The Halberd Exploit(s?)

Topics related to Second Age
Blackbeard
Posts: 445
Joined: Sun Apr 25, 2010 11:52 am

Re: The Halberd Exploit(s?)

Post by Blackbeard »

MatronDeWinter wrote:That was the strength of the template, the ability to put out a huge amount of damage in a short time span.
You have a good point. Being able to, easily, do around 70 HP in damage in less than 2 seconds is huge. It's all about initiative though and if I see somebody coming from a distance, even if they have FS pre-casted, I can start wailing on them with 20 average damage minimum high class fast weapons and get them on the run in two to five hits easy. I will admit that the halberd mage seems much better at finishing off an opponent but I'm not that experienced in PvP.
Faust wrote:The current swing timer isn't era accurate.
Excuse me for being a stifler for official statements but I don't think my question's been answered yet. Is this 3 second halberd exploit being fixed?
"In case I don't see ya: Good afternoon, good evening and good night."

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: The Halberd Exploit(s?)

Post by Faust »

I wouldn't consider any of my comments an 'official' statement... The only thing that I know will happen is that the current method for hally cycling will not be possible rather. Btw, the current hally cycling process is actually 2.25s at 25 stam and 2.0s at 35 stam, just a little FYI.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: The Halberd Exploit(s?)

Post by Biohazard »

Blackbeard wrote:[A hally mage doesn't stand for shit against a parrymednox dexxer who has a DPed +25 Vanq Kat or Kryss with a para or fireball spell mod on it.
wtf you talkin about with parrymednox?? my point is this era is the era of hallymage.

Blackbeard
Posts: 445
Joined: Sun Apr 25, 2010 11:52 am

Re: The Halberd Exploit(s?)

Post by Blackbeard »

Faust wrote:The only thing that I know will happen is that the current method for hally cycling will not be possible. Btw, the current hally cycling process is actually 2.25s at 25 stam and 2.0s at 35 stam, just a little FYI.
I'm glad you agree that the current swing timer for the halberd isn't working then.

FORMULA: Attack Speed = 15,000 / ( [135] x 25 ) = 4.4Repeating

An halberd attack every 2 seconds isn't possible if the system is working properly, which clearly it isn't.

That just about clears up my question then!
Biohazard wrote:wtf you talkin about
I was just commenting on your statement that halberds are the shit when the fact is they don't stand against a properly skilled and equipped dexxer who isn't being pre-casted on. Specific, yes but still true in many instances.
"In case I don't see ya: Good afternoon, good evening and good night."

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: The Halberd Exploit(s?)

Post by MatronDeWinter »

The whole tank-mage-age v. warrior-age thing is just asnine when you keep in mind that everyone has GM resist here. The lack of GM resist was one of the biggest reasons tank-mages were so powerful.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: The Halberd Exploit(s?)

Post by Faust »

Blackbeard wrote: I'm glad you agree that the current swing timer for the halberd isn't working then.
The reason it isn't working is because the original swing timer didn't hold a weapon in a held state.

That is why the current ability to swing a hally around every 2 seconds is possible by manipulating the wrestling timer... Wrestling has a speed of 50 that equals a 2.25s delay at 25 stam and 2.00s delay at 35 stam. By allowing your wrestling delay elapse and the swing to hold in a held state the hally can be equipped to take its place. However, the information that has been found with in the original timer and patch notes suggests that swings did not hold in a held state until the UOR publish.
Blackbeard wrote: FORMULA: Attack Speed = 15,000 / ( [135] x 25 ) = 4.4Repeating

An halberd attack every 2 seconds isn't possible if the system is working properly, which clearly it isn't.

That just about clears up my question then!
A halberd does have this delay when a person doesn't cycle the hally in the place of the wrestling delay when it elapses and your swing holds in a held state.

Blackbeard
Posts: 445
Joined: Sun Apr 25, 2010 11:52 am

Re: The Halberd Exploit(s?)

Post by Blackbeard »

Faust wrote:A halberd does have this delay when a person doesn't cycle the hally in the place of the wrestling delay when it elapses and your swing holds in a held state.
Regardless, manipulating another weapon's delay shouldn't allow you to get a weapon hit more often than the attack speed formula states.

I'm glad you were able to figure out the source of this exploit and you're working on it. Maybe the halberd thing wasn't your original intention but I'm glad it's definitely being fixed as a side effect of the held state change.
"In case I don't see ya: Good afternoon, good evening and good night."

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: The Halberd Exploit(s?)

Post by Faust »

The original code isn't that simple like it's in a black and white paradox.

If that was the case bugs such as the infamous double hally exploits would not have existed. There were many quirks with the original timer that just doesn't make it that simplistic.

Blackbeard
Posts: 445
Joined: Sun Apr 25, 2010 11:52 am

Re: The Halberd Exploit(s?)

