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Re: Swing on the run

Posted: Sun Aug 14, 2011 6:35 pm
by Psilo
Kaivan wrote:
Psilo wrote:
Kaivan wrote:I talked with Derrick about this briefly today and there have been no intentional changes to combat. If anything has changed, we should expect that it will return to normal soon.
This happened to save the server, please don't revert it back or people are going to quit again and we're back to square one.

No pvp population, no one playing dexers, everyone just playing tournies.

There was quite a bit of action last night and early in the day, do you want to take all that away?
Unfortunately, the issue, as always, is the accuracy of the system.
I understand the need for era accuracy. But we have many inaccuracies like trammel instances, silver, moongates in town to events and all cities for like 10 minutes.

Many people love the current pvp mechanics and I've seen so many people come back after quiting for so long. It would be a shame to see these people leave because "stop to hit" is implemented. It really doesn't work well with cable and high speed like everyone has. It's too noticeable and offers an uneccesary and unnatural step in pvp which no one remembers, maybe back then when we had lagg and dial up it was okay, if this mechanic even existed at all.

Right now we should keep the mechanics for the good they have done, we have to do what's good for the shard. SO I ask Kaivan, please support the players in getting this to stay! I'm sure Derrick could make the exception here, despite our so-called "evidence" that this existed. The evidence of the memories and brains of the loyal playerbase says more IMO, this mechanic is simply too game-breaking to just overlook and implement.

Support Derrick and UOSA to get this implemented!

As always it's Derrick's call since it's his shard, we have to remember to support him with good feedback so he can make the decision. I think the numbers of people login back in and installing says a lot. 8)

Hopefully Derrick will comment here or somewhere officially.

Re: Swing on the run

Posted: Sun Aug 14, 2011 6:41 pm
by Kaivan
iamreallysquall wrote:? why is everyone so mad i asked a simple question if a change that had gone in place was intended or not, are you sggeesting that i should say nothing and let said change happen with 0 patch notes ? sounds like bunch of people that dont report mistakes / exploits and bugs if i didn't post this someone else would
Thank you very much for pointing out the error. No player should be berated for pointing out an error with the mechanics, whether it varies from what we know to be true, or what we have implemented.
Psilo wrote:
Kaivan wrote:
Psilo wrote:
Kaivan wrote:I talked with Derrick about this briefly today and there have been no intentional changes to combat. If anything has changed, we should expect that it will return to normal soon.
This happened to save the server, please don't revert it back or people are going to quit again and we're back to square one.

No pvp population, no one playing dexers, everyone just playing tournies.

There was quite a bit of action last night and early in the day, do you want to take all that away?
Unfortunately, the issue, as always, is the accuracy of the system.
I understand the need for era accuracy. But we have many inaccuracies like trammel instances, silver, moongates in town to events and all cities for like 10 minutes.

Many people love the current pvp mechanics and I've seen so many people come back after quiting for so long. I would hate to see these people leave because "stop to hit" is implemented. It really doesn't work well with cable and high speed like everyone has. It's too noticeable and annoying, maybe back then when we had lagg and dial up it was okay, if we even had it at all. But right now we should keep the mechanics.

As always it's Derrick's call since it's his shard! 8) . I'd love to hear his comment on this, I hope he's aware of the positive influence it's having.
This has been said before, but one inaccuracy should not be an excuse for another inaccuracy. If that particular stance were accepted, we might as well have an entirely custom server because of a single inaccuracy.

Re: Swing on the run

Posted: Sun Aug 14, 2011 6:48 pm
by Psilo
This has been said before, but one inaccuracy should not be an excuse for another inaccuracy. If that particular stance were accepted, we might as well have an entirely custom server because of a single inaccuracy.

I understand your stance and I appreciate attitudes like yours it has kept our shard clean of neon items among other things.

But see the thing is I believe this was meant to happen for the good of UOSA, it happened for a reason not by accident or chance! We gotta do what's good for the shard bro, trammel is killing this server. We need to keep people interested in field pvp by keeping this probably inaccurate mehanic out. Removal of this mechanic has brought many back onto the field, the place where UO is supposed to happen. People didn't come back because of the trammel instances and silver pixel prizes! :wink:

Re: Swing on the run

Posted: Sun Aug 14, 2011 6:57 pm
by Arsen
Kaivan wrote: This has been said before, but one inaccuracy should not be an excuse for another inaccuracy. If that particular stance were accepted, we might as well have an entirely custom server because of a single inaccuracy.
no but this here is a joke kaivan, just because it may be like this (no proof) on osi in t2a era it doesnt mean ppl enjoyed it and the staff may changed it later because they noticed it was a error.

hands down, i always support era accuracy but this is a exception.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:06 pm
by Ulfrigg
Is it proven to be accurate with having to wait on the swing? I dont remeber it at all back then, and i was one of the lucky ones having t- line 10mbit back then with a 50-70 ping. Also i think its more of a gamebreaker acc having the timer on swings if its even accurate.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:17 pm
by Roser
O.K.

