I like this one, and it further backs up my thoughts that you should be able to slightly-damage, para, and then heal someone and not be eligable for a count (while you tab and rob them blind).Mens Rea wrote:Makes sense:
http://web.archive.org/web/200006210954 ... hp3?id=157"Use poison spell(or better, deadly poisoned blade) on someone and give him a In Vas Mani. As he gained full health again. You will not take a murder count if he really dies from the poison. This works great on a MACROer in town and someone who can't cure deadly poison."
This is going to increase our accuracy 1 million-fold - BUGS
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- MatronDeWinter
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Re: This is going to increase our accuracy 1 million-fold -
Re: This is going to increase our accuracy 1 million-fold -
http://web.archive.org/web/200010070457 ... hp3?id=253
http://web.archive.org/web/200006101214 ... hp3?id=182 Do we know when this was fixed? Had to have been fast, as this is pretty game-breaking
http://web.archive.org/web/200006230702 ... hp3?id=174 Well... with 10 murders, 48 hours of macroing could erase 6 counts (8 hours each) and get you back into the blue. Is there any possible way in which one could code time moving "faster" on one sub-server?
http://web.archive.org/web/200010062059 ... hp3?id=249 This quote, and the previous one, really call into question the validity of these "bugs". WTF?!?! Unless they're talking "fast walk" as in, how a llama looks like it's moving faster than a horse because of the animation sequence.
http://web.archive.org/web/200006220424 ... hp3?id=162 My guess is this is a z-axis bug, whereby if the height of the barricade reaches a certain point, the monsters won't destroy it
http://web.archive.org/web/200012081047 ... hp3?id=199 Interesting to learn that healing difficulty scales with missing HPs like that
http://web.archive.org/web/200010061809 ... hp3?id=246 I think we have this"For thieves guilds wanting to keep the true identity of their members confidential (You can access guild member ship lists via uo.com) do this. If you are currently in a player run guild resign from it. Then use your disguise kit. Next have the player guildmaster place you back on the guildstone while you are still in "disguise". You true identity is now safe. Go to uo.com and look up your guild. You will be listed as whatever your disguised name was. "
"Apparently detect hidden doesn't check line of sight, so if you feel the need to hunt down reds marcoing in their homes (or blues for that matter), just detect hidden them and hit 'em with a little chain lighting or earthquake, your choice."
http://web.archive.org/web/200006101214 ... hp3?id=182 Do we know when this was fixed? Had to have been fast, as this is pretty game-breaking
It is possible for people with no taming skill to tame a newly released frenzied ostard which normally take an adept tamer to tame.
Weazels Note: This seems too work with every animal/monster.
http://web.archive.org/web/200006230702 ... hp3?id=174 Well... with 10 murders, 48 hours of macroing could erase 6 counts (8 hours each) and get you back into the blue. Is there any possible way in which one could code time moving "faster" on one sub-server?
"To get rid of murderer faster just macro (as a ghost) in a dungeon that has lotta monster... Time pass faster in dungeons. I did it and got blue in like 2 night of macro (whit 10 murder)"
http://web.archive.org/web/200010062059 ... hp3?id=249 This quote, and the previous one, really call into question the validity of these "bugs". WTF?!?! Unless they're talking "fast walk" as in, how a llama looks like it's moving faster than a horse because of the animation sequence.
Target your horse with a safe spell. Goto a stable and put it away. Make sure you're on the horse. When the vendor ask you which animal you would like to stable press your "last target" key. You will see yourself on the horse still but it's actually stabled. This bug will now give you the "fast walk".
http://web.archive.org/web/200006220424 ... hp3?id=162 My guess is this is a z-axis bug, whereby if the height of the barricade reaches a certain point, the monsters won't destroy it
"This isnt really what you would call a bug, but, if you remember when they put the patch in so that monsters could run through boxes so you couldnt stop them and shoot over the boxes at them. Well, heres the new way to stop the monster, Take 2 flour bags and a hay stack, bought at the bakery, and place the 2 flour bags down where you want to block monsters, and place the hay stack on top of the flour bags. it acts as a baracade for those vicious beasts such as balrons or deamons."
http://web.archive.org/web/200012081047 ... hp3?id=199 Interesting to learn that healing difficulty scales with missing HPs like that
"I have not seen this bug on the site so here goes: The best way to gain healing all the way up to GM is not rezzing... it is by healing town criers! You can have a friend cast blade spirit next to a town crier. No guards will come as long as no human calls them. The BS will take a while but will eventually bring the town criers down very low in health. However, they will not kill them. Then you set to work on healing the town crier. Because they have so many hp you will always fail when they are low in health. However, you will gain skill very fast and eventually reach GM!! "
Re: This is going to increase our accuracy 1 million-fold -
Dungeon statues used to heal and stuff, I remember now too!
http://web.archive.org/web/200012080614 ... hp3?id=133"Not a bug really. Just a sweet little trick. In deceit, There are statues (If you didn't know already). Double click on them. Some of them have Cure, Some have healing, some have bless, and some have Greater Healing. They respawn the statues every couple of days and they have usually between 50-300 charges. Bring an ID wand so you can tell em apart. Cool if you are fighting liches or a PK. =p"
- MatronDeWinter
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Re: This is going to increase our accuracy 1 million-fold -
I remember that healing trick with the criers (also points out that they should NOT be calling guards).
