Concerns about the shard from a new player's perspective.

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Re: Concerns about the shard from a new player's perspective

Post by mrbojangles »

MatronDeWinter wrote:I don't see what the problem is here Telamon. Keeping the stables full and charging a moderate fee for a slot is akin to hording house spots that could otherwise be placed on by newbies, and selling them for a moderate fee. Sounds hypocritical. It simply promotes another avenue of economy/trade, right?
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Re: Concerns about the shard from a new player's perspective

Post by Kabal »

Check major spawn points where tamers are likely to have dragon turrets and if you see someone, hide and camp them. When they gate out follow them and if they are at the stable try and buy a pet from the stable master and stable it real quick before the tamer can stable each dragon.
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Re: Concerns about the shard from a new player's perspective

Post by iamreallysquall »

Kabal wrote:Check major spawn points where tamers are likely to have dragon turrets and if you see someone, hide and camp them. When they gate out follow them and if they are at the stable try and buy a pet from the stable master and stable it real quick before the tamer can stable each dragon.
iamreallysquall wrote:
i have a tamer and hardly have any slots its not useless you can either
A obtain slots and protect them
B own a keep thats secure and keep your pets inside and refreshed
C tame stuff and go out and farm with it and let it die or leave it laying around when your done with it for some else to not have to go tame a fresh one
see A this part who really allows someone to do what you are saying that farms with tons of pets it's rare that it will work. smart people revel and make sure no one is around before claiming and stabling and have hot keys for doing both. I would go far to say at that point your best is enticing their pets to some place they will die or stealing them and waiting til they go wild and jacking the spot and the pet at the same time, or stealing all of them with one moongate and various tricks if they are stacked possibly resulting in 1-2 murder counts but oh well its worth it for the slots + free pets + fun factor
mrbojangles wrote:
MatronDeWinter wrote:I don't see what the problem is here Telamon. Keeping the stables full and charging a moderate fee for a slot is akin to hording house spots that could otherwise be placed on by newbies, and selling them for a moderate fee. Sounds hypocritical. It simply promotes another avenue of economy/trade, right?
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Re: Concerns about the shard from a new player's perspective

Post by son »

MatronDeWinter wrote:I don't see what the problem is here Telamon. Keeping the stables full and charging a moderate fee for a slot is akin to hording house spots that could otherwise be placed on by newbies, and selling them for a moderate fee. Sounds hypocritical. It simply promotes another avenue of economy/trade, right?
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Re: Concerns about the shard from a new player's perspective

Post by tekai »

Selling them would be fine if the bug was fixed that is causing stables to be oversold.
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Re: Concerns about the shard from a new player's perspective

Post by Ragancy »

I have a tamer and I'm actually starting to appreciate the fact that slots are full.

Playing a tamer is so F'n easy and overpowered.

Stable blocking is a form of nerfing the tamer via player intervention, but honestly, quit crying because playing a tamer is still completely viable and overpowered. You just have to take a little effort in finding stable slots and buying fillers.

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Re: Concerns about the shard from a new player's perspective

Post by GuardianKnight »

Telamon wrote:Most of the players on the server would simply rather you not play here, and this is just another one of the mechanism's they use as "shard terrorism"

I deleted my tamer 2 months ago, no point in having one.

Welcome to UOSA. On our right side are griefiers, on our left side are griefers. Enjoy your stay.

You deleted your tamer simply because it costs 5k to buy a stable slot from a player? That seems a little egotistical.

I can imagine deleting your tamer because it's a broken class that only serves to make gold and that's it. But deleting because of the stables feels wrong somehow.

PS: Tamers are not overpowered. They are practically useless in things other than killing 1 or 2 monsters at a time. If someone comes to jump you, you are screwed because pets are slow and will stop attacking the pk to attack a monster within seconds of you ordering it to hit them.
The Guard command is broken, they are slow, and get slower when they lose 1 hit point.
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Re: Concerns about the shard from a new player's perspective

Post by chumbucket »

I haven't been around since this all got started, but it strikes me that what might have happened is, first, some people started buying up slots in hopes of filling the stables and thereby angering tamers and others, and, second, it got going as its own thing: people buy up slots to sell but also to have since they are filling up. A combination of exploiting an opportunity and succumbing to panic.

Is this just an annoyance to some people? Or does it make the game very difficult to play? I don't know. I don't even use horses except in exceptional circumstances. Do people find it hard to get horses? If not, what is lost? Tamers have a hard time with dragon armies? Anything else?

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Re: Concerns about the shard from a new player's perspective

Post by Errikos »

iamreallysquall wrote:B own a keep thats secure and keep your pets inside and refreshed
I'm not familiar with this mechanic, could I get more information on it?

