Re: Double hits have Killed this shard
Posted: Wed Aug 25, 2010 5:53 pm
Double hits need to be looked at.
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Doubt it. I thought they were a bug related to insta-hit.MatronDeWinter wrote:Do double-hits work on the demo...
Most of this era was full of bugs. That's why the game didn't stay in this era for long. It was a work in progress. It's cool to have era accurate gamestate in terms of how things were WITHOUT the bugs and preventing GM obstruction I.E. purple ridable super dragons and ridiculous items. Purposely putting in bugs, exploits, and imbalances will never make sense to me though.Joueur Moyen wrote:Doubt it. I thought they were a bug related to insta-hit.MatronDeWinter wrote:Do double-hits work on the demo...
I was just assuming, since I killed you outside covetous with double hit + ebolt and you posted a thread literally 5 minutes later saying someone had just killed you with double hit + eboltD.V wrote:There are actually 4 Double Visions playing on this shard at the moment and there will be more soon
IT WASNT ME THAT U KILLED
better to be thought of as bad, and underestimated than to be thought good and have people proceed with cautionIzual wrote:Hey now, your obviously not UOSA's worst PvPer
nightshark wrote:better to be thought of as bad, and underestimated than to be thought good and have people proceed with caution
I was talking about tourneys which is the purest example of PvP. That's why I said, "How many times do we see 1v1's go into sudden death?"Psilo wrote:I don't think pvp is stalemate at all. Field pvp is fine, fights always end...Tourneys are another story...*snore*
Tourneys are not a "pure example of pvp" at all. They aren't even t2a accurate, you can't use refresh potions? Really?Nexus wrote:I was talking about tourneys which is the purest example of PvP. That's why I said, "How many times do we see 1v1's go into sudden death?"Psilo wrote:I don't think pvp is stalemate at all. Field pvp is fine, fights always end...Tourneys are another story...*snore*
I have to agree. IMO the double hit and monsters attacking through walls (and a few more im sure) are obvious bugs that were eventually fixed on OSI but now we are replicating the bugs here. I think the shard is now moving towards replicating a very buggy, half finished version of UO... Not what UO was meant to be.ACE-Onslaught wrote:Most of this era was full of bugs. That's why the game didn't stay in this era for long. It was a work in progress. It's cool to have era accurate gamestate in terms of how things were WITHOUT the bugs and preventing GM obstruction I.E. purple ridable super dragons and ridiculous items. Purposely putting in bugs, exploits, and imbalances will never make sense to me though.Joueur Moyen wrote:Doubt it. I thought they were a bug related to insta-hit.MatronDeWinter wrote:Do double-hits work on the demo...
Pre-casting was also a unintentional element from the T2A era, suppose we should get rid of that also... Double hits are a joke right now though. This should be priority number one. Just because they are avoidable in no wat reflects the accuracy of how easy it is to replicate. I honestly don't remember this being an issue at all on Osi.Pat wrote:I have to agree. IMO the double hit and monsters attacking through walls (and a few more im sure) are obvious bugs that were eventually fixed on OSI but now we are replicating the bugs here. I think the shard is now moving towards replicating a very buggy, half finished version of UO... Not what UO was meant to be.ACE-Onslaught wrote:Most of this era was full of bugs. That's why the game didn't stay in this era for long. It was a work in progress. It's cool to have era accurate gamestate in terms of how things were WITHOUT the bugs and preventing GM obstruction I.E. purple ridable super dragons and ridiculous items. Purposely putting in bugs, exploits, and imbalances will never make sense to me though.Joueur Moyen wrote:Doubt it. I thought they were a bug related to insta-hit.MatronDeWinter wrote:Do double-hits work on the demo...
Where am I?Jimi[DF] wrote:Pre-casting was also a unintentional element from the T2A era, suppose we should get rid of that also
I bet Derrick loves this argument.Pat wrote:I think the shard is now moving towards replicating a very buggy, half finished version of UO... Not what UO was meant to be.