Re: Houses per account
Posted: Thu Sep 02, 2010 10:44 am
i always though if u got there key u got there house maybe this was before t2a im not sure
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There was a time when losing your keys meant essentially losing your house. I remember forgetting to leave the key to an L-Shape at home when going out adventuring and having to live in a neighbouring small until we were able to finally kill the guy and get the keys back. It was pretty horrible to live in a small next door to a big house I couldn't really use.lettuce wrote:i always though if u got there key u got there house maybe this was before t2a im not sure
This is not necesarily true. I own several houses, one being a GH, one being a vendor house, a craft hall, my personal house, and plenty of houses I co-own new players and guildies to. Each house has it's purpose within the guild, and to prevent them from falling because a member went inactive, I own them all. A change in house ownership would make keeping guild towns hard, and could become a perverse incentive for people to break the 3 account rule.Sum_Mors wrote:I believe the issue is that not everyone is as forward thinking as you. One stunningly rich person can own quite a bit more space than one person has any reason of owning, whether they use the room or not. As evidenced by a few threads, most of the time they prefer the latter, and rubbing it in others faces.
Check the trade forums and the #secondagetrade IRC channel. You will be able to purchase a larger home without any problems if you use a reliable seller.ranger wrote:I guess if I don't get this one I'll look around on the forums? (Didn't even look at forums till like yesterday or something, sorry.) The only ones I saw for sale while traveling were small ones. Too cramped for me, I outgrew the small one I had. I don't want anything as big as a keep or castle either. An "L" one should be fine for me about indefinitely. xP
Also, I highly doubt limiting housing would cause dramatically increased multi-accounts on the server. People already seem to do that as is. Only if the change was drastic, like limiting housing to 1 would that increase that you would think.
Anyway, my two cents...
Let me just make the precission, we were living in a small for MONTHS waiting for the surrounding houses to fall. First an L-shape fell, then we bought out 2 smalls at a ridiculous price, and then another 2 smalls fell. It was not a question of instant gratification. We had to stay up very late, and wake up very early to get these houses over several months.ranger wrote:Guild towns are cool and all. But really everyone shouldn't/can't have one...
I couldn't find a spot for just one house. Looked for a half a day.
yeah Rebirth (pre t2a shard) also had this ruleset. it was horrible, i let a new player into my house once to help him macro/build his char, he logged the char off inside my home and the house was essentially worthless after that. i also "lost" an L-shape by someone obtaining the key. i also believe you couldnt re-deed so it was a net loss of cost of home + any items insideBobDobbs wrote:There was a time when losing your keys meant essentially losing your house. I remember forgetting to leave the key to an L-Shape at home when going out adventuring and having to live in a neighbouring small until we were able to finally kill the guy and get the keys back. It was pretty horrible to live in a small next door to a big house I couldn't really use.lettuce wrote:i always though if u got there key u got there house maybe this was before t2a im not sure
No truer words ever spoke!!.. Oh BLOODY hell do I remember camping a Keep idoc on an osi server for over 17 hours and...Pirul wrote:ranger wrote:In short, don't expect to show up one day and want to place a tower in the place that you want after 3 hours of running around. Spots for smalls are all over the map, you can place one in less than 30 minutes. There are also spots for larger houses, just be prepared to invest a little more time than a couple of hours to find them.
Unlimited accounts per IP was accurate if you wanted to pay for them.Kabup wrote:Just one question, 3 accounts per ip was era accurate?
Yeap.. At my height of Uo addiction i had 5 accounts... Only had to pay for 4 of them because the 5th was free from OSI since i was a CounselorKabup wrote:Thanks, I wasn't finding this info anywhere. So, people with more cash was ending to have some advantage over others, after all.