Not that it would really do much since the stereotypical PvM farming tamers would be used to earn the money to get the keep in the first place, not as something to do once it's already been achieved.
iamreallysquall wrote:"stable system deters me from using an entire range of character builds because" curious how this prevents you from playing anything but a tamer and not entirely at that.
It hinders all people who want to keep a particular pet. If I want to use pack animals to help out carrying resources when mining/lumberjacking, I'd have to buy new ones every time I decide to go out to gather the resources because I can't stable the animals to keep them for the next time. Same with a warrior and his trusted steed he takes good care of. Not problems from a "it's a video game" perspective, but if the person has interest in roleplaying, he's hindered by the way the stables are. It even hinders regular tamers who use pets to generate income but choose not to have 20 wyrms and dragons turrets and so on.
MatronDeWinter wrote:I don't see what the problem is here Telamon. Keeping the stables full and charging a moderate fee for a slot is akin to hording house spots that could otherwise be placed on by newbies, and selling them for a moderate fee. Sounds hypocritical. It simply promotes another avenue of economy/trade, right?
The difference here being that, if I wanted a small house and had the money for a deed, I could still go out and find a spot to place a small house with a reasonable amount of effort. With housing, I don't HAVE TO make a deal with another player to get a piece of it. I can't say the same about getting one slot in the stables.
Sandro wrote:Threads like these are what keep them motivated to continue griefing.
Thing is, I haven't actually been griefed because I never actually made some sort of tamer build, which is part of the point.
Ragancy wrote:You just have to take a little effort in finding stable slots and buying fillers.
Even if someone goes out and purchases a stable slot from another player and has a filler ready to keep the slot doesn't actually mean he's still gonna have the slot, what with the issue of stables actually being overfilled and people not being able to stable anything even after taking pets out, and that's assuming that when the guy bought the stable slot from someone and that someone removed a pet, the guy was able to stable his pet in the slot in the first place. You might argue that players who bought a stable slot don't have a right to keep the slot for future use, but that contradicts the whole "replace the pet with filler and protect your stable slots" idea.

The only staff member's stance on this issue I've been able to find is "It's an act done by players, players can do whatever the game mechanics allow." If a person really wanted to, he continually acquire/buy stables slots from players, filling them with whatever, never taking animals out or selling the slots to others, and eventually acquire all the stable slots, keeping them permanently filled. The game mechanics allow players to do this, but would the staff really be okay with it actually being done? I'd like a real answer to this question.

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Re: Concerns about the shard from a new player's perspective

Post by iamreallysquall »

Errikos wrote:
iamreallysquall wrote:B own a keep thats secure and keep your pets inside and refreshed
I'm not familiar with this mechanic, could I get more information on it?

Not that it would really do much since the stereotypical PvM farming tamers would be used to earn the money to get the keep in the first place, not as something to do once it's already been achieved.
Same way people keep sheep farms same rules / mechanics that allow you to do this and provided you have secure keep wells that the entire server doesn't have runes and keep them out of eq range then they cant be killed the other mechanics as far as refreshing them how to do and how often i am not publicly post feel free to pm me about specifics or try a sheep farm it works the same way just slightly longer because you are not refreshing your pets every hour or so like you would be via sheering sheep. lastly playing a tamer is not the only way to earn enough money to buy a placed keep. I earned mine via level 5 maps and use of my bard , house looting , idocs (rarely) and other means.
Errikos wrote:
iamreallysquall wrote:"stable system deters me from using an entire range of character builds because" curious how this prevents you from playing anything but a tamer and not entirely at that.
It hinders all people who want to keep a particular pet. If I want to use pack animals to help out carrying resources when mining/lumberjacking, I'd have to buy new ones every time I decide to go out to gather the resources because I can't stable the animals to keep them for the next time. Same with a warrior and his trusted steed he takes good care of. Not problems from a "it's a video game" perspective, but if the person has interest in roleplaying, he's hindered by the way the stables are. It even hinders regular tamers who use pets to generate income but choose not to have 20 wyrms and dragons turrets and so on.

i have both a miner and a lumberjack and never once used a pack animal even starting out here. A few recall scrolls and your problems are solved, safer to because honestly if i saw a pack animal with ore or boards id gate it with my enticer or get it killed and steal all your hard earned stuff. =\ as far as a "dexer" aka warrior whatever you want to call it you don't need to stable a mount ever just ride it and log off on it never goes wild when you are riding it and if you think it does well then feed it once a day, or if you want to tame wild mounts blah blah and wish to have a spare i am sure you have alts such as mule and other characters that can also just hold a mount by sitting on it and log off. As far as roleplay goes well if you are roleplaying your animal should not vanish into thin air via a npc. So i suggest then again you should go with the above method of stabling your animals in a secure home. i have a tamer and i never have more then my mare + 3 dragons or mare + 1 white wyrm out with me and i have very few stable slots and i have had 0 issue with taking things in and or out i even find a occasional spot that's open if you try but i still managed with out sniping spots to have all my pets consolidated in one stable strangle. =\

