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Re: Lockdowns:
Posted: Wed Jun 02, 2010 9:08 am
by Derrick
Faust wrote:Grandfather pre-existing items? You can't move/use from the stack so it's still taking up a lock down spot and will eventually be wiped out one way or the other down the road.
Agreed, but we would not just release everyones items on patch day.
Re: Lockdowns:
Posted: Wed Jun 02, 2010 12:35 pm
by Psilo
Let's worry about other things, there is no reason to fix this.
Blah, we need to fix PVP mechanics.
Think about this, locked down fish steaks is not accurate to 1999 but it is accurate to 1998. Close enough.
Events and the "stay still to recycle hally" are FAR MORE inaccurate than lock down stacks since they never existed in UO altogether.
Let's work on the more important big issues, we have plenty of times to be anal about small issues like this....
Everytime you guys make these thread nitpicking small mechanics the good overhauls we need get delayed.
There are 4-5 PROVEN changes that need to happen to pvp right now, proven by Faust....that are era accurate and will help the shard out a lot.
Re: Lockdowns:
Posted: Wed Jun 02, 2010 12:55 pm
by Faust
This would actually be a very easy fix that only takes one boolean logic statement inside the housing code. The part that would take longer to code would be the grace period to allow those that have stackable lock downs to unlock and retrieve them before it ends. That is why in my opinion that it would be best to just take past policies involving grandfathering. There is no point in wasting time to code the extra when there are much more important issues at hand.
The swing timer code should be happening real soon since Derrick made a comment about it recently. I am expecting it to go on the test center by at least this weekend or by most the next couple weekends. This is something that will need to be tested thoroughly since all the balancing game mechanics that are related to this must be added along with it.
Re: Lockdowns:
Posted: Wed Jun 02, 2010 1:08 pm
by Guerrilla

yay!

Re: Lockdowns:
Posted: Wed Jun 02, 2010 2:36 pm
by BlackFoot
This will definatly affect water falls and the use of ore/spider silk/nightshade in those deco houses
get on it everyone

cloth will be a huge one for deco!
Re: Lockdowns:
Posted: Wed Jun 02, 2010 2:40 pm
by Pro
recruiting for public-fishsteak-eating-guild.
Re: Lockdowns:
Posted: Wed Jun 02, 2010 7:07 pm
by MatronDeWinter
Pro wrote:recruiting for public-fishsteak-eating-guild.
I'm in!
I have experience eating every bit of food locked down in syntax's tower except for one single coconut. We consumed a stack of 2000 fishsteaks over the course of 3 hours.
Re: Lockdowns:
Posted: Wed Jun 02, 2010 7:08 pm
by nightshark
MatronDeWinter wrote:Pro wrote:recruiting for public-fishsteak-eating-guild.
I'm in!
I have experience eating every bit of food locked down in syntax's tower except for one single coconut. We consumed a stack of 2000 fishsteaks over the course of 3 hours.
hahaha... wtf, how?! that's pretty epic
Re: Lockdowns:
Posted: Sat Jun 19, 2010 5:47 pm
by Blackbeard
Faust wrote:The cutoff date is November '99 when Phase Two was patched into the game.
I'm a little confused on this. If our cut-off date
is November 23, 1999 then doesn't this mean that bank boxes with no weight restriction is era accurate since it came with the patch
at our cut-off date? If this was implemented
after Nov 99, then it would be past our target point, right?
# Publish 1 - November 23, 1999 <-- The Cut-Off Date according to Faust
* Co-owners, Maker's Mark, Perma-reds, Skill management, Clean Up Britannia Phase II, Bank box weight limit removal, Runebooks, Potion Kegs, other changes
If we remove bank weight limits, that means runebooks,
SKILL LOCKS, potion kegs, maker's marks and co-owners shouldn't exist (or should be disabled server-side) either and correct me if I'm wrong but I distinctly read several posts from certain individuals talking about how perma-red status is
going to be implemented.
In any case, if banks have weight limits placed on them, what's going to happen to all the players who have banks that weight thousands and try to, say, move an item around inside or take one out of the box?
This is huge semantics thing. The cut-off date is that date, therefore nothing after that date is allowed. Otherwise, the cut-off date is November 22, 1999.
You're talking about getting rid of lockable stacked items in this thread but skill locks are staying. Help me here please.
http://wiki.uosecondage.com/?title=Era_Accuracy <- Came here after taking a look at that page.
Re: Lockdowns:
Posted: Sun Jun 20, 2010 9:27 am
by Horsewang
This patch sounds like a disaster.
I too had a very hard time understanding the original post.
I think it's a little late in the shard's existence to make some of these changes.
It will be like OSI changing stuff that nobody wanted changed!
Is there a way we can vote without double-voting skewing the results?
Hey Staff: Do you even take into account the results of polls on changes like this???
If not, remove the poll option I say. It's false hope

Re: Lockdowns:
Posted: Sun Jun 20, 2010 9:33 am
by Mens Rea
Re: Lockdowns:
Posted: Mon Jun 21, 2010 7:03 am
by Ollie
Horsewang wrote:This patch sounds like a disaster.
I too had a very hard time understanding the original post.
I think it's a little late in the shard's existence to make some of these changes.
It will be like OSI changing stuff that nobody wanted changed!
Is there a way we can vote without double-voting skewing the results?
Hey Staff: Do you even take into account the results of polls on changes like this???
If not, remove the poll option I say. It's false hope

