Creature Respawn and Spawn Accuracy

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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Mikel123
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Re: Creature Respawn and Spawn Accuracy

Post by Mikel123 »

I just threw up in my mouth a little.

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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

LOL Matron...
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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

GuardianKnight wrote:Well let's look at our rares here. They were a real prize in the later ages of UO but worthless in this age.

Once you talked the owner out of a pot of wax in later ages of UO...you thought you had won a real prize. If they had spawned it a day after you had just spent everything on it, you would find it a bit frustrating and stop trying to get any rares in fear that they would spawn the next day.

Besides, if derrick spawns a ton of em, it'd be era inaccurate and a ton of people riding purple horses everywhere would go against the non divinity look he is going for. Same reasoning for all the NO answers i got when trying to pick my unique rewards from trophy points a while back. Can't have anything that makes us look bad.
If I understodd Derrick's comments in another thread, the silver/dark steeds will be added to the code, but not necessarily spawned...ever. In addition, his comments seemed to suggest that they would fix the hue of them so that they were not the faction-ish purple, but the dark color of nightmares like they were originally. Perhaps I misunderstood the color discussion, but if they get the colors right...the owner of the purple war horse / dark steed / whatever it actually is...still has the unique one.
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Re: Creature Respawn and Spawn Accuracy

Post by Derrick »

Thanks for these notes on spawns. We do intend to address some of these, especially the dungeons spawns as may of them were cut back some early on just due to player density; and my more recent thoughts do lead me to belive this was a bad decision on my part.

I'm really appreciative of all the notes that have been forthcoming on world inaccuracies and issues with creature beavior and AI. There has never been any lack of things to do on UOSA and I'm working to address these issues and the many others that surface. This and the bug forum have been particularly active over the last few weeks, and although i have not responded to all the threads, I have added quite a bit of little stuff to a list of stuff to work on, which has grown quite a bit in the last couple months.
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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

Any plans to change the mare spawn? This would make the spawn area larger, I would think, which would give more people a chance to hunt for them. As it is right now, they pretty much spawn in the same spot every time which allows for rather easy camping.
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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

Anything? Are we ever going to get the original 5 spawning locations from back then for Nightmares?
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Mikel123
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Re: Creature Respawn and Spawn Accuracy

Post by Mikel123 »

For what it's worth, a lot of spawns differed from shard to shard. So to say that there were definitively the same exact 5 nightmare spots on all production shards in 1999 is likely incorrect.

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Re: Creature Respawn and Spawn Accuracy

Post by Faust »

The only time spawns differed from my knowledge was based on U.S - European - Asian structure. The original production shards in the U.S had the same exact spawns universally. For example, the lich lord room had one lich and one lich lord and this was the same for all productions shards in the demographic. However, Euro shards had one lich and two lich lords(or was it two liches and one lord?). There was a difference from time to time but only with servers from different regions.

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Re: Creature Respawn and Spawn Accuracy

Post by Jorel »

MatronDeWinter wrote:GK's reasoning..
http://forum.uosecondage.com/viewtopic. ... ts#p121630
GuardianKnight wrote:Besides, if derrick spawns a ton of em, it'd be era inaccurate and a ton of people riding purple horses everywhere would go against the non divinity look he is going for. Same reasoning for all the NO answers i got when trying to pick my unique rewards from trophy points a while back. Can't have anything that makes us look bad.
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http://forum.uosecondage.com/viewtopic. ... de#p121679

Yeah, it would really ruin the look and feel of out authentic T2A server. :lol:


Im curious? I didnt open all of these links Matron,but did you happen to throw in YOUR postings selling "Unique" chickens etc?

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Re: Creature Respawn and Spawn Accuracy

Post by nightshark »

irrelevant jorel.. matron is not the 'cause', he just won the chicken which would exist regardless of who has it.

on topic:
Shame level 3 is far underspawned in my opinion. if i go there solo on my tank mage, I can keep the entire floor de-spawned. There are a total of 3 air elementals that spawn on the entire floor and their respawn rate is slow. no air elementals at all spawn past the bridge, toward the 3rd floor teleporter. in '99 there would be players-a-plenty down here consistently hunting air eles
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Re: Creature Respawn and Spawn Accuracy

Post by GuardianKnight »

The point he was making is that if cock fighting statuettes were common place, matron wouldn't have made so much money off of it. And if before matron was selling it, and people started calling to spawn them regularly.....matron would be saying the same thing i did.

