Are you staff?BobDobbs wrote:No, I call that terrible logic.
If some UO:R is admissible, then why not just a little tiny bit more?
Are you staff?BobDobbs wrote:No, I call that terrible logic.
We have stat lock, silver, and other non-T2A, UO:R aspects, why not just a few more?BobDobbs wrote:Because its an absurd slippery slope fallacy. You don't have to be staff to recognize it.
http://www.nizkor.org/features/fallacie ... slope.html
Enjoy.
It's logically sound to assume that if things like stat locks and silver are allowed, ethereal mounts and UO:R-type housing would be open for consideration because of staff "policy".BobDobbs wrote:Okay, then explain to me how stat locks are going to lead to the ridiculous things you mentioned.
Considering the stat locks have existed since 2008, and none of them have happened, I seriously doubt you can. At least not in any way that is remotely reasonable.
LOLUlor wrote:It's logically sound to assume that if things like stat locks and silver are allowed, ethereal mounts and UO:R-type housing would be open for consideration because of staff policy.BobDobbs wrote:Okay, then explain to me how stat locks are going to lead to the ridiculous things you mentioned.
Considering the stat locks have existed since 2008, and none of them have happened, I seriously doubt you can. At least not in any way that is remotely reasonable.
Tabius wrote:I am disgusted by cA's attitude in this and you should all be ashamed of yourselves.
I don't think this is true.MatronDeWinter wrote:This has been gone over many times. Derrick said that stat locks are left in because the actual locks themselves are functions of the client. It would be really confusing for people to have these locks and have the stats function independent of them.
Spy vs. Spy. Friggin awesome. /offtopicRoadKill wrote:(Your Avatar)
You may not agree with the decision, but it is true that was the reason it wasn't changed here.Eastwood wrote:I don't think this is true.MatronDeWinter wrote:This has been gone over many times. Derrick said that stat locks are left in because the actual locks themselves are functions of the client. It would be really confusing for people to have these locks and have the stats function independent of them.
I have played a pre-T2A ruleset shard, called UO Origins which is now defunct. The skill and stat lock buttons were still on the gumps but the actual function was disabled. We could do whatever we wanted with the arrows, but stats and skills were not locked on that server and a custom system message would remind of us that every time we used the locks.
I was using the UOSA client on this server as well.
Hey, look at that, a simple workaround to achieve era accuracy. I like the system message idea as a solution to any button-induced confusion. Sounds pretty intuitive and easy to implement.Eastwood wrote:The skill and stat lock buttons were still on the gumps but the actual function was disabled. We could do whatever we wanted with the arrows, but stats and skills were not locked on that server and a custom system message would remind of us that every time we used the locks.
I was using the UOSA client on this server as well.