Re: Blue Pker
Posted: Mon Nov 08, 2010 6:26 pm
Well, the game has to be fun for everyone, not only for the ones that enjoy killing players. That's why people complain, some liked Trammel, other didn't, and others still think there are better ways to make it even for everyone without creating Trammel.
It's a matter of fairness, not of concern about how people choose to play. I don't think this thread is about being angry at PK's, it's just discussing the blue PK issue, that is something localized in the 2010 era T2A-look-alike UOSA, a problem of our time, not of the "ever perfect OSI T2A of 1999".
A lot of people already showed how a lot of things we have in here are not era accurate, more because of the fact that this is a free shard and computers and internet have changed in a way that allow new problems to arise. The opposition to possible changes is probably related to the PK's that are too scared to play the hard mode and want to keep picking on people that have fun doing their own thing, in an unfair setting. People forget that every day there is someone trying to play here, re-learning the game or playing it for the first time because they heard how awesome it is. And then, instead of being amazed by the open world possibilities, they feel that they are being abused. They didn't die fighting, or because they were unlucky and stepped into the path of a dark knight. They died because the mechanics can be abused and no one will protect him while he is weak and learning. They died because anyone can kill them and get away with it.
I don't want the T2A experience to be changed, I just wish this could be discussed and a solution could be found, in a way that the Second Age won't be hurt or deturped.
In my opinion, the beauty of the T2A is the matured out UO experience. You have the best part, the original lore, uncomplicated skills, a fair amount of items and mechanics that work for combat. You are also free to do what you want, you can kill. I like this possibility. You can murder someone that did something that you dislike, you can be at war with other guilds, that is all great. But the original proposition of the karma system was to make people think twice before becoming a mass murderer. There was a price to pay to be able to kill and steal. Blue PK's take away any reason they have and break the game in a very childish way. You can kill to annoy people. You can kill to slow down the achievements of others. You can kill because it's so easy to do it and not lose anything. You can murder people and still retain a high amount of karma by farming monsters and pose as a honored knight later. This is a sad excuse and abuse of mechanics that might be outdated due to current circumstances. There is no beauty in it. The T2A OSI experience was different. Trammel was created not because of blue PK's, but of PKing at all. We like PK, we just dislike unfairness. I want to know that the people that kill me will suffer consequences that are comparable to the ones I face. I lose items and fame, what do they lose? Karma? They decided to kill me, not me. They should lose something that wasn't as easy to obtain as karma.
It's a matter of fairness, not of concern about how people choose to play. I don't think this thread is about being angry at PK's, it's just discussing the blue PK issue, that is something localized in the 2010 era T2A-look-alike UOSA, a problem of our time, not of the "ever perfect OSI T2A of 1999".
A lot of people already showed how a lot of things we have in here are not era accurate, more because of the fact that this is a free shard and computers and internet have changed in a way that allow new problems to arise. The opposition to possible changes is probably related to the PK's that are too scared to play the hard mode and want to keep picking on people that have fun doing their own thing, in an unfair setting. People forget that every day there is someone trying to play here, re-learning the game or playing it for the first time because they heard how awesome it is. And then, instead of being amazed by the open world possibilities, they feel that they are being abused. They didn't die fighting, or because they were unlucky and stepped into the path of a dark knight. They died because the mechanics can be abused and no one will protect him while he is weak and learning. They died because anyone can kill them and get away with it.
I don't want the T2A experience to be changed, I just wish this could be discussed and a solution could be found, in a way that the Second Age won't be hurt or deturped.
In my opinion, the beauty of the T2A is the matured out UO experience. You have the best part, the original lore, uncomplicated skills, a fair amount of items and mechanics that work for combat. You are also free to do what you want, you can kill. I like this possibility. You can murder someone that did something that you dislike, you can be at war with other guilds, that is all great. But the original proposition of the karma system was to make people think twice before becoming a mass murderer. There was a price to pay to be able to kill and steal. Blue PK's take away any reason they have and break the game in a very childish way. You can kill to annoy people. You can kill to slow down the achievements of others. You can kill because it's so easy to do it and not lose anything. You can murder people and still retain a high amount of karma by farming monsters and pose as a honored knight later. This is a sad excuse and abuse of mechanics that might be outdated due to current circumstances. There is no beauty in it. The T2A OSI experience was different. Trammel was created not because of blue PK's, but of PKing at all. We like PK, we just dislike unfairness. I want to know that the people that kill me will suffer consequences that are comparable to the ones I face. I lose items and fame, what do they lose? Karma? They decided to kill me, not me. They should lose something that wasn't as easy to obtain as karma.