Clothing Bless Deeds
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Clothing Bless Deeds
Quick! Everyone grab a club and beat Blackfoot in the face!
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!
- BobDobbs
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Re: Clothing Bless Deeds
Selling clubs!

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Re: Clothing Bless Deeds
Feel free to debunk any of the factual data provided, the onus is not on those arguing for era accuracy, the onus of proof is now on those arguing against it. i.e. youBlackFoot wrote:your arguments are weak and transparent
Re: Clothing Bless Deeds
Unlike many of you I actually played the T2A era from start to finish.
It was a passtime of mine to find people macroing while wearing their blessed clothing - then I would use a wand (better than q-staff, so then you didn't have to heal them as much) to beat them until their blessed clothing was broken.
Everyone who was there knows this.
However - blessed clothing from the silver system should be indestructable. It was an expensive prize and should be distinguished from the other newbie type of clothing bless for newbs.
It was a passtime of mine to find people macroing while wearing their blessed clothing - then I would use a wand (better than q-staff, so then you didn't have to heal them as much) to beat them until their blessed clothing was broken.
Everyone who was there knows this.
However - blessed clothing from the silver system should be indestructable. It was an expensive prize and should be distinguished from the other newbie type of clothing bless for newbs.
Re: Clothing Bless Deeds
I also played in era and has blessed bride sandals and blessed orc mask..Mens Rea wrote:Unlike many of you I actually played the T2A era from start to finish.
It was a passtime of mine to find people macroing while wearing their blessed clothing - then I would use a wand (better than q-staff, so then you didn't have to heal them as much) to beat them until their blessed clothing was broken.
Everyone who was there knows this.
However - blessed clothing from the silver system should be indestructable. It was an expensive prize and should be distinguished from the other newbie type of clothing bless for newbs.
Orc mask broke, sandals were sold..
I was also told that sandals were one of the items on the lower scale of recieving damage from melee attacks.
I like the idea of silver blessed items being indestructable just not sure if it could be distinguished at this point?
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- MatronDeWinter
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Re: Clothing Bless Deeds
There should be no reason to differentiate between silver-purchased deeds and holiday ticket deeds. If you now say "oh by the way, these new ones are going to be different", then you just screwed over the people who made recent purchases. Which is basically the same argument on this topic that was previously brought up a year ago. They should just be breakable across the board. It's the t2a way.
The argument was that making them breakable would annoy those people who spent their silver on them, well, that is already done by making the items so common anyway. This is THE best time to make this change without effecting one specific group of players specifically.
Add that to the fact that the deeds have mysteriously vanished from the silver-system, and you can moderately deduce that they are no longer obtainable through gameplay. Therefor, grandfathering them would be pointless, as no new deeds will be introduced to begin with.
The argument was that making them breakable would annoy those people who spent their silver on them, well, that is already done by making the items so common anyway. This is THE best time to make this change without effecting one specific group of players specifically.
Add that to the fact that the deeds have mysteriously vanished from the silver-system, and you can moderately deduce that they are no longer obtainable through gameplay. Therefor, grandfathering them would be pointless, as no new deeds will be introduced to begin with.
Re: Clothing Bless Deeds
It is true, sandles recieved little damage from melee attacks and would take a lot longer to be destroyed.platy wrote:I was also told that sandals were one of the items on the lower scale of recieving damage from melee attacks.
I like the idea of silver blessed items being indestructable just not sure if it could be distinguished at this point?
There must be a way to determine when something was clothing blessed. If nothing else any clothing blessed pre-holidays 2010 indestructable, and any clothing bless deeds created pre-holidays 2010 will make indestructable clothing.
As for Matron's petty little argument - silver rewards are special and are clearly meant to exist outside of the scope of regular gameplay - you could only get them by playing outside of the scope of regular gameplay, and with a currency (with an extremely inflated value) that only existed outside of the scope of regular gameplay. Therefore, the items should exist outside of the scope of regular gameplay.
