Re: Keep grandfathered items grandfathered
Posted: Fri Aug 05, 2011 9:34 pm
everyone... please... STOP THE MIND GAMES!!!
A forum for discussion of Second Age UO Shard
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MatronDeWinter wrote:Is this the thread where the same 5 people that complained in the other 3 threads on this complain in order to make it look like more of the population supports their desire to keep a proven inaccurate item mechanic that only serves to benefit them and under-minds the whole premise of the server?
If not, I'll make another one. I want to be sure that I am on topic.
you want gf items to break because it isnt era accurate but ask for a inaccurate way to repair them.Pied Piper wrote:What about just going the middle road and make the grandfathered BS breakable but repairable. That way there is still AR drops to the items in combat (eventually could break) but on the other hand they could still be repaired.
Because if you are gonna go the Era inaccurate way and keep inaccurate things in the game you might as well throw in a little compromise for the sake of keeping combat more accurate (such as AR dropping due to item getting worn out)Arsen wrote:you want gf items to break because it isnt era accurate but ask for a inaccurate way to repair them.Pied Piper wrote:What about just going the middle road and make the grandfathered BS breakable but repairable. That way there is still AR drops to the items in combat (eventually could break) but on the other hand they could still be repaired.
i dont get the point.
But events do! No matter where you are in Brittania you hear about trammel events. No matter what city you bank in, a red gate leading to trammel appears when an event happens. It's totally unnecessary to be in dungeon shame killing wind elementals and then suddenly receive a message about which team won the CTF game.platy wrote:What will be done, will be done.
Let's just wait and see what the staff decides.
This is a "big deal" because players (both pro-GF items and anti-GF items) make it so..
Doesn't effect gameplay to the extent that it is talked about on the forums.
Clearly you are wrong, as you proved yourself.platy wrote: Doesn't effect gameplay to the extent that it is talked about on the forums.
One post (now two) on the subject which I have never given a second thought in the 3 years I have played here (yet these days I cannot escape the topic due to the forum attention it gets) hardly "proves me wrong"..MatronDeWinter wrote:Clearly you are wrong, as you proved yourself.
If the goal of UOSA was to keep players playing then we'd get rid of dumb inaccuracies like "stopping to cycle hit" ect. You realize how many dexers don't play UOSA for that simple mechanic alone?platy wrote:One post (now two) on the subject which I have never given a second thought in the 3 years I have played here (yet these days I cannot escape the topic due to the forum attention it gets) hardly "proves me wrong"..MatronDeWinter wrote:Clearly you are wrong, as you proved yourself.
Also Psilio, I haven't been in a tournament since 2008, and I don't care much for them either. However if keeping them maintains a certain player base on the shard I wouldn't want to be rid of them though- even if the player base isn't active outside of the events: You have to realize Ultima Online Freeshards are a dying breed- as are their players.
Shooooot...if dexxing was fixed we coulda conquered a big city like trinisic instead of little ole co..er...krothulaaand.Psilo wrote: If the goal of UOSA was to keep players playing then we'd get rid of dumb inaccuracies like "stopping to cycle hit" ect. You realize how many dexers don't play UOSA for that simple mechanic alone?
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ThisBoondock_Saint wrote:It effects game play to the extent that they try to sell these GF items for hundreds of thousands, thus f******ng the economy.