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Re: Healing Timer
Posted: Mon Aug 23, 2010 4:05 pm
by dustylane
I just ran a razor macro with a heal followed by a 15 second pause followed by another heal. The timer is indeed off. The second heal interrupted the first heal before it finished.
Re: Healing Timer
Posted: Tue Aug 24, 2010 3:48 am
by Mens Rea
My razor timer has been counting to 16 before the heal gets through too.
I think there may be other timers off too - the criminal flag was 120 and now it's more like 132 seconds.
Re: Healing Timer
Posted: Tue Aug 24, 2010 7:04 am
by Mikel123
Mens Rea wrote:My razor timer has been counting to 16 before the heal gets through too.
I think there may be other timers off too - the criminal flag was 120 and now it's more like 132 seconds.
YES! I noticed this too, and thought I just accidentally made a second criminal action about 12 seconds after
Re: Healing Timer
Posted: Tue Aug 24, 2010 4:07 pm
by dustylane
Now that its mentioned I've noticed this about the criminal timer as well and didn't think anything of it. I thought it was a just another strange timer change. I just did a few tests as well and my criminal timer is running between 131-132 as well. I also thought it was 120.
Re: Healing Timer
Posted: Sat Aug 28, 2010 1:26 am
by bufamafungis
So this has been tested by multiple people. Is there any further progress by staff?
Re: Healing Timer
Posted: Sat Aug 28, 2010 5:07 pm
by Derrick
We intend to fix this, it seems time is running a little slow, and with shocking consistancy. This also has been confirmed to be effected house deay rates by a substancial amount.
If this is global (which I suspect is true) it's effecting spell casting, weapon swings, stamina loss, etc as well.
I have a pretty big list of little stuff to fix right now, this is possibly the biggest one that can hopefully be fixed soon.