Gotta be honest, I'm a little bit miffed that silver-blessed clothing was not pre-emptively stated as having different characteristics from regular CBDs simply because - like other people who spent forever getting silver-blessed clothing - it was damn hard to get your hands on them. Now every newb and his dog has them, making all the hard work pointless.
Re: Clothing Bless Deeds
That is true.. Like when I spent all my trophies for True Blacks which then became a spawning rare!Mens Rea wrote:Now every newb and his dog has them, making all the hard work pointless.
I agree with you both, I'd rather see silver bought blessed items indestructable but Matron has a valid point that making them all breakable across the board singles out nobody.
IF I were to vote, i'd vote for pre-holiday blessed items to be indestructible though obviously.
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- MatronDeWinter
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Re: Clothing Bless Deeds
You have a vested interest in that outcome though. As do I, but I would prefer fair, accurate t2a. You can't just jump in and screw new players all the time.platy wrote:That is true.. Like when I spent all my trophies for True Blacks which then became a spawning rare!Mens Rea wrote:Now every newb and his dog has them, making all the hard work pointless.
I agree with you both, I'd rather see silver bought blessed items indestructable but Matron has a valid point that making them all breakable across the board singles out nobody.
IF I were to vote, i'd vote for pre-holiday blessed items to be indestructible though obviously.
Re: Clothing Bless Deeds
Not era accurate, my sandals never broke and I fought macers 24-7.
Matron is just trying to grief the shard as best as he can, as usual lol.
If clothing can be destroyed then we need to limit 1 account per person, if we're getting that anal about things or "think" we know what's accurate.
Some things are best left untouched, especially things that piss off players and generally make the game more annoying for everyone. Clothing, masks and sandals don't affect gameplay. Do we really need more people quitting over stupid shit? It's a fact that many people play for eye candy, we need those people to stay. Many people quit over the "standing still 1 second" before hally refresh thing, that was unneccesary and my friends who quit will never come back because people decided to be anal over the smallest change.
Multiple accounts and razor are clear examples of things we have to keep or the game will be fucked.
Besides there is no evidence for clothing breaking.
Basically to wrap it up, don't fix what's not broken. There's no reason to be so anal. Matron is just anal.
Matron is just trying to grief the shard as best as he can, as usual lol.
If clothing can be destroyed then we need to limit 1 account per person, if we're getting that anal about things or "think" we know what's accurate.
Some things are best left untouched, especially things that piss off players and generally make the game more annoying for everyone. Clothing, masks and sandals don't affect gameplay. Do we really need more people quitting over stupid shit? It's a fact that many people play for eye candy, we need those people to stay. Many people quit over the "standing still 1 second" before hally refresh thing, that was unneccesary and my friends who quit will never come back because people decided to be anal over the smallest change.
Multiple accounts and razor are clear examples of things we have to keep or the game will be fucked.
Besides there is no evidence for clothing breaking.
Basically to wrap it up, don't fix what's not broken. There's no reason to be so anal. Matron is just anal.

Re: Clothing Bless Deeds
Psilo, there is a ton of evidence of clothing breaking. Since your memory is lacking on that, I'm going to guess it's lacking on the time period in which your sandals did or did not break.
It's a waste of time trying to argue that clothing didn't break. That's just derailing the thread. See this if you're interested in being a troll until someone proves you wrong again:
viewtopic.php?f=8&t=20056#p176547
Mechanically, anything with AR can prevent damage, and anything with AR will take damage itself when hit sometimes. Sandals provide 3 AR, which is .4 displayed (http://www.uosecondage.com/stratics/clothing.html). They should get hit 14% of the time.
My hunch is that if you were wearing some other kind of protection that also protected the legs, that piece of clothing/armor would take the hits instead of the sandals (like, if you're wearing a studded female armor, it would take hits from arm shots but if you're wearing studded sleeves too, the sleeves would take the hits). That's just a total guess that could explain why someone would find their sandals not breaking, even though they mechanically could have.