That's something I completely agree with from horsewang, finally.
Voting is worthless and not accurate. There were no Votes on patches. OSI saw a problem that discouraged players and tried their best to fix it.
The house looters are an extremely small bunch on this shard with a very large forum representation, and that's a simple fact. If a greatly beneficial publish is left out because of a small group of the shouting and self-righteous, then server population is clearly not a factor in the decisions made here.
How about we take a poll about how many people would quit if this patch existed? Wanna bet it says 50-60?
So lets calculate this... 60 votes on an issue that affects a unique IP pop max of 400-500. I doubt 10-15% of this shard spends a majority of their time house looting, let alone 10-15% of the shard even bothering to vote in arbitrary polls that somehow have achieved clout. On the other hand, I am willing to bet 70% or more own houses and support improved decoration ability.
As I have said many times, I am not someone who proposes this whole shard needs a huge change, I just think both sides of this issue need to be looked at before taking away or neglecting a feature such as this, especially when era accuracy could be argued.
Lets not even get started on how correct Psilo is.
Re: Lockdowns:
Posted: Mon Jun 21, 2010 8:02 am
by MatronDeWinter
Ollie wrote:Horsewang wrote:This patch sounds like a disaster.
I too had a very hard time understanding the original post.
I think it's a little late in the shard's existence to make some of these changes.
It will be like OSI changing stuff that nobody wanted changed!
Is there a way we can vote without double-voting skewing the results?
Hey Staff: Do you even take into account the results of polls on changes like this???
If not, remove the poll option I say. It's false hope

That's something I completely agree with from horsewang, finally.
Voting is worthless and not accurate. There were no Votes on patches. OSI saw a problem that discouraged players and tried their best to fix it.
The house looters are an extremely small bunch on this shard with a very large forum representation, and that's a simple fact. If a greatly beneficial publish is left out because of a small group of the shouting and self-righteous, then server population is clearly not a factor in the decisions made here.
How about we take a poll about how many people would quit if this patch existed? Wanna bet it says 50-60?
So lets calculate this... 60 votes on an issue that affects a unique IP pop max of 400-500. I doubt 10-15% of this shard spends a majority of their time house looting, let alone 10-15% of the shard even bothering to vote in arbitrary polls that somehow have achieved clout. On the other hand, I am willing to bet 70% or more own houses and support improved decoration ability.
As I have said many times, I am not someone who proposes this whole shard needs a huge change, I just think both sides of this issue need to be looked at before taking away or neglecting a feature such as this, especially when era accuracy could be argued.
Lets not even get started on how correct Psilo is.
You are completely overlooking the 95% of the population that would lose a majority of the items in their possesion because they would have no place to store it once the max-contents of their home decreased by a monumental amount..
Re: Lockdowns:
Posted: Mon Jun 21, 2010 8:53 am
by Ollie
MatronDeWinter wrote:Ollie wrote:Horsewang wrote:This patch sounds like a disaster.
I too had a very hard time understanding the original post.
I think it's a little late in the shard's existence to make some of these changes.
It will be like OSI changing stuff that nobody wanted changed!
Is there a way we can vote without double-voting skewing the results?
Hey Staff: Do you even take into account the results of polls on changes like this???
If not, remove the poll option I say. It's false hope

That's something I completely agree with from horsewang, finally.
Voting is worthless and not accurate. There were no Votes on patches. OSI saw a problem that discouraged players and tried their best to fix it.
The house looters are an extremely small bunch on this shard with a very large forum representation, and that's a simple fact. If a greatly beneficial publish is left out because of a small group of the shouting and self-righteous, then server population is clearly not a factor in the decisions made here.
How about we take a poll about how many people would quit if this patch existed? Wanna bet it says 50-60?
So lets calculate this... 60 votes on an issue that affects a unique IP pop max of 400-500. I doubt 10-15% of this shard spends a majority of their time house looting, let alone 10-15% of the shard even bothering to vote in arbitrary polls that somehow have achieved clout. On the other hand, I am willing to bet 70% or more own houses and support improved decoration ability.
As I have said many times, I am not someone who proposes this whole shard needs a huge change, I just think both sides of this issue need to be looked at before taking away or neglecting a feature such as this, especially when era accuracy could be argued.
Lets not even get started on how correct Psilo is.
You are completely overlooking the 95% of the population that would lose a majority of the items in their possesion because they would have no place to store it once the max-contents of their home decreased by a monumental amount..
I am not totally sure 95% of tower owners keep over 2000 unstacked,unlocked, and unsecured items laying around in their houses. I wonder if that huge aquarium blackfoot made, or some of the smalls I've seen shots of with towers of kegs and boxes would be well over the limit or not. Is it possible? Perhaps, but I think more data is necessary before throwing around a number like 95% or even 10%- I will say that screwing people out of massive amounts of storage space is messed up, and I'll have to do some research- questioning people I know that have accrued a ton of wealth and items before I say that almost no one would be affected. Now if you're saying that having unsecure homes is better because it allows Tinker Mcgee to keep 2 billion heat stands laying on the ground with no decay, I'd say thats a very minor issue. I hope blackfoot sees this and says approximately how much he has in his incredibly item packed places.
Also, if anyone here keeps an unbelievably large amount of items laying around their houses for storage spaces, could we get some estimates from you?
Well, actually that might be a bad idea. Admitting you have Twenty thousand Gheal kegs laying around your house might not be a good plan in a thread that house looters might read, hah.
Re: Lockdowns:
Posted: Mon Jun 21, 2010 9:24 am
by BlackFoot
are you saying that non locked down items would decay in houses?
yea a few houses I have carpet bomb levels of items decorating them.. but you dont really need that many actual lockdowns to do stuff. The aquarium is a pretty funny optical illusion ill take some pics maybe so peopel can see how its built but its suprisingly few items