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Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 1:06 pm
by Psilo
You bring up a good point Benny, regarding how events sucks away field pvp, general population at banks, and makes people who want to run real events have to compete and change times to cater to automatic events.

I've gotten a few ICQ's from friends who just joined UOSA saying "where is everyone". It turns out there was 600 people on but everyone was at the event, so there was nothing to do pvp-wise and the shard looked dead. However when there's no event going, the shard is wonderfully populated. There is simply way too many events. I have to say as someone who has played this shard like 7 months events always negatively affect my fun when playing, I don't log on to do instances. Please remove them for the sake of those who like playing the accurate version of UO.

I think that point needs to be emphasized, pvp events kill pvp and player interaction of every type

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 1:13 pm
by Pascal
I think the automatic events are a great addition to UOSA. When I first started playing (in 2008) it was one of the main reasons I would logon everyday!

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 1:17 pm
by BlackFoot
well like i said in regards to mechanical accuracy jsut have an admin hit the button manually and its not an inaccurate mechanic anymore.

The one thing that I do have that about 99% of the players on the server dont is actual Experience dealing with holding events. A lot of people on the forums love talking about how they cant hold events, or events are hard, or they are 'going to' hold events. Talk is cheap. The simple fact is when it comes to actually holding events I know what I am talking about.

Players can have automated events moved around Their schedule, you just have to ask. A lot of assumptions about holding events are made but like I said, talk is cheap.
When I hold pvp tournies I make sure to hold them before or after a server event. It is an unequaled advertisement to gather pvpers.

The idea that player run events and automated events cant coexist is an absolute farce. From personal experience of runnings dozens and dozens of events of all different kinds.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 1:17 pm
by applejack
I never go to these events, I never pvp, I never pvm, but the events are great! They give a schedule of when certain people are coming and going from their homes. Events have helped me house loot on more than one occasion!

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 1:30 pm
by Faust
benny- wrote: But wait, when did the Juo'nar invasion of Trinsic take place....Feb. 2000? Well beyond our cutoff date. Systems and mechanics to auto generate events are not accurate.
Actually, someone tried bringing up this very same argument well over a half year ago when this was being debated... The trinsic undead invasion event didn't happen at the same time on all servers and a person provided a source for his shard that dated back to Fall of '99. This actually doesn't surprise me at all since even some patches were distributed on certain servers before others. A great example of this was the reimplementation of precasting that went onto my live server Baja first before any other shard and this was in mid/late '01.


Also, Psilo you bring up the point that bothers me the most about the current events.. The events are instance based just like WoW and removes people from the actual world into a temporary sub-world... This is the main reason a lot of people like myself are striving to get them merged into the actual world in a mannor that is more realistic to the theme of the era itself.

The concept of the events definitely have the right idea but it's just the nature of them that are causing many issues that should not be happening.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 2:00 pm
by Rendar
You guys spend FAR too much time worrying about this. I'm only going to post 2 quick thoughts on this matter.


1) This is not your server. You do not own it, pay for it, or run it in anyway shape or form. It is a free server that is hosted by several nice gents that are doing you a favor. It's also not a democracy. You don't get a say in it. (That's not to say that your opinions might not be valued to the server administrators). Accept this fact, and I think your time here will become more enjoyable. Simply translated, accept UOSA for what it is and be grateful for it.


2) or leave.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 2:08 pm
by Karik Verlee
Rendar wrote:You guys spend FAR too much time worrying about this. I'm only going to post 2 quick thoughts on this matter.


1) This is not your server. You do not own it, pay for it, or run it in anyway shape or form. It is a free server that is hosted by several nice gents that are doing you a favor. It's also not a democracy. You don't get a say in it. (That's not to say that your opinions might not be valued to the server administrators). Accept this fact, and I think your time here will become more enjoyable. Simply translated, accept UOSA for what it is and be grateful for it.


2) or leave.
Im going to agree with Rendar on this one.

Rendar and I(be it on the low side) are both subscribers. And it seems we both understand this is Derrick's server that we are LUCKY enough to have found and play on.

Benny, you've been here for almost two years and yet to donate?
With as bad as you want this server to be as accurate as possible don't you think you could help out with it financially?

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 3:26 pm
by Psilo
Karik Verlee wrote:
Rendar wrote:You guys spend FAR too much time worrying about this. I'm only going to post 2 quick thoughts on this matter.


1) This is not your server. You do not own it, pay for it, or run it in anyway shape or form. It is a free server that is hosted by several nice gents that are doing you a favor. It's also not a democracy. You don't get a say in it. (That's not to say that your opinions might not be valued to the server administrators). Accept this fact, and I think your time here will become more enjoyable. Simply translated, accept UOSA for what it is and be grateful for it.


2) or leave.
Im going to agree with Rendar on this one.

Rendar and I(be it on the low side) are both subscribers. And it seems we both understand this is Derrick's server that we are LUCKY enough to have found and play on.

Benny, you've been here for almost two years and yet to donate?
With as bad as you want this server to be as accurate as possible don't you think you could help out with it financially?