It's a waste of time trying to argue that clothing didn't break. That's just derailing the thread. See this if you're interested in being a troll until someone proves you wrong again:
viewtopic.php?f=8&t=20056#p176547
Mechanically, anything with AR can prevent damage, and anything with AR will take damage itself when hit sometimes. Sandals provide 3 AR, which is .4 displayed (http://www.uosecondage.com/stratics/clothing.html). They should get hit 14% of the time.
My hunch is that if you were wearing some other kind of protection that also protected the legs, that piece of clothing/armor would take the hits instead of the sandals (like, if you're wearing a studded female armor, it would take hits from arm shots but if you're wearing studded sleeves too, the sleeves would take the hits). That's just a total guess that could explain why someone would find their sandals not breaking, even though they mechanically could have.
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Re: Clothing Bless Deeds
Unless you're running around completely naked with nothing on but blessed sandals, they're probably not going to break. That's probably the explanation for people "remembering" that blessed clothing didn't break.

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Re: Clothing Bless Deeds
Good question, I only remember emulators back in the day having messages saying where you got hitPristiq wrote:Correct me if I'm wrong, but don't items get hit in certain orders? Or at least have hit chance percentages assigned to them? Pretty sure sandals are low on the getting your ass beat scale.Psilo wrote:I had blessed black sandals and newbie clothing that I dueled in 24-7 in t2a and NEVER did it ever break or did I ever have to replace it. I didn't even take my sandals off to fight a macer with qstaff hitting me tons.MatronDeWinter wrote:It pleases me to see these items off the lame silver system, and put into the game in a moderately t2a accurate fashion. However, does this mean that this stuff will be breakable now? God I hope so.
Doesn't sound accurate to me Matron!
Re: Clothing Bless Deeds
You have provided no facts. Only national esquire quality accusations and jabs.noxmonk wrote:Feel free to debunk any of the factual data provided, the onus is not on those arguing for era accuracy, the onus of proof is now on those arguing against it. i.e. youBlackFoot wrote:your arguments are weak and transparent
Debunking is unnecessary.

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Re: Clothing Bless Deeds
BlackFoot wrote:You have provided no facts. Only national esquire quality accusations and jabs.noxmonk wrote:Feel free to debunk any of the factual data provided, the onus is not on those arguing for era accuracy, the onus of proof is now on those arguing against it. i.e. youBlackFoot wrote:your arguments are weak and transparent
Debunking is unnecessary.
noxmonk wrote: Facts:
1.) UOSA has a stated goal to emulate the mechanics and feel of the game circa Nov. 23, 1999.
2.) Mechanics available for players to "bless" clothing circa Nov. 23, 1999 created an item which was destructible but would remain with you when you die.
3.) Mechanics used by players to "bless" clothing on UOSA do not use the same mechanic that was available to players circa Nov. 23, 1999.
You already know you're wrong, I'm not sure why you're continuing a trammel crusade where you've already been proven incorrect multiple times.Hicha wrote:Subject: Blessed items should break from damage
Resources providing evidence this subject is true:
http://groups.google.com/group/rec.game ... b641471db5
http://groups.google.com/group/rec.game ... da1b29414d
http://groups.google.com/group/rec.game ... 08ab753917
http://groups.google.com/group/rec.game ... dda0d23ee4
[direct reference to masks breaking]
http://groups.google.com/group/rec.game ... 7a7d4b9130
http://groups.google.com/group/rec.game ... 56fae85abb
http://groups.google.com/group/rec.game ... f72a7fbdac
http://groups.google.com/group/rec.game ... 7a7d4b9130
http://groups.google.com/group/rec.game ... dda0d23ee4
Resources providing evidence this subject is false:
Jimi|DF: I wore blessed black sandals from the time i got a clothing bless deed for a Christmas event until i quit in early 2001. They never broke.