Errikos wrote:
MatronDeWinter wrote:I don't see what the problem is here Telamon. Keeping the stables full and charging a moderate fee for a slot is akin to hording house spots that could otherwise be placed on by newbies, and selling them for a moderate fee. Sounds hypocritical. It simply promotes another avenue of economy/trade, right?
The difference here being that, if I wanted a small house and had the money for a deed, I could still go out and find a spot to place a small house with a reasonable amount of effort. With housing, I don't HAVE TO make a deal with another player to get a piece of it. I can't say the same about getting one slot in the stables.
anyone can place a small house. good luck finding any fortress spots albeit they are tons of empty ones all over the map being hoarded. you will be lucky if you even find a large brick or l spot as they mostly get nabed and sold for slight profit the second they collapse by idoc crews. So basically if you want anything over a small house yes almost have to deal with another player and or get lucky on a spot.
Errikos wrote:
Ragancy wrote:You just have to take a little effort in finding stable slots and buying fillers.
Even if someone goes out and purchases a stable slot from another player and has a filler ready to keep the slot doesn't actually mean he's still gonna have the slot, what with the issue of stables actually being overfilled and people not being able to stable anything even after taking pets out, and that's assuming that when the guy bought the stable slot from someone and that someone removed a pet, the guy was able to stable his pet in the slot in the first place. You might argue that players who bought a stable slot don't have a right to keep the slot for future use, but that contradicts the whole "replace the pet with filler and protect your stable slots" idea.
i will leave this part of ragancy lol.
Errikos wrote:
Ragancy wrote:The only staff member's stance on this issue I've been able to find is "It's an act done by players, players can do whatever the game mechanics allow." If a person really wanted to, he continually acquire/buy stables slots from players, filling them with whatever, never taking animals out or selling the slots to others, and eventually acquire all the stable slots, keeping them permanently filled. The game mechanics allow players to do this, but would the staff really be okay with it actually being done? I'd like a real answer to this question.
i sure would hope staff would have that stance because that would be one hell of a achievement to acquire every slot and keep them all from decaying. That would involve a hell of a lot of work and i doubt it would ever happen because well people need spots and it would be fairly obvious someone was trying to horde them all.
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Re: Concerns about the shard from a new player's perspective

Post by GuardianKnight »

This is the sentiment I have to throw out every day I play UOSA now...and it's getting so horrible.

http://www.youtube.com/watch?v=TQkFNVhppXo
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Re: Concerns about the shard from a new player's perspective

Post by Lagrath »

GK didn't you say in some thread recently that the server is "populated by terrorists" now?

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Re: Concerns about the shard from a new player's perspective

Post by GuardianKnight »

Isn't that what it's come down to? When no matter what I offer a newbie to stay, they decline and quit anyway.

For the most part, I'm helping a guild (BUM) with what I would call a Welcoming party to newbies and let's face it, the current vets here WILL not allow you to start here. Apparently a prerequisite here is to lose everything you spent days getting as a newbie or be brutally griefed and be told how it's okay and that it isn't supposed to get better with time.

And you know what I have to work with? It doesn't get better even after a while. Look what the favorite past time is here. viewtopic.php?f=38&t=31842

A bunch of spiteful little nerds looking for revenge because someone "said" something to them in irc. That's what it all boils down to...You make any name for yourself here other than master pk/pvp fool and you are some kind of a weird "thing" that doesn't need to play here.
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Re: Concerns about the shard from a new player's perspective

Post by Lagrath »

Well I agree that it's very rough and that it's a little crazy how there seems to be 1 guild on the shard per annoying thing you can do, so that every niche for harassment and PKing is effectively filled up!


That being said, I don't think it's as bad as you say. I came to this server just 5 weeks ago or so, with some other nooby friends. Lelouche, deMatron, and the MoB people and some others were really friendly with answering my noob questions in irc. Arsen made a thread just recently offering nooby housing, and others are doing that too. I just joined WL and the people there have been very helpful, and I am working with some WL people to create a new for-fun undead RP guild, which is definitely not just pvp/pk-based like you said.

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Re: Concerns about the shard from a new player's perspective

Post by Galendae »

Tamers are still overpowerd and so is Telamon. We need to nerf both. We as the player base have successfully nerfed the tamer. Now, how do we nerf Telamon? I will leave that up to cA too.

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