The "fast" walk, just means you move as fast as a mounted player, even though you appear to be on foot. GM's have this ability, watch Derrick or Yoda run next time they make an appearance in-game.
The "fast" walk, just means you move as fast as a mounted player, even though you appear to be on foot. GM's have this ability, watch Derrick or Yoda run next time they make an appearance in-game.
Re: This is going to increase our accuracy 1 million-fold -
Most of what you've quoted is either in or has been known for quite some time.Mens Rea wrote:Find some stuff then if you're the expert.Kaivan wrote:We've used this site in the past to look up interesting mechanics. In all instances, the information was reflected in either the demo, patch notes, newsgroup postings, or HoC chat references. Despite that, it's nice to see some of the interesting discoveries people made.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: This is going to increase our accuracy 1 million-fold -
Yep - that's right - known. Known by me, because I remember all of this. I had a UOShack account and an Askchopper.com account.Kaivan wrote:Most of what you've quoted is either in or has been known for quite some time.
If you're not going to produce any referenced evidence of anything please go and post in an opinion thread - this is for constructive discussion on unimplemented bugs - it is not a "look at me I am Kaivan and I am oldschool too, but I'm not going to be useful I'm just going to mention it" thread.
Regards,
Mens Rea.
Re: This is going to increase our accuracy 1 million-fold -
Most of the bugs I see in this thread already have topics in these forums on which Kaivan has participated on in. Most of these also already have been fixed on UOSA.Mens Rea wrote:Find some stuff then if you're the expert.Kaivan wrote:We've used this site in the past to look up interesting mechanics. In all instances, the information was reflected in either the demo, patch notes, newsgroup postings, or HoC chat references. Despite that, it's nice to see some of the interesting discoveries people made.
Having an askchoppa account does not licence you to come in here and give other people directions on how they should spend the few precious free moments they have in their day.
I am suspending your forum account for blatant staff disrespect to a complementary remark.

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Re: This is going to increase our accuracy 1 million-fold -
the ban hammer is also era accurate
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Re: This is going to increase our accuracy 1 million-fold -
Am i missing something here? The OP's link doesn't go anywhere...it just loads.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
- MatronDeWinter
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Re: This is going to increase our accuracy 1 million-fold -
It goes to a time-sorted list of cached versions of a UO bug site. It's basically a rehash of what was listed on the cached askchopper, uoprostitute, uobugs that we have read before here.GuardianKnight wrote:Am i missing something here? The OP's link doesn't go anywhere...it just loads.
Just use the "wayback machine" (google keyword) and search for sites that used to exist.
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Re: This is going to increase our accuracy 1 million-fold -
I turned in a lot of askchopper bugs in the old days....though i turned in bugs to GMs at the same time in hopes of not ruining teh game with dupes.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: This is going to increase our accuracy 1 million-fold -
I will admit my attitude towards Kaivan was silly and misguided.
I should not have been so rude - I apologise to the board and the shard for my actions.
I was trying to get all the relevant bugs from one source into one thread - I should have been more forthcoming with this explanation and not have let my emotions take over.
I should not have been so rude - I apologise to the board and the shard for my actions.
I was trying to get all the relevant bugs from one source into one thread - I should have been more forthcoming with this explanation and not have let my emotions take over.
Re: This is going to increase our accuracy 1 million-fold -
It a difficult thing to do. It's possible that the wiki might be a better medium for this, although the forum has much greater visibility/readership.
Possibly once we get a good compilation we turn it into a wiki page.
Your work on this is very appreciated.
Possibly once we get a good compilation we turn it into a wiki page.
Your work on this is very appreciated.

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- nightshark
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Re: This is going to increase our accuracy 1 million-fold -
It really wasn't game breaking at all. Frenzieds were rather worthless back then because barely anyone could fatigue their horses anyway. You could tame drags on a 0 tamer, but you couldn't control them at all so it was pointless to have one (you couldn't even get them to follow you through a gate). The only thing I can imagine it was half decent for, was riding a nightmare and using it to help you kill monsters.Mikel123 wrote: Do we know when this was fixed? Had to have been fast, as this is pretty game-breakingIt is possible for people with no taming skill to tame a newly released frenzied ostard which normally take an adept tamer to tame.
Weazels Note: This seems too work with every animal/monster.
This patch has actually been on the shard for a while. It's worthless to have a frenzied though, really, because you cant refresh it's stamina by saying "all follow me". Since it ignores your command, it's stamina doesn't get refreshed. That reminds me, feeding apples to your horse on UOSA doesn't work right. 1 apple = run maybe 1 screen before your horse fatigues again. On OSI 1 apple would give your horse a decent refresh.
I guess noone has noticed this because everyone uses "all follow me". I only noticed it because I was trying to refresh a frenzied on a char with 0 taming.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: This is going to increase our accuracy 1 million-fold -
There was a time when you could tame a released dragon [or anything else for that matter] and it would still obey the PetName Guard command when you clicked on yourself.
However, then they added this:
However, then they added this:
...which ruined the whole damn scam.May 25 1999:
Loyalty checks are now done for all pet commands (previously, certain commands did not check the pet's loyalty).