Pre-T2A Google Groups post's say that you swing on the run.

The T2A Demo shows that you can swing on the run.

A Patch note in April of 2000 (5 months after the cutoff) says that you can now swing on the run. This patch note has been interpreted in such a way that staff believes swing on the run did not exist at some point during the t2a era.


:?

Kaivan's previous arguments have been that there is some sort of match in the code that supports there being no swing on the run at some point during T2A.

So..... Was there Swing on the run during the T2A era? Yes.
Was there a movement restriction during the T2A era? Nobody knows because there is no EMPIRICAL evidence.

So why would Swing on the Run be taken out?

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:17 pm
by Rhis
Ulfrigg wrote:Is it proven to be accurate with having to wait on the swing? I dont remeber it at all back then, and i was one of the lucky ones having t- line 10mbit back then with a 50-70 ping. Also i think its more of a gamebreaker acc having the timer on swings if its even accurate.
The fact is that noone remembers having to wait. It is just inferred [incorrectly] from the notes in a patch that actually went in as a hotfix to bugs introduced in UO:R.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:20 pm
by Psilo
A Patch note in April of 2000 (5 months after the cutoff) says that you can now swing on the run. This patch note has been interpreted in such a way that staff believes swing on the run did not exist at some point during the t2a era.
We really need to go ahead and take it out, this is too gamebreaking to 'guess' based on a future patch note lol.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:20 pm
by Ronk
Ulfrigg wrote:Is it proven to be accurate with having to wait on the swing? I dont remeber it at all back then, and i was one of the lucky ones having t- line 10mbit back then with a 50-70 ping. Also i think its more of a gamebreaker acc having the timer on swings if its even accurate.
It hasn't been 'proven'. Its a grey area.

There is a mini patch note that seems to imply that attack on the run was added during UO:R but a mini-update that was a quick fix patch is hardly conclusive and it could have been fixing something that was mistakenly broke.

There are old forum posts that were found where people were discussing archery and other combats and these posts inadvertently verified swing on the run existed in T2A. Of course...this is assuming whoever made the post wasn't confused.

T2A always had the term 'no skill dex monkey', which seems to imply dexxers were more competitive than they are here. Of course, people were noobs back then.

All in all it is a very shady area. The only certainty is that many dexxers know that something doesn't feel right here.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:24 pm
by Psilo
There was 580 clients online at 4:00PM today and right now there is 530. Not bad compared to the average and days before that, just recently many people heard about it from the forums I'm sure and word spread more.

Let's keep things the way they are, there's a higher chance that the game is more accurate without "stop to hit" based on peoples memories. And we shouldn't assume the mechanic was such a way because of unrelated patch notes, this isn't good evidence.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:29 pm
by MatronDeWinter
Psilo wrote:There was 580 clients online at 4:00PM today and right now there is 530. Not bad compared to the average and days before that, just recently many people heard about it from the forums I'm sure and word spread more.

Let's keep things the way they are, there's a higher chance that the game is more accurate without "stop to hit" based on peoples memories. We shouldn't assume the mechanic was such a way because of unrelated patch notes.
This is just silly, it doesn't really make a huge difference either way. How often are you running on the adjacent tile to someone anyway. I really doubt that overnight everyone heard that "omg swing on the run is back" and decided to play again. There are only 314 IP's online right now anyway (as could be expected). Clients are irrelevant. The stats you provided do not seem out of the ordinary at all.

http://www.joinuo.com/Shard/2/Charts

Era-accurate is era accurate. You can't get all picky and choosey when it relates to something that effects your character.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:31 pm
by Mens Rea
Go with the best evidence Kaivan - I remember you going to the trouble of explaining this on vent to Rose and I. Your reasoning is sound, even with the mini-patch anomaly I pointed out.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:34 pm
by Psilo
Era-accurate is era accurate. You can't get all picky and choosey when it relates to something that effects your character.
But is it really even era-accurate? Many people don't think so, and memory is a good indicator when mages and warriors remember not having to stop. And remember we don't have evidence that plainly states this is the way it was, they are going on a guess basically.

Re: Swing on the run

Posted: Sun Aug 14, 2011 7:41 pm
by MatronDeWinter
I thought there was evidence to this case?

Re: Swing on the run

Posted: Sun Aug 14, 2011 8:08 pm
by MatronDeWinter
Arsen wrote:
MatronDeWinter wrote:[img]
I'm sorry, I thought this was a legitimate topic about a game mechanic. I don't see how that image is in any way a portrayal of my post, given that I never used a weapon in-game anyway and could care less. You guys are the ones who made a big deal about this, at least try to defend your argument.