I don't agree with his post at all, he targets "you guys" so it's so general and here we have people making multiple points and different arguements

My main argument is our policy for accuracy contradicted with the existence of instanced events. I only want better for the shard, so by writing my posts here I feel my time is not being wasted and nor is Derrick's when he reads some of our posts.

More player-interaction is good. Newbies should be getting used to real pvp because CTF-style/death match/no loot loss style pvp makes people burned out fast. Then when they die doing real pvp they get easily fed up since they were conditioned by event PVP. I for one get bored of CTF when it's not over fast and many times I don't die once. It's just not as exciting as field pvp which events disrupt while in progress.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 3:37 pm
by BlackFoot
One main argument against pvp events killing field pvp was that when events were taken out last year all field pvp completely died out. It returned when events returned. The same pattern showed when rewards were removed from the events. Population continued to rise just the same but not the pvp playerbase.

Youl find that field pvp now is broken up by events, but what are the odds that everyone is on field pvping jsut around the times that events are scheduled?

Why that happened whos to say, but it is what actually happened.

That isnt a reason to keep the automated events, but it does counter the arguement about it killing field pvp.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 3:46 pm
by Faust
Remove events in their current form and merge them into the world. - Faust

The happy medium that resolves most if not all issues.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 3:48 pm
by Rendar
Psilo wrote:
Karik Verlee wrote:
Rendar wrote:You guys spend FAR too much time worrying about this. I'm only going to post 2 quick thoughts on this matter.


1) This is not your server. You do not own it, pay for it, or run it in anyway shape or form. It is a free server that is hosted by several nice gents that are doing you a favor. It's also not a democracy. You don't get a say in it. (That's not to say that your opinions might not be valued to the server administrators). Accept this fact, and I think your time here will become more enjoyable. Simply translated, accept UOSA for what it is and be grateful for it.


2) or leave.
Im going to agree with Rendar on this one.

Rendar and I(be it on the low side) are both subscribers. And it seems we both understand this is Derrick's server that we are LUCKY enough to have found and play on.

Benny, you've been here for almost two years and yet to donate?
With as bad as you want this server to be as accurate as possible don't you think you could help out with it financially?

I don't agree with his post at all, he targets "you guys" so it's so general and here we have people making multiple points and different arguements

My main argument is our policy for accuracy contradicted with the existence of instanced events. I only want better for the shard, so by writing my posts here I feel my time is not being wasted and nor is Derrick's when he reads some of our posts.

More player-interaction is good. Newbies should be getting used to real pvp because CTF-style/death match/no loot loss style pvp makes people burned out fast. Then when they die doing real pvp they get easily fed up since they were conditioned by event PVP. I for one get bored of CTF when it's not over fast and many times I don't die once. It's just not as exciting as field pvp which events disrupt while in progress.

There's nothing in this thread, or the previous 5 threads, that hasn't been covered a million times over. At this point your just beating a dead horse.
As I said, my primary point in my post was that you guys spend far too much time worrying this stuff. Relax about it & play the game. (or see option 2).

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 3:51 pm
by Karik Verlee
Faust wrote:Remove events in their current form and merge them into the world. - Faust

The happy medium that resolves most if not all issues.

That would be hella cool. But how?

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 4:03 pm
by Faust
It just takes some thinking and creativity.

I have made suggestions in the past and it wouldn't be hard really just some work.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 4:30 pm
by Corbin
Here's a question for the naysayers who are against these automated events...

How is it exactly pulling people from the field? I've seen people complaining that there is no PVP in the field even when there isn't events going on, so the excuse that this is pulling field PVP is complete rubbish to begin with.

Also, it begs the question of how many of these players don't field PVP? I know I don't, but I do partake in the events. Plus, there are enough of you guys whining about the events that you have a nice sized group of people who can skip them and go beat the bloody hell out of each other while the events are going on, so the whole idea that these events take people away from the field is indeed a crapshoot based on people wanting to be killjoys to those who enjoy them.

On the other side, these events also help train people who normally wouldn't PVP to become more comfortable in doing so, which in the long run, will make the field bigger as people learn how to stay alive longer in 1vs1 pot chugging combat that they can use in the field where they may have no interest or desire in the risks involved otherwise. So consider the benefits to this as well.

Lastly, automated events are nothing new in UO. They used them in T2A as well for some of the larger spawned events. We just use it in a different way then they did. I've even heard the excuse that it's different because it's completely automated, yet these same people would complain if a GM turned them on every 6 hours manually. It's any excuse to ruin peoples enjoyment for something that has very little effect on what goes on in the field. The most amusing thing is that I'm willing to bet 95% of the people whom complain about these events are the ones who show up to them. A bit hypocritical.

Re: Events...Accuracy vs. Policy

Posted: Fri May 28, 2010 5:14 pm
by Rendar
I don't care what anyone say's. There is PLENTY of field PvP. I just logged onto my Deciet ghost and so far I've seen

Ratsinger
Juxtapose
Pallando
Shallow Grave
Johnny Hobo

and though not a PK there was a fight between Cryo & WARMODEKUTH.

That was inside of about.... 6 minutes.


So stop saying there's no field PvP going on. Your lying.