Combat Timer Trial and other proposed changes now on Test
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Re: Combat Timer Trial and other proposed changes now on Tes
I didnt play t2a on OSI but this just doesnt feel like it works at all

Re: Combat Timer Trial and other proposed changes now on Tes
yes but this is not the case on test centre currently. you can actually outmaneuver a swing which is why derricks comment about insta hit confused me.Joueur Moyen wrote:I thought insta-hit meant that damage for a successful swing was applied at the start of the animation and not at the end. Before insta-hit, it was possible to outmaneuver a swing.

Re: Combat Timer Trial and other proposed changes now on Tes
Thanks for pointing this out. There was a problem with the sequencer, it was looking at the wrong variable (contrary to Batlins decompilation) causing a one tick delay. This has been corrected on test center.marmalade wrote:yes but this is not the case on test centre currently. you can actually outmaneuver a swing which is why derricks comment about insta hit confused me.
This was an implementation bug, and the sequencer now follows the logic in OSI code properly.

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Re: Combat Timer Trial and other proposed changes now on Tes
Right now on test center theres no more dodging of hits. However, when you swing your hit still doesn't go through until a tick or two into the animation (guessing). It's impossible to 'miss' now but the animation seems bugged. I don't think this is correct, but I could be wrong.Derrick wrote:Thanks for pointing this out. There was a problem with the sequencer, it was looking at the wrong variable (contrary to Batlins decompilation) causing a one tick delay. This has been corrected on test centre.marmalade wrote:yes but this is not the case on test centre currently. you can actually outmaneuver a swing which is why derricks comment about insta hit confused me.
This was an implementation bug, and the sequencer now follows the logic in OSI code properly.
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Re: Combat Timer Trial and other proposed changes now on Tes
this feels wierd to me. im pretty sure exlp ebolt hally was the "big combo" during t2a, also, mostly while mounted. this doesnt seem practical. also there is a UO chat log, or something from era that talks about people complaining that the hally with explo ebolt is too powerful. as it is, you can explo ebolt, run up for hally, but they have ample time to get off a gheal before you swing...

Re: Combat Timer Trial and other proposed changes now on Tes
Another problem with this has been found, again bad implementation/translation The swing timer should not be reset when you are not in combat (tabbed out). This is being fixed right now.
Remember the majority of testing of this has been done in the last 24 hours, it was pure theory and code before this. It is likely that if this can be used as expected it's going to be the players that figure out how. OSI didn't plan most of the weird quirks of combat whey were the result of the player ingenuity and discovered over time.
This is also consistant with the following patch note:
Remember the majority of testing of this has been done in the last 24 hours, it was pure theory and code before this. It is likely that if this can be used as expected it's going to be the players that figure out how. OSI didn't plan most of the weird quirks of combat whey were the result of the player ingenuity and discovered over time.
This is also consistant with the following patch note:
With the two fixes today it should be found that the system is quite a bit different than it was last night.1997, December 16th - Patch: Equipping a weapon in combat will restart your weapon swing.

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Re: Combat Timer Trial and other proposed changes now on Tes
Is the quoted text expressing one change, or is this several changes?Derrick wrote:No disturb on Equip/Use. This was added Jan 24, 2000 and should not be present here.
http://wiki.uosecondage.com/?title=Ulti ... 01/24/2000
"The bug involving the ability to “pre-cast” spells and then use or take items will be fixed."
On UOSA right now you are able to say, precast recall/gheal, and then loot a corpse with your spell precasted. I believe this is the change which the quote is referring to, and I note it is after the cutoff date (2000) - so therefore it should be accurate to be able to pre-cast and use items/potions/loot corpses?
Re: Combat Timer Trial and other proposed changes now on Tes
The complete text of this for those who could not find it in the linked patch note is as follows:Mens Rea wrote:Is the quoted text expressing one change, or is this several changes?
It's the removal of pre-casting.Pre-casting
The bug involving the ability to “pre-cast” spells and then use or take items will be fixed. After casting a spell, the targeting cursor will disappear if the player does any of the following:
Equips or unequips an item.
Takes an item.
Drags an item from their backpack.
It has been theorized that the implied implementation of this as on test is not correct and is under discussion though.
If it was indeed not possible to arm while actually casting it was an undocumented (to my knowledge) change between 1998 and 1999. In mid 1998 you could arm a weapon while the spell was casting as we currently have on test. The question posed by nightshark which lends doubt to this actually being the case during T2A is that for the wise, there would be no sence in spending 100 points on wrestling if you could keep a sword equipped for all but the brief period while beginning casting, and again briefly when targeting.