Post by Blackbeard »

Setting aside the fact that you don't have your hands on the original code to begin with (the code available between Dates A and B being replicated here) or that there's no evidence anywhere (except for what some forum people here are stating, which doesn't really stand, with all due respect to you and anyone else that "remembers" the
infamous double hally exploit
, to the rigorous tests of both "logical positivism", "scientific realism" and, if you're so inclined to believe that nothing is ever certain simply because every thing that ever happens in The Universe is merely a probabilistic abstraction of some quantum fluctuation in the sub-atomic level of existence, "real time, reprising experience(s)"), I honestly think that it's safe to say that the situation is cut and dry in that:

You shouldn't be able to attack somebody with any weapon, at any level of stamina, more than once every X number of seconds expressed in the verified attack speed formula.

But hey, if you really need to make up some gibberish about how "this" or "that" in the "original" timer formula you're looking at allows for a convenient advantage where you can use a halberd like it's a spear and a person can dodge swing animations (just like in Pre-T2A!) but the system is still called "instant hit" simply by virtue of the fact that you can't dodge the damage delivered when a weapon swing hits your avatar's pixels (at least not yet Faust but I'm not going to put it past you to possibly work on something of that nature in the future of this fine establishment), go ahead. I don't mind giving the opponent every advantage he thinks he'll need. Try not to act like it isn't a load of
Faust wrote:bs
though, please.
"In case I don't see ya: Good afternoon, good evening and good night."

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: The Halberd Exploit(s?)

Post by Biohazard »

Blackbeard wrote:I was just commenting on your statement that halberds are the shit when the fact is they don't stand against a properly skilled and equipped dexxer who isn't being pre-casted on. Specific, yes but still true in many instances.
i wasnt saying that i personally think that halberds are the shit (even though i think they are) i was saying that this era is based on that fact, and in a close second is the dexmonkey... but one term that did not exist back in this era is "parrymednox"

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: The Halberd Exploit(s?)

Post by MatronDeWinter »

What the heck is a "parrymednox"

Anat, heal, tact, weapon, parry, resist, med?
No that's useless.

Anat, heal, tact, weapon, resist, med, mage?
Na, that's a med-warrior.

Anat, heal, tact, weapon, resist, poison, med?

Probably something like...
Anatomy, Tactics, Weapon, Resist, Poison, Meditation, Magery.

If that is the case, that is an extremely gimpy character. Heal potions don't go nearly as far as they did in real t2a, and when you drop that shield/sword to heal you are asking to die.

User avatar
nightshark
UOSA Subscriber!
UOSA Subscriber!
Posts: 4550
Joined: Mon Apr 20, 2009 10:47 pm

Re: The Halberd Exploit(s?)

Post by nightshark »

MatronDeWinter wrote:Probably something like...
Anatomy, Tactics, Weapon, Resist, Poison, Meditation, Magery.

If that is the case, that is an extremely gimpy character. Heal potions don't go nearly as far as they did in real t2a, and when you drop that shield/sword to heal you are asking to die.
Where's the parry?
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: The Halberd Exploit(s?)

Post by MatronDeWinter »

nightshark wrote:
MatronDeWinter wrote:Probably something like...
Anatomy, Tactics, Weapon, Resist, Poison, Meditation, Magery.

If that is the case, that is an extremely gimpy character. Heal potions don't go nearly as far as they did in real t2a, and when you drop that shield/sword to heal you are asking to die.
Where's the parry?
Oh sorry

ParryMedNox!!!

Tactics, Weapon, Resist, Med, Mage, Poison, Parry

It's possibly even more gimpier now.

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: The Halberd Exploit(s?)

Post by Biohazard »

MatronDeWinter wrote:What the heck is a "parrymednox"
pretty sure he was combining a nox mage in with parry and meditation... nox mage's did not come in till later in UO life

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: The Halberd Exploit(s?)

Post by Faust »

Blackbeard wrote:Setting aside the fact that you don't have your hands on the original code to begin with (the code available between Dates A and B being replicated here) or that there's no evidence anywhere (except for what some forum people here are stating, which doesn't really stand, with all due respect to you and anyone else that "remembers" the
infamous double hally exploit
, to the rigorous tests of both "logical positivism", "scientific realism" and, if you're so inclined to believe that nothing is ever certain simply because every thing that ever happens in The Universe is merely a probabilistic abstraction of some quantum fluctuation in the sub-atomic level of existence, "real time, reprising experience(s)"), I honestly think that it's safe to say that the situation is cut and dry in that:

You shouldn't be able to attack somebody with any weapon, at any level of stamina, more than once every X number of seconds expressed in the verified attack speed formula.

But hey, if you really need to make up some gibberish about how "this" or "that" in the "original" timer formula you're looking at allows for a convenient advantage where you can use a halberd like it's a spear and a person can dodge swing animations (just like in Pre-T2A!) but the system is still called "instant hit" simply by virtue of the fact that you can't dodge the damage delivered when a weapon swing hits your avatar's pixels (at least not yet Faust but I'm not going to put it past you to possibly work on something of that nature in the future of this fine establishment), go ahead. I don't mind giving the opponent every advantage he thinks he'll need. Try not to act like it isn't a load of
Faust wrote:bs
though, please.
You don't make any sense.

Post Reply