I halfway agree with the first statement but believe that the base or start of a free shard should be attempted 100% accuracy, and then after people get used to it (yes maybe that takes some time?) then if there are serious problems players have with an aspect we can talk about changing it.McTavish wrote:
Personally I believe that the spirit of this shard is accuracy with regard to game philosophy rather than a blind obedience to every miniscule detail to OSI's often ill-thought through modifications.
I have to ask the question: which is more important - people using all areas of the game or people only using a small % of the game?
Second statement, I think (especially in a free shard with a fraction of an OSI shards population) concentrating players is very beneficial. I used to use some crappier spawns when I started on Divinity because the giant roving pk guilds that were there for the first month of 2.0 release didn't bother with them. If the concentration goes up to high in a good spawn then pk's will start to frequent, and if pk's come around too often and are too successful at killing and looting pvm'ers they will move to worse but safer spawns. Allow the natural effect of players playing to try and solve a problem before resorting to coding a fix, as per my philosophy at statement one that a lot of the "problems" players have with a certain aspect of free shard accuracy are because the player base hasn't been able to adapt, learn how to use it, or balance itself out (pk's are a big balancer imo) to the aspect yet. Things should be given a long time to sort themselves out and non-accurate changes should be for serious problems or overwhelming player opinion.