. The All Follow Me bug did not exist in UOR, so the only ways to up a mount's stamina was to either feed it or stand still with it.benny- wrote:Does the all follow me bug affect the horses loyalty too? Granted I was quite the newb during the era, but I remember having to constantly feed my horse.
I also remember apples/peaches being a pretty standard piece of gear....perhaps it was simply the lack of knowledge about the bug (thus they were maybe used to refresh stam), but I also remember horses going wild much more often...I thought the food helped to prevent this. As it is...I've never had a horse go wild on me here.
Like dragons that don't listen to a GM tamer unless they have just been fed, a warrior with 0 taming would experience the same with horses. So if you have not fed your horse in some time, then the "all follow me" command should not work, hence the reason people carried apples around.benny- wrote:Does the all follow me bug affect the horses loyalty too? Granted I was quite the newb during the era, but I remember having to constantly feed my horse.
This was actually something that was discovered in the original code itself, and should exist on both the real server and test. The common concept back in the day was to hop off and say 'all follow me' but that wasn't the trigger that actually refreshed the mounts stamina. The bug was based on the horse being in follow mode and once the animal is mounted causing the stamina to refresh. This probably has something to do with the mount going from a single mobile to more of a merger with the PC itself since once the animal is mounted it's no longer considered a mobile until the person hops off of it again.RoseRIP wrote:Currently on test, you do not need to say "all follow me" to refresh the stamina, just a simple hop on and off.
Then how come you could put your horse in follow mode, and have it follow you if you died. The stamina bug specifically says to say "all follow me" to regain the stamina. I think that the horse already being in follow mode would not refill it's stamina. Just a guessRoseRIP wrote:So Faust is saying that the horse I was using was already in follow mode, so when I hopped off the horse, it auto triggered the follow command on me therefore refreshing its stamina.
Ok, entirely possible, but this brings up another bug in my mind... When Mounting/Dismounting as well as Stabling/Claiming your pet, from what I remember pets should re-set to the "all stop" command.
It was not just a simple hop off and on your horse.
Good point about the ghost following thing. Whatever the case, there is something wrong with being able to refresh your steed without even saying all follow me.MatronDeWinter wrote:Then how come you could put your horse in follow mode, and have it follow you if you died. The stamina bug specifically says to say "all follow me" to regain the stamina. I think that the horse already being in follow mode would not refill it's stamina. Just a guess
Does weight affect the rate in the demo?Faust wrote:Don't forget that weight plays a role in the rate the stamina is loss too.Stuck wrote:I messed around on the demo a bit and came up with these numbers:
Running at full speed on a horse for around 265 tiles gives you the fatigued message.
If you run for 30 tiles after that, making a total of 295 tiles, your horse gets so fatigued it can't move.