Re: Suggestion: New things to be discovered
Posted: Wed Aug 18, 2010 4:57 pm
The idea of instanced dungeons leaves me with an extremely bad taste in my mouth.
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BobDobbs wrote:The idea of instanced dungeons leaves me with an extremely bad taste in my mouth.
Example: Maahes' love nest....Derrick wrote: It is fortunate that most of the more interesting things on Second Age are not published in forums, or at least usually take quite some time to surface.
Sweet, thats what I was looking for, for a world that is constantly changing, that there are actually secrets and things that some know about but others do not- not ones that would create a change in economy or anything drastic like an unfair advantage to those who know of it. Just more fun things to be discovered. Now that I think about it another example comes to mind, ever played a game from The Elder Scrolls franchise? The worlds are very intricate and constantly changing, random things to be discovered left and right, not essential to gameplay, but fun to explore nonetheless.Derrick wrote:In principle the idea of having things in the world that are unpublicized and generally waiting to be discovered are very much in line with UOSA. I think though that adding new land masses is somewhat contrary to the concept though, new landmasses would be quickly discovered and highly controversial, likely leading to their discovery by most players in forum, not in game.
It is fortunate that most of the more interesting things on Second Age are not published in forums, or at least usually take quite some time to surface.
Easter-egg rooms are a nice idea!SighelmofWyrmgard wrote: Some possibilities include:
- easter-egg secret rooms (like the behind-the-waterfall Terethran Keep room idea);
"uncharted" islands that appear/disappear;
pirate/brigand/orc camps spawning in unusual locations (inside a mountain cave, for example);
for that matter, a cave entrance "spawning" irregularly in any of the "normal" mountain walls, with something interesting inside;
a crypt/minidungeon entrance that would irregularly spawn at various locations in the wilderness;
a corpse/ruin that periodically spawns, carrying a mini-quest directive;
similarly, a drifting derelict boat far out to sea
DING DING DING DING DING!!Bert wrote:Honestly I think you just posted initially because your a forum whore and wanted a post count or something of that nature with no real intent of adding to actual discussion, and now you are throwing out random things in your defense cause you were wrong.