Re: Creature Respawn and Spawn Accuracy
Posted: Sun Sep 05, 2010 6:53 am
I just threw up in my mouth a little.
A forum for discussion of Second Age UO Shard
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If I understodd Derrick's comments in another thread, the silver/dark steeds will be added to the code, but not necessarily spawned...ever. In addition, his comments seemed to suggest that they would fix the hue of them so that they were not the faction-ish purple, but the dark color of nightmares like they were originally. Perhaps I misunderstood the color discussion, but if they get the colors right...the owner of the purple war horse / dark steed / whatever it actually is...still has the unique one.GuardianKnight wrote:Well let's look at our rares here. They were a real prize in the later ages of UO but worthless in this age.
Once you talked the owner out of a pot of wax in later ages of UO...you thought you had won a real prize. If they had spawned it a day after you had just spent everything on it, you would find it a bit frustrating and stop trying to get any rares in fear that they would spawn the next day.
Besides, if derrick spawns a ton of em, it'd be era inaccurate and a ton of people riding purple horses everywhere would go against the non divinity look he is going for. Same reasoning for all the NO answers i got when trying to pick my unique rewards from trophy points a while back. Can't have anything that makes us look bad.
MatronDeWinter wrote:GK's reasoning..
http://forum.uosecondage.com/viewtopic. ... ts#p121630
http://my.uosecondage.com/Status/Player/49962GuardianKnight wrote:Besides, if derrick spawns a ton of em, it'd be era inaccurate and a ton of people riding purple horses everywhere would go against the non divinity look he is going for. Same reasoning for all the NO answers i got when trying to pick my unique rewards from trophy points a while back. Can't have anything that makes us look bad.
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http://forum.uosecondage.com/viewtopic.php?f=74&t=22137
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http://imgur.com/wpYif.jpg
http://forum.uosecondage.com/viewtopic.php?f=74&t=21950
http://forum.uosecondage.com/viewtopic. ... de#p121679
Yeah, it would really ruin the look and feel of out authentic T2A server.
Based on what? Were you taming Nightmares in 1999? Unlike most people on this shard, I was. I was also active on the UTB forums. The only "dispute" that existed was whether or not there were 4 or 5 because the 2 to the southeast were so close together.Mikel123 wrote:For what it's worth, a lot of spawns differed from shard to shard. So to say that there were definitively the same exact 5 nightmare spots on all production shards in 1999 is likely incorrect.
I suspect the spawn is the way it is to artificially recreate the rarity factor that existed on real servers. Despite having 5 locations of mares, they weren't free spawning. Not everyone who could tame a mare was able to because they were nowhere to be found. All it took was one person stabling or riding their nightmare in T2A and they would prevent nightmares from spawning at whichever location that mare came from. We don't have spawn blocking on this shard.Sexy Smithy wrote:Any plans to change the mare spawn? This would make the spawn area larger, I would think, which would give more people a chance to hunt for them. As it is right now, they pretty much spawn in the same spot every time which allows for rather easy camping.
Well, people are ghosting nightmares, and that coupled with a bunch of new tamers is making them "rare". Idunno, the rarity I guess isn't important to me, so I should bow out of that aspect of the convo.Reena Dae wrote:I suspect the spawn is the way it is to artificially recreate the rarity factor that existed on real servers. Despite having 5 locations of mares, they weren't free spawning. Not everyone who could tame a mare was able to because they were nowhere to be found. All it took was one person stabling or riding their nightmare in T2A and they would prevent nightmares from spawning at whichever location that mare came from. We don't have spawn blocking on this shard.
Ostards had the same problem, but worse because they couldn't leave T2A (though dungeons were on a different subserver than the outdoors). Seeing someone riding around on a frenzied was a lot less common than seeing someone with a nightmare during this era. If ostards are going to be free spawning, so should nightmares.
You are correct, there were indeed far fewer of the Ostards in general back then. This was due to spawn blocking through stabling the ostards on the same server.GleepGlop wrote:To be honest on Atlantic back in the day I rarely would ever see people riding frienzied ostards in t2a, they really never became popular until the pack changes in taming when they became really powerful. They just weren't worth the effort for most tamers, and people without taming would just use horses because they were plentiful and cheap. TBH I feel that there are too many wild forest/frienzied ostards in T2A, unless there were many more spawns of them during 98-99. When I used to use them in packs of 5 for hunting later in the game there were only ~5 spawns in t2a and they were usually taken/empty and did not stray too far usually getting stuck on a ridge.