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Re: Few possible era inaccuracies

Posted: Mon Sep 22, 2008 6:42 pm
by alatar
lich lords use mass curse.. i've seen them fight eachother over it

Re: Few possible era inaccuracies

Posted: Mon Sep 22, 2008 11:02 pm
by Kaivan
There is no available information to support lich lords, or any other creature except White Wyrms, as casting any area of affect spells.

Re: Few possible era inaccuracies

Posted: Thu Sep 25, 2008 1:41 pm
by Lajon
Mass Curse was the only area-effect spell I saw mobs cast during OSI T2A. It was casted by any mob that could cast 7th circle (Flamestrike, Mana Vampire). From memory; balrons, lich lords, white wyrms, daemons, blood/poison elementals, terathan matriarchs/avengers, and titans all casted 7th circle spells.

Anyone else trap several mobs behind a wall and attack them so they started casting and hoped for a Mass Curse that would hit the other mobs? Then they would drain mana faster and you could EV sooner.

Re: Few possible era inaccuracies

Posted: Thu Sep 25, 2008 3:08 pm
by Derrick
Lajon wrote:Mass Curse was the only area-effect spell I saw mobs cast during OSI T2A. It was casted by any mob that could cast 7th circle (Flamestrike, Mana Vampire). From memory; balrons, lich lords, white wyrms, daemons, blood/poison elementals, terathan matriarchs/avengers, and titans all casted 7th circle spells.
This is currently the case on second age. Based on the mobs magery level, not a specific mob.

Re: Few possible era inaccuracies

Posted: Thu Sep 25, 2008 3:27 pm
by alatar
Kaivan wrote:There is no available information to support lich lords, or any other creature except White Wyrms, as casting any area of affect spells.
....

the only reason people "report" white wyrms as mass cursing is because they use them as pets, and in-turn end up having a pet war when the wyrm curses the other pets..

Re: Few possible era inaccuracies

Posted: Sun Sep 28, 2008 6:16 pm
by Lunyyft
my notices of things that should be in and/or changed: (If some of these are in or in progress then ignore this post)

1. explode pots when stacked should detonate all at once and if in a container that isn't locked down, it should break.
2. monsters and npcs should be gateable.
3. You should be able to raise your z axis when standing on certain things such as small tables and red boxes.
4. liches shouldn't drop spells over the 5th circle. (I like this one actually)
5. Stamina loss should be added for players and mounts. (It was in the t2a demo)

Thoughts? I just started a few days ago so I'm still searching for things.

Re: Few possible era inaccuracies

Posted: Sun Sep 28, 2008 6:27 pm
by Badea
Lunyftt,

I'm pretty sure that most of the things you mention were early UO and prior to this time period. I say that because as an Anti on LS I killed quite a few Murderers using mass exploding pots and I know that particular use of pots was taken out at some point while I was still playing.

Mobs through Gates. Again, that seems to be early UO to me. Go to Lich Lord room, rile up the LLs, cast a gate and bring them all through to liven up the local neighborhood gathering. That also stopped before I quit (in 2000).

Raising Z Axis. Another that got abused to the point it was removed by OSI, before I quit in 2000. If that one still worked, wouldn't be a safe house in 2nd Age. :)

Badea

Re: Few possible era inaccuracies

Posted: Sun Sep 28, 2008 6:59 pm
by Derrick
Lunyyft wrote:my notices of things that should be in and/or changed: (If some of these are in or in progress then ignore this post)

1. explode pots when stacked should detonate all at once and if in a container that isn't locked down, it should break.
2. monsters and npcs should be gateable.
3. You should be able to raise your z axis when standing on certain things such as small tables and red boxes.
4. liches shouldn't drop spells over the 5th circle. (I like this one actually)
5. Stamina loss should be added for players and mounts. (It was in the t2a demo)

Thoughts? I just started a few days ago so I'm still searching for things.
We had exp pots exploding each other until only recently, it was removed from OSI pre-T2A (in early Oct 1998)
Monsters and NPC's are gateable here, if they are controlled or enticed.
There are some items in game that will raise your z axis.
I'll take a look at the lich scroll drops, thanks.
Stamina loss is going to be implemented very soon, it's currently live on test center.

Thanks much for this and feedback on inaccuracies is always appreciated.
Welcome to Second Age!

Re: Few possible era inaccuracies

Posted: Sun Sep 28, 2008 7:06 pm
by Lunyyft
thanks for the quick reply & concern Derrick.

Re: Few possible era inaccuracies

Posted: Sat Oct 11, 2008 12:27 am
by Raz
I can chip in and say that identifying magic items was most definitely not globally revealed post UOR, because that was when I started playing, and it was like that for the entirety of my memories.

When you ID'ed an item, someone else still could not tell what it was.