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Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 1:59 pm
by Roser
Thought I would add this for Felix sake.
It is possible to rack up more murder counts then even the mightiest r- in about one hour by simply doing the following...
Make 50 50 noob char named "MorKillzThenFelix"
Set up at any shrine
Record a macro of attacking an alt account blue char
Record the alt blue to dclick the Anhk and res. (do not count until done)
Kill blue alt 2,000 Times
Set macro to click report murder on blue alt
Yay.. u now have the most kills on the shard.
Please fix this.
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:01 pm
by Roser
Whoa, Karik Verlee... Double post, we even wrote the same number of kills lol.. are you watching me?... weird.
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:05 pm
by Karik Verlee
Yeah..... I just saw that. Kinda Creepy! I saw he had around 1500 so upped my guess to 2000.
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:06 pm
by son
It shouldn't matter what you nerds want, what was accurate should be implemented.
PS we know you could easily rack counts by res killing. A few douches had done that (i believe that slimeball from ace guy did it a year back or so).
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:12 pm
by Roser
So what IS accurate here? I don't remember...
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:15 pm
by iamreallysquall
exactly what happened is accurate, and their should be no 5 min after the first count
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:57 pm
by Sandro
400000 murder counts here i come
(seriously)
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 2:59 pm
by Roser
Tid Bit - The Griefer known as Bill Lumburg took a Dirtnap and dropped a +25 Vanq Hally, Thanks

(I also counted him 6 times the same way he counted me)
Sorry to Digress

Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 3:11 pm
by son
The 5 min delay between counts really is accurate? I remember res killing during t2a purposely to give people counts...
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 3:13 pm
by iamreallysquall
son wrote:The 5 min delay between counts really is accurate? I remember res killing during t2a purposely to give people counts...
nope its not should be rid of and i remember doing the same this is not a bug
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 3:15 pm
by Roser
Yea I vaguely remember not killing someone after they res'ed cause I didn't want to take stat counts.
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 7:11 pm
by Rammar
Nov 21, 1999
On the first run, they would attack and I would hand out counts. If I didn't
wait long enough between the first and second run (something like 2-5
minutes) then I wouldn't be able to hand out any counts on the second try -
I was still grey to them. And when I did wait long enough, they would have
to re-attack me - autodefend was off by then.
http://groups.google.com/group/rec.game ... 92a8391554
And really, was "holding" murder report gumps ever possible on OSI?
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 7:17 pm
by Sandro
yes, holding murder gumps was possible and they even stuck if you got d/c and logged back in..
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 7:36 pm
by Rammar
I vaguely recall logging in to murder gumps from timeouts and such, but don't remember hearing anything about being able to hold them for extended periods while actually playing. They didn't freeze you or anything?
Any evidence/recollection about holding more than one gump per killer?
Re: MURDER COUNTS
Posted: Tue Jun 15, 2010 10:46 pm
by MatronDeWinter
They didnt freeze you for sure, I remember chasing a guy around delucia with the gump open demanding gold to cancel it. This was during UO:R because that was the only time I ever made (well started) a tamer and I was killed out there trying to macro bulls by the same guy like 4 times.