Re: Guarded Items + Criminal Flagging
Posted: Sun Oct 10, 2010 9:37 pm
I just tried it with 2 characters on a house door, and the non-friend touching the guarded door did turn grey as it should, and pet attacked.
The character who set the pet to guard the door though turned grey to that non-friend character once the pet attacked. I don't know if that part is correct or not, I would have expected the house owner to remain blue. On the house owner's screen, I stayed blue to myself, only the player who touched the door saw me as grey. But possibly showing as grey to the other character is what makes it look like it's not working correctly?
I let the pet kill the grey character and there was no murder count or prompt to report the house owner, as it should be.
The character who set the pet to guard the door though turned grey to that non-friend character once the pet attacked. I don't know if that part is correct or not, I would have expected the house owner to remain blue. On the house owner's screen, I stayed blue to myself, only the player who touched the door saw me as grey. But possibly showing as grey to the other character is what makes it look like it's not working correctly?
I let the pet kill the grey character and there was no murder count or prompt to report the house owner, as it should be.