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Re: Combat Timer Trial and other proposed changes now on Tes
I see now, Derrick, but I can't see the connection between equipping a weapon while casting and the removal of precasting.
I don't think that patch note proves that you could not equip a weapon while casting and have the spell be cancelled.
After all, you could never have a weapon equipped while casting.
P.S - is there a forum post that outlines all the special commands for the test server (like setting skills, etc)?
I don't think that patch note proves that you could not equip a weapon while casting and have the spell be cancelled.
After all, you could never have a weapon equipped while casting.
P.S - is there a forum post that outlines all the special commands for the test server (like setting skills, etc)?
Re: Combat Timer Trial and other proposed changes now on Tes
While initially casting, i.e., double clicking your spell icon no; but in pre-t2a you could immediately rearm, that is while you are in the animation sequence. That is what has been implemented of test. Not full boat cast with weapon equiped.Mens Rea wrote:After all, you could never have a weapon equipped while casting.

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Re: Combat Timer Trial and other proposed changes now on Tes
Hehe yes I understood that muchDerrick wrote:Not full boat cast with weapon equiped.

I was just saying what that patch note implemented was for things like precasting recall while you looted a corpse (using the targetting cursor to loot, then if someone comes then recall). The patch actually made it so if you picked up an item (or used a potion) with a spell pre-casted then the cursor would disappear.
Also, the test change is a novel change for this shard because on this shard originally:
- When you equipped a weapon while casting it would bounce back into your pack;
- Then it was changed so equipping a weapon during casting would interupt the spell.
- Now you can equip the weapon during the casting animation.
While the change is probably accurate, I don't think the latter patch note which is quoted as the reasoning behind the change is on-point. Not that it bothers me, just saying.
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Re: Combat Timer Trial and other proposed changes now on Tes
I thought that's what pre-casting is. Casting the spell and being able to hold it for a half minute or so, and still being able equip a weapon. (I think the target cursor had to be up before arming the weapon, but I'm not 100% sure about that.)Derrick wrote:While initially casting, i.e., double clicking your spell icon no; but in pre-t2a you could immediately rearm, that is while you are in the animation sequence. That is what has been implemented of test. Not full boat cast with weapon equiped.Mens Rea wrote:After all, you could never have a weapon equipped while casting.
Re: Combat Timer Trial and other proposed changes now on Tes
Yeah, it bothers me too, but it's the only patch that seems to mention equipping and targeting. I have to agree that this would be the least of the changes that this patch implemented and is not a likely candidate.Mens Rea wrote:While the change is probably accurate, I don't think the latter patch note which is quoted as the reasoning behind the change is on-point. Not that it bothers me, just saying.
Aye that's what pre-casting is. We have and will have pre-casting on Second Age. Precasting was removed in Jan 2000 on OSI during the T2A era, this patch note is a backwards indicator of how things worked prior to Jan 2000.Joueur Moyen wrote:I thought that's what pre-casting is. Casting the spell and being able to hold it for a half minute or so, and still being able equip a weapon. (I think the target cursor had to be up before arming the weapon, but I'm not 100% sure about that.)

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Re: Combat Timer Trial and other proposed changes now on Tes
Equip casting triggers the equip delay, not a good thing in specific situations.
That is why wrestling is still very important.
That is why wrestling is still very important.
Re: Combat Timer Trial and other proposed changes now on Tes
I have had a play at the Ice Arena on the test shard.Faust wrote:Equip casting triggers the equip delay, not a good thing in specific situations.
That is why wrestling is still very important.
There is an ogre there that you hit every time you swing, and he never dies.
I tried for a long time and I couldn't get the damage of an exp/eb/hally to hit at the same time.
I remember being able to get exp/eb/hally damage to hit in very quick succession - based on this, I am not sure if the combat changes are working properly.
But - I could be wrong, and if anyone can demonstrate how to get exp/eb/hally to do damage near-simultaneously I will be impressed.