The dark steed is a siege perilous only creature. I'll gladly trade my horse for siege perilous rule set. Get back to me on that derrick...we can make this happen!
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Re: Creature Respawn and Spawn Accuracy

Post by Reena Dae »

Mikel123 wrote:For what it's worth, a lot of spawns differed from shard to shard. So to say that there were definitively the same exact 5 nightmare spots on all production shards in 1999 is likely incorrect.
Based on what? Were you taming Nightmares in 1999? Unlike most people on this shard, I was. I was also active on the UTB forums. The only "dispute" that existed was whether or not there were 4 or 5 because the 2 to the southeast were so close together.
Sexy Smithy wrote:Any plans to change the mare spawn? This would make the spawn area larger, I would think, which would give more people a chance to hunt for them. As it is right now, they pretty much spawn in the same spot every time which allows for rather easy camping.
I suspect the spawn is the way it is to artificially recreate the rarity factor that existed on real servers. Despite having 5 locations of mares, they weren't free spawning. Not everyone who could tame a mare was able to because they were nowhere to be found. All it took was one person stabling or riding their nightmare in T2A and they would prevent nightmares from spawning at whichever location that mare came from. We don't have spawn blocking on this shard.

Ostards had the same problem, but worse because they couldn't leave T2A (though dungeons were on a different subserver than the outdoors). Seeing someone riding around on a frenzied was a lot less common than seeing someone with a nightmare during this era. If ostards are going to be free spawning, so should nightmares.
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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

Reena Dae wrote:I suspect the spawn is the way it is to artificially recreate the rarity factor that existed on real servers. Despite having 5 locations of mares, they weren't free spawning. Not everyone who could tame a mare was able to because they were nowhere to be found. All it took was one person stabling or riding their nightmare in T2A and they would prevent nightmares from spawning at whichever location that mare came from. We don't have spawn blocking on this shard.

Ostards had the same problem, but worse because they couldn't leave T2A (though dungeons were on a different subserver than the outdoors). Seeing someone riding around on a frenzied was a lot less common than seeing someone with a nightmare during this era. If ostards are going to be free spawning, so should nightmares.
Well, people are ghosting nightmares, and that coupled with a bunch of new tamers is making them "rare". Idunno, the rarity I guess isn't important to me, so I should bow out of that aspect of the convo.
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Re: Creature Respawn and Spawn Accuracy

Post by GleepGlop »

To be honest on Atlantic back in the day I rarely would ever see people riding frienzied ostards in t2a, they really never became popular until the pack changes in taming when they became really powerful. They just weren't worth the effort for most tamers, and people without taming would just use horses because they were plentiful and cheap. TBH I feel that there are too many wild forest/frienzied ostards in T2A, unless there were many more spawns of them during 98-99. When I used to use them in packs of 5 for hunting later in the game there were only ~5 spawns in t2a and they were usually taken/empty and did not stray too far usually getting stuck on a ridge.

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Re: Creature Respawn and Spawn Accuracy

Post by Sexy Smithy »

GleepGlop wrote:To be honest on Atlantic back in the day I rarely would ever see people riding frienzied ostards in t2a, they really never became popular until the pack changes in taming when they became really powerful. They just weren't worth the effort for most tamers, and people without taming would just use horses because they were plentiful and cheap. TBH I feel that there are too many wild forest/frienzied ostards in T2A, unless there were many more spawns of them during 98-99. When I used to use them in packs of 5 for hunting later in the game there were only ~5 spawns in t2a and they were usually taken/empty and did not stray too far usually getting stuck on a ridge.
You are correct, there were indeed far fewer of the Ostards in general back then. This was due to spawn blocking through stabling the ostards on the same server.

You are also correct in that there were not anywhere's near as many Spawn Points for Frenzied ostards back then as there is now. That is also not accurate here. I just can't prove the last point.
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