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Re: Upsides/downsides of this template?
Posted: Sat Mar 05, 2011 9:19 pm
by Panthor the Hated
Thats true, you could have about 10 mining, 10 lumberjacking and 10 carp so you can make heavy boxes in the field.
Re: Upsides/downsides of this template?
Posted: Sat Mar 05, 2011 9:31 pm
by nightshark
or 15 anatomy instead of gm resist, for the occasional extra 1hp hally hit
Re: Upsides/downsides of this template?
Posted: Sun Mar 06, 2011 2:31 am
by archaicsubrosa77
Weapon
Anatomy
Healing
Mage
Evaluating Intelligence
Meditation
Resist
Yes who used a weapon instead of wrestling...lollygagged a bit and went into how to use a casters own wrestling against them with reactive armor in order for them to bite it on every cast....I did not put this reply in I have quoted. Deliberate Abuse of Mods Powers to discredit me. Little PK tricks dont get much favour here aye?...aye...
HARM HIT THEMSELVES HARM HIT THEMSELVES is a pretty consistent interrupt. Imagine you sticking to a mage and every time he goes for the g-heal he always takes the hit...because your wrestling sucks. And all it takes is an unarmed attack last....not a single pause to cast if already prepped. Faster then harm alone in that regard...with less mana consumption. (though together with it I think you could make a caster cry)
Whatever...now that is out there you can devise other means in which it can be utilized in other temps. It may sound crazy...but its war out there, and the crazier you are out there the better.
That's why I called for the first discussion...it was a calling out to see who can play unusual temps...or who could think outside the box....beyond 35 dex on a tank.
Again I did not put that reply or quote anyone in what I have quoted above.....I been at work retard.
Re: Upsides/downsides of this template?
Posted: Sun Mar 06, 2011 12:17 pm
by archaicsubrosa77
Panthor the Hated wrote:Thats true, you could have about 10 mining, 10 lumberjacking and 10 carp so you can make heavy boxes in the field.
The table Macro works for Pks too...box them in drop tables behind you...several stacked. If you isolate one I could imagine the horror of his companion as he looks on at his poor friend reliving the time he jumped through a random gate in brit.
But I would put crafting skills on another temp
Re: Upsides/downsides of this template?
Posted: Mon Mar 07, 2011 1:21 pm
by Panthor the Hated
lol are you the guy that killed sandro in a leather tunic
Re: Upsides/downsides of this template?
Posted: Mon Mar 07, 2011 11:13 pm
by archaicsubrosa77
bacon strip wrote:archaicsubrosa77 wrote:Panthor the Hated wrote:Thats true, you could have about 10 mining, 10 lumberjacking and 10 carp so you can make heavy boxes in the field.
The table Macro works for Pks too...box them in drop tables behind you...several stacked. If you isolate one I could imagine the horror of his companion as he looks on at his poor friend reliving the time he jumped through a random gate in brit.
But I would put crafting skills on another temp
i think your all making this more complicated than it really is. why do you call them dexxers, medi-dexxer, or tank mage? in medieval rpg's there's warriors and mages. stick with one or the other would be my suggestion cause im not gm anything and i was actually killing people at a tourney with a regular katana and regular halberd with regular armor. if i posted up my skill stats yous would laugh and call me a liar but i cant imagine a mix matched class being too good against a pure mage or pure warrior. especially if there 7x gm which i wish i was.
Medi Dexxers are very competent in pvp...
and the names provided them have nothing to do with your successes or failures in tourneys.
But as this is a troll thread....
I guess